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Rules questions

Postat: 10 okt 2013, 10:40
av Gud er Dansk
Questions

Grav weapons

1: 'If I shoot a Grav-Weapon at a mixed armour unit, what do I need to wound?'

2: 'If I shoot a Grav-Weapon at a vehicle that is Immobilised already, do I inflict two Hull Points damage as per the Immobilised result in the vehicle damage chart?"

3: "If I resolve a Grav-Weapon hit on an Obscured vehicle and roll a 6 thus causing an Immobilised result and removing a Hull Point, do I get to roll a cover save when no Glancing or Penetrating hit has been made?"

Blast weapons/gets hot with rerolls

1: Is it correct to assume that if a model has rerolls to hit (from whatever the source, be it twin linked, BS6 or reroll 1s etc), it gets to reroll both the roll of a 1 for gets hot that you have to do when firing a blast weapon like a plasma cannon, and the scatter dice? See the BRB page 33 and 37.

Jet pack and Jump units assault moves

1: In the main rulebook it says under the Skyborne rule for Jump units "When using a Jump pack (whether moving, charging or falling back...) a model can move over all other models and all terrain freely. However if the model begins or ends its move in difficult terrain, it must take a dangerous terrain test...". So does this mean a Jump pack equipped unit that uses its Jump pack to charge ignores difficult terrain checks when charging and instead just takes a dangerous terrain test?

2: Do Jet pack units also ignore difficult terrain when charging and take dangerous like Jump packs since they have the same Skyborne rule?

Cheers, Patrick

Cheers, Patrick

Re: Rules questions

Postat: 10 okt 2013, 12:54
av refabricated
Let's see if i can help you :)

1; covered in swe-faq.
2; as far as i know, 1 roll of six removes a hull point and immobilizes you, the second 6 will remove a hull point and since you are already immobilized remove another hull point. Thus, 2 6:s will remove 3 hull points.
3; covered in swe-faq

Blast and so on:
1; to the best of my knowledge you reroll both.

Jump:
1 & 2; On the last pages of the rules book there are tables stating how each unit type charges. Just follow those, there are no "swedish house rules" about jump/jet- units charging.

Re: Rules questions

Postat: 10 okt 2013, 15:23
av Hylander
Olof covered it well.

Re: Rules questions

Postat: 10 okt 2013, 15:34
av Gustav
Hylander skrev:Olof covered it well.
Who the fuck is Olof?

Re: Rules questions

Postat: 10 okt 2013, 15:47
av Hylander
Gustav skrev:
Hylander skrev:Olof covered it well.
Who the fuck is Olof?
Oh sorry Olyf

Re: Rules questions

Postat: 10 okt 2013, 16:03
av refabricated
Hylander skrev:
Gustav skrev:
Hylander skrev:Olof covered it well.
Who the fuck is Olof?
Oh sorry Olyf
...

Det blir du jag och en annanas kommande helg herr Pär.

Re: Rules questions

Postat: 10 okt 2013, 18:10
av Hylander
Sure thing, Olef ;)

Re: Rules questions

Postat: 10 okt 2013, 21:02
av Fenris
A1: Highest armour if equall(swefaq is wrong)
2:No Yes
3:No (swefaq wrong again)
B1: Only Twin-linked weapons re-roll scatters. (guide or prescience do not work for example)
C1: Depends on how you charge, if you move jump units with their jump packs in the movement phase you are subject to difficult terrain, if you otoh save your jump for the assault you will loose both the "hammer of wrath" attack and charge bonus, and be forced to take a dangerous test.
C2: Not sure but my guess is yes.


Mod-edit: This is not an official answer from TO and should be ignored.

Re: Rules questions

Postat: 10 okt 2013, 21:04
av daskad
Tycker det är ganska så dåligt att säga att SweFaq har fel utan att dra fram några bevis. Jag håller inte alls med dig att swefaq är fel på bl.a. grav frågan och säga sånt i en tråd där TO har svarat redan är värre.

Re: Rules questions

Postat: 10 okt 2013, 21:05
av Fenris
daskad skrev:Tycker det är ganska så dåligt att säga att SweFaq har fel utan att dra fram några bevis. Jag håller inte alls med dig att swefaq är fel på bl.a. grav frågan.
För att bevisen tar lång tid och mycket plats.

A1: Armour saves replaces the "to wound" roll with the targets armour save SM codex P.121
Therefore Armour save replaces toughness, and rulebook P.14 says use the highest value.
Rulebook P.2 says "unlike other characteristics, the lower an Armour save is, the better"

Hence, use the highest armour save value when there is no majority.

A3:You only take cover saves against glancing and penetrating hits, not effects of them. Rulebook P.75
"If the target is obscured and suffers a glancing
or penetrating hit, it must take a cover save against it,
exactly like a non-vehicle model would do against a wound (for example, a save of 5+ for awood and so on).
If the save is passed, the hit is discarded, no Hull Points
are lost and no roll is made on the Vehicle Damage table."


A2: Yes, sorry my bad, thought of the old 5th ed immobilized result.