Rules questions
Postat: 10 okt 2013, 10:40
Questions
Grav weapons
1: 'If I shoot a Grav-Weapon at a mixed armour unit, what do I need to wound?'
2: 'If I shoot a Grav-Weapon at a vehicle that is Immobilised already, do I inflict two Hull Points damage as per the Immobilised result in the vehicle damage chart?"
3: "If I resolve a Grav-Weapon hit on an Obscured vehicle and roll a 6 thus causing an Immobilised result and removing a Hull Point, do I get to roll a cover save when no Glancing or Penetrating hit has been made?"
Blast weapons/gets hot with rerolls
1: Is it correct to assume that if a model has rerolls to hit (from whatever the source, be it twin linked, BS6 or reroll 1s etc), it gets to reroll both the roll of a 1 for gets hot that you have to do when firing a blast weapon like a plasma cannon, and the scatter dice? See the BRB page 33 and 37.
Jet pack and Jump units assault moves
1: In the main rulebook it says under the Skyborne rule for Jump units "When using a Jump pack (whether moving, charging or falling back...) a model can move over all other models and all terrain freely. However if the model begins or ends its move in difficult terrain, it must take a dangerous terrain test...". So does this mean a Jump pack equipped unit that uses its Jump pack to charge ignores difficult terrain checks when charging and instead just takes a dangerous terrain test?
2: Do Jet pack units also ignore difficult terrain when charging and take dangerous like Jump packs since they have the same Skyborne rule?
Cheers, Patrick
Cheers, Patrick
Grav weapons
1: 'If I shoot a Grav-Weapon at a mixed armour unit, what do I need to wound?'
2: 'If I shoot a Grav-Weapon at a vehicle that is Immobilised already, do I inflict two Hull Points damage as per the Immobilised result in the vehicle damage chart?"
3: "If I resolve a Grav-Weapon hit on an Obscured vehicle and roll a 6 thus causing an Immobilised result and removing a Hull Point, do I get to roll a cover save when no Glancing or Penetrating hit has been made?"
Blast weapons/gets hot with rerolls
1: Is it correct to assume that if a model has rerolls to hit (from whatever the source, be it twin linked, BS6 or reroll 1s etc), it gets to reroll both the roll of a 1 for gets hot that you have to do when firing a blast weapon like a plasma cannon, and the scatter dice? See the BRB page 33 and 37.
Jet pack and Jump units assault moves
1: In the main rulebook it says under the Skyborne rule for Jump units "When using a Jump pack (whether moving, charging or falling back...) a model can move over all other models and all terrain freely. However if the model begins or ends its move in difficult terrain, it must take a dangerous terrain test...". So does this mean a Jump pack equipped unit that uses its Jump pack to charge ignores difficult terrain checks when charging and instead just takes a dangerous terrain test?
2: Do Jet pack units also ignore difficult terrain when charging and take dangerous like Jump packs since they have the same Skyborne rule?
Cheers, Patrick
Cheers, Patrick