- Yes the Corsair Prince and Baron can both take a Cloud Runner jetbike.
- The Baron is a 30 point HQ base, super cheap. He's not an IC, can take a lot of upgrades such as a shadowfield, pay 15 pts to become a lv1 psyker. I think he'll see a lot of action.
- The Prince dropped 25 pts. Anything with 12" uses his Ld.
- Yes Corsairs have a pistol fetish. They have access to 4 pistols (but can of course only fire 2). For one, this means that they all have 2 CCW.
- There are scout Corsairs called Ghostwalkers. They get stealth, scout, infiltrate, plasma and defensive grenades, and a lasblaster. For one point per model they can get longrifles. They can also get flamers, fusion guns, shredders, and blasters (1 per 5). And they can get haywire grenades.
- Corsair jetpacks grant 4+ armor
- Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.
: Any Corsairs within 6" of them get -1Ld
: They're 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW
- The Phoenix Bomber looks unchanged other than dropping 20 points.
- Kinetic Fields grants a 5++ save to vehicles, increasing to 4++ re-rollable if the vehicle deep strikes or moves flat out. Wasps get it when jumping. Doesnt work in melee but this is damn good.
- Psychic power #5: Warp Tunnel - WC2 - Pick a friendly unit within 6". Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6" moved this way roll a D6, for every 1 rolled take a wound (saves allowed).
^ I LOVE THIS POWER (note: only works on Corsair faction units)
- as a whole their psychic powers are pretty average though. The one that puts enemies into ongoing reserve is powerful but it's WC3. Not witchfire though so that's good.
- Primaris power under Aethermancy... not so good IMO.
Path-Ward, WC2 (why?) - Blessing, only works on Corsair faction units. The unit automatically gets a '6' on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it's a 3.
I guess that's a very long, predictable charge range though.
- Warp Hunter, 185 points, can be squandroned. 36" Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.
Going back to the lynx, it's 60 pts cheaper and got +1 armor f/s
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Gillar verkligen pirat temat och att de känns lite mer DE nu. Hur coolt är det inte med pistolerna?