Missions Lincon
Postat: 08 apr 2016, 23:57
Här är LinCons 2016 Missions. Är det några frågetecken tas det i den här tråden.
Mission 1
-Contact Lost
-Killpoints
-Table Corners
Secondary:
-Im Alive
-Objective King
-Breaking the Peace(-2VP if the player takes first blood)
Dawn of war
Mission 2
-Tactical objectives
-Turn Objectives
-King of the Hill
Secondary:
-Line Breaker
-Slay the Warlord
Vanguard Strike
Mission 3
-Tactical Objectives
-Killpoints
-Multiple Line Breaker
Secondary:
-Objective King
-Im alive
Hammer and Anvil
Mission 4
-Tactical objectives
-Domination
-Double Relics
Secondary:
-Line Breaker
-Last Blood
Dawn of war
Mission 5
-Slaughterpoints
-Domination
-Multiple Line Breaker
Secondary:
-First Blood
-Im Alive!
Vanguard Strike
Primary Objectives:
For each Primary Objective in the mission:
at the end of the game count the number of VP earned by each player.
The highest scoring player receives the difference between his/her score and the opponents score (to a maximum of 6).
Double Relics:
As per Eternal War: The Relic but with two relics, each worth 3 VP at the end of the game. Place each relic with it's centre 24 inch in from each player's
table edge and 18 inch in from the short table edge.
Killpoints:
Each player receives 1 VP for each of the opponents unit that has ben compleaty destroyed at the end of the game.
Each unit that are falling back, or not on the board at the end of the game counts as destroyed.
(max diff 6)
Slaughterpoints:
Each player receives 1 VP for each of the opponent's units that has been completely destroyed at the end of the game.
Each unit that are falling back, or not on the board at the end of the game counts as destroyed.
Unit that have been destroyed in the Assault Phase counts as 2VP.
Independent characters counts 2 VP no matter how they were destroyed.
Every third wound/hullpoint lost at the end of the game by a super heavy vehicle or gargantuan monstrous creature yields 1 VP to the opponent.
(max diff 6)
Contact Lost:
Each player generates one tactical objective at the start of his/her first turn.
At the start of each following players turn he/she generates the number of tactical objective equal to the number of objective markers he/she controls to a maximum of 6 held on hand.
If you manage to draw a secure objective X(where X is a number betwen 1-6) that you already have on hand, shuffle the card back into your deck and draw a new card.
Each player may only score 2 tactical objective cards per turn.
(max diff 6)
Tactical objectives:
Each turn draw up to 5 cards to your hand, each player may only score 3 tactical objective cards per turn and if the player could score more then 3 cards he/she can keep the excess card on hand and try again his next turn.
If you manage to draw a secure objective X(where X is a number betwen 1-6) that you already have on hand, shuffle the card back into your deck and draw a new card.
(max diff 6)
Domination:
The player that control the most objective markers at the end of the game turn receives 1VP, if it's a tie each player receives 0VP.
Do not count relics as objective markers for this purpose.
(max diff 6)
Table Corners:
At the end of the game each player receives 2VP for each table corner he/she controls.
To control a table corner he/she must have a unit fully within 18 inch of the corner and no enemy unit fully within 18 inch that corner.
(max diff 6)
Multiple Line Breaker:
Multiple line breaker functions as regular line breaker but can be scored multiple times.
At the end of the game each player counts the number of units he controls within 12 inch of the opponents table edge and score that many VP.
Independent characters that have joined a unit do not score additional VP.
(max diff 6)
King of the Hill:
At the end of the game each player score VP equal to the number of units he/she controls that is at least partially within 6 inch of the center of the board.
(max diff 6)
Turn Objectives:
At the end of the game turn the player that control objective marker X (where X is equal to the game turn) score 1 VP, if the players reach game turn 7 they can score
1VP if they control 2 Objectives that when added together become 7 (not more not less)
(max diff 6)
Secondary objectives:
you can never score a secondary objective more than once.
Objective King:
At the end of the game the player that controls the most number of objectives score 1 VP.
Im Alive!:
Score 1VP if your warlord is alive at the end of the game.
Last Blood:
At the end of the game the player that completely destroyed a unit most recently receives 1 VP.
Breaking the Peace:
The players that first completely destroys an enemy unit receives -2 VP.
