BlomCon Summer Edition missions
Postat: 22 maj 2011, 17:37
Här kommer missionen för blomcon. Snälla ha översedende med en del stavfel och att det inte finns några bilder än. båda delarna ska åtgärdas snarast.
Mission 1
Deployment – spearhead
[Bild]
Primary objective: hold objectives, one objective marker in
the center of each unused quarters, then one in the
exact center of the table.
Secondary objective: Have more of your scoring units fully within the enemy’s deployment zone then he has.
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in controlled objectives.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to a player who achieves this goal and simultaneously keeps his opponent from doing so, any other scenario results in
2-2.
------
Mission 2
Deployment – Pitched battle
[Bild]
Primary objective: Quarters. If a unit stand between two quarters the unit hold the quarter there the majority of it models stands. And the opposing player must not have a contesting scoring unit.
Secondary objective: Kill Points.
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in controlled
quarters.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to the player
who achieves at least two
more Kill Points than his
opponent. Any other
scenario will result in 2-2
------
Mission 3
Deployment - Diagonal Dawn of war: The players deploy on one half of the table, divided by the diagonal. The player choosing deployment zone chooses which corner to base his deployment zone in. Push back 18”.
Reserves can be deployed from both the long side and the short side of your triangle. Fleeing units flees to the closest tabel edge not only your tabel edge.
[Bild]
Primary objective: Kill Points
Secondary objective: hold objectives, one objective marker in the center of each quarters
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in kill points.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to a player who controls a superior number of objectives, any other scenario results in 2-2
------
Mission 4
Deploment: Diagonal Pitched battle Players deploymentzones are as illustrated below, measuring 17” along the shortedge and all the way to the secondnearest corner.
The player choosing deployment zone chooses which corner to base his deployment zone in.
Reserves can be deployed from both the long side and the short side of your triangle.
[Bild]
Primary objective: Primary objective: Objectives. Before deployment players (decide randomly who begins) take turns placing two objectives each, at least 6” from any table edge and at least 12” from each other.
Secondary objective: Secure Command. To be
eligible for this objective your most expensive HQ unit
must still be alive when the game ends.
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in controlled objectives.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to a player who achieves this goal and simultaneously keeps his opponent from doing so, any other scenario results in
2-2.
Mission 1
Deployment – spearhead
[Bild]
Primary objective: hold objectives, one objective marker in
the center of each unused quarters, then one in the
exact center of the table.
Secondary objective: Have more of your scoring units fully within the enemy’s deployment zone then he has.
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in controlled objectives.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to a player who achieves this goal and simultaneously keeps his opponent from doing so, any other scenario results in
2-2.
------
Mission 2
Deployment – Pitched battle
[Bild]
Primary objective: Quarters. If a unit stand between two quarters the unit hold the quarter there the majority of it models stands. And the opposing player must not have a contesting scoring unit.
Secondary objective: Kill Points.
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in controlled
quarters.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to the player
who achieves at least two
more Kill Points than his
opponent. Any other
scenario will result in 2-2
------
Mission 3
Deployment - Diagonal Dawn of war: The players deploy on one half of the table, divided by the diagonal. The player choosing deployment zone chooses which corner to base his deployment zone in. Push back 18”.
Reserves can be deployed from both the long side and the short side of your triangle. Fleeing units flees to the closest tabel edge not only your tabel edge.
[Bild]
Primary objective: Kill Points
Secondary objective: hold objectives, one objective marker in the center of each quarters
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in kill points.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to a player who controls a superior number of objectives, any other scenario results in 2-2
------
Mission 4
Deploment: Diagonal Pitched battle Players deploymentzones are as illustrated below, measuring 17” along the shortedge and all the way to the secondnearest corner.
The player choosing deployment zone chooses which corner to base his deployment zone in.
Reserves can be deployed from both the long side and the short side of your triangle.
[Bild]
Primary objective: Primary objective: Objectives. Before deployment players (decide randomly who begins) take turns placing two objectives each, at least 6” from any table edge and at least 12” from each other.
Secondary objective: Secure Command. To be
eligible for this objective your most expensive HQ unit
must still be alive when the game ends.
Battle Points Table
Victory Points
0-200 4-4
201-400 5-3
401-600 6-2
601-800 7-1
800+ 8-0
Primary Objective
(Advantage in controlled objectives.)
12-0 3+
10-2 2+
8-4 1+
6-6 0
Secondary Objective
4-0 is awarded to a player who achieves this goal and simultaneously keeps his opponent from doing so, any other scenario results in
2-2.