Victory Points : Battle Points
0-1 : 10-10
2-3 : 11-9
4-5 : 12-8
6-7 : 13-7
8-9 : 14-6
10-11 : 15-5
12-13 : 16-4
14-15 : 17-3
16-17 : 18-2
18-19 : 19-1
20+ : 20-0
Mission 1
-Contact Lost
-Killpoints
-Table Corners
Secondary:
-Im Alive
-Objective King
-Breaking the Peace(-2VP if the player takes first blood)
Dawn of war
Mission 2
-Tactical objectives
-Turn Objectives
-King of the Hill
Secondary:
-Line Breaker
-Slay the Warlord
Vanguard Strike
Mission 3
-Tactical Objectives
-Killpoints
-Multiple Line Breaker
Secondary:
-Objective King
-Im alive
Hammer and Anvil
Mission 4
-Tactical objectives
-Domination
-Double Relics
Secondary:
-Line Breaker
-Last Blood
Dawn of war
Mission 5
-Slaughterpoints
-Domination
-Multiple Line Breaker
Secondary:
-First Blood
-Im Alive!
Vanguard Strike
Primary Objectives:
For each Primary Objective in the mission:
at the end of the game count the number of VP earned by each player.
The highest scoring player receives the difference between his/her score and the opponents score (to a maximum of 6).
Double Relics:
As per Eternal War: The Relic but with two relics, each worth 3 VP at the end of the game. Place each relic with it's centre 24 inch in from each player's
table edge and 18 inch in from the short table edge.
Killpoints:
Each player receives 1 VP for each of the opponents unit that has ben compleaty destroyed at the end of the game.
Each unit that are falling back, or not on the board at the end of the game counts as destroyed.
(max diff 6)
Slaughterpoints:
Each player receives 1 VP for each of the opponent's units that has been completely destroyed at the end of the game.
Each unit that are falling back, or not on the board at the end of the game counts as destroyed.
Unit that have been destroyed in the Assault Phase counts as 2VP.
Independent characters counts 2 VP no matter how they were destroyed.
Every third wound/hullpoint lost at the end of the game by a super heavy vehicle or gargantuan monstrous creature yields 1 VP to the opponent.
(max diff 6)
Contact Lost:
Each player generates one tactical objective at the start of his/her first turn.
At the start of each following players turn he/she generates the number of tactical objective equal to the number of objective markers he/she controls to a maximum of 6 held on hand.
If you manage to draw a secure objective X(where X is a number betwen 1-6) that you already have on hand, shuffle the card back into your deck and draw a new card.
Each player may only score 2 tactical objective cards per turn.
(max diff 6)
Tactical objectives:
Each turn draw up to 5 cards to your hand, each player may only score 3 tactical objective cards per turn and if the player could score more then 3 cards he/she can keep the excess card on hand and try again his next turn.
If you manage to draw a secure objective X(where X is a number betwen 1-6) that you already have on hand, shuffle the card back into your deck and draw a new card.
(max diff 6)
Domination:
The player that control the most objective markers at the end of the game turn receives 1VP, if it's a tie each player receives 0VP.
Do not count relics as objective markers for this purpose.
(max diff 6)
Table Corners:
At the end of the game each player receives 2VP for each table corner he/she controls.
To control a table corner he/she must have a unit fully within 18 inch of the corner and no enemy unit fully within 18 inch that corner.
(max diff 6)
Multiple Line Breaker:
Multiple line breaker functions as regular line breaker but can be scored multiple times.
At the end of the game each player counts the number of units he controls within 12 inch of the opponents table edge and score that many VP.
Independent characters that have joined a unit do not score additional VP.
(max diff 6)
King of the Hill:
At the end of the game each player score VP equal to the number of units he/she controls that is at least partially within 6 inch of the center of the board.
(max diff 6)
Turn Objectives:
At the end of the game turn the player that control objective marker X (where X is equal to the game turn) score 1 VP, if the players reach game turn 7 they can score
1VP if they control 2 Objectives that when added together become 7 (not more not less)
(max diff 6)
Secondary objectives:
you can never score a secondary objective more than once.
Objective King:
At the end of the game the player that controls the most number of objectives score 1 VP.
Im Alive!:
Score 1VP if your warlord is alive at the end of the game.
Last Blood:
At the end of the game the player that completely destroyed a unit most recently receives 1 VP.
Breaking the Peace:
The players that first completely destroys an enemy unit receives -2 VP.
Victory Points : Battle Points
0-1 : 10-10
2-3 : 11-9
4-5 : 12-8
6-7 : 13-7
8-9 : 14-6
10-11 : 15-5
12-13 : 16-4
14-15 : 17-3
16-17 : 18-2
18-19 : 19-1
20+ : 20-0