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1 RT-kompmallen v6.2 1RT­kompmallen v6.4.1 
2
3 2
4Contents 3Contents
5RT-kompmallen v6.2 ................................................................................................................................................................... 1 4RT-kompmallen v6.4 ................................................................................................................................................................
6Authors .................................................................................................................................................................................. 2 5Black Templars ....................................................................................................................................................................
7Instructions ............................................................................................................................................................................ 3 6Blood Angels .......................................................................................................................................................................
8Black Templars........................................................................................................................................................................ 4 7Chaos Daemons ...................................................................................................................................................................
9Blood Angels ........................................................................................................................................................................... 6 8Chaos Space Marines ........................................................................................................................................................... 11 
10Chaos Daemons ...................................................................................................................................................................... 9 9Dark Angels ........................................................................................................................................................................ 13 
11Chaos Space Marines ............................................................................................................................................................. 11 10Dark Eldar .......................................................................................................................................................................... 15 
12Daemonhunters..................................................................................................................................................................... 13 11Eldar ................................................................................................................................................................................. 18 
13Dark Angels .......................................................................................................................................................................... 15 12Grey Knights ...................................................................................................................................................................... 20 
14Dark Eldar ............................................................................................................................................................................ 17 13Imperial Guard ................................................................................................................................................................... 23 
15Eldar .................................................................................................................................................................................... 20 14Necrons ............................................................................................................................................................................. 26 
16Imperial Guard ...................................................................................................................................................................... 22 15Orks .................................................................................................................................................................................. 2
17Necrons................................................................................................................................................................................ 25 16Space Marines .................................................................................................................................................................... 30 
18Orks .................................................................................................................................................................................... 26 17Space Wolves ..................................................................................................................................................................... 33 
19Space Marines ....................................................................................................................................................................... 29 18Tau Empire ......................................................................................................................................................................... 36 
20Space Wolves ....................................................................................................................................................................... 32 19Tyranids ............................................................................................................................................................................ 38 
21Tau Empire ........................................................................................................................................................................... 35 20Witch Hunters ..................................................................................................................................................................... 40 
22Tyranids ............................................................................................................................................................................... 37 21
23Witch Hunters ....................................................................................................................................................................... 39 22 Authors 
24 Authors
25 23
26RT-kompmallen is written by: 24RT-kompmallen is written by:
27 25
26Andreas Cadelin
28Mattias Englund, 27Mattias Englund,
29Anders Erestam, 28Anders Erestam,
30David Gustafsson, 29David Gustafsson,
31Joakim Rapp, 30Daniel Hesselberg,
31Alexander Merinen,
32Jeppa Resmark 32Jeppa Resmark
33 33
34If you have any questions or want to 34If you have any questions or want to
35know more, please visit: 35know more, please visit:
36http://www.svenska40k.se/forum/viewfo 36http://www.svenska40k.se/forum/viewfo
37rum.php?f=52 37rum.php?f=52
38 Instructions 38 Instructions 
39 39
40General 40General
41 41
42Find your appropriate army in the 42Find your appropriate army in the
43document and compare it to your army 43document and compare it to your army
44list. Begin with the starting value for 44list. Begin with the starting value for
45your army and subtract or add the 45your army and subtract or add the
46bonus/penalty for every unit in the army. 46bonus/penalty for every unit in the army.
47The final value is your composition score. 47The final value is your composition score.
48 48
49An army cannot have more than 100 in 49An army cannot have more than 100 in
50composition points (KP) and it cannot 50composition points (KP) and it cannot
51have less than 0. Any excess KP are lost. 51have less than 0. Any excess KP's are
52lost.
52 53
53A well balanced list on 1500 points 54A well balanced list on 1500 points
54should have a KP of 50. 55should have a KP of 50.
55 56
56The exact effects of the composition are 57The exact effects of the composition are
57determined by each tournament 58determined by each tournament
58organizer. 59organizer.
59
60 60
61 61
62 62
63 63
64 64
65 65
66 66
67 67
68 68
69 69
70 70
71 71
72 72
73 73
74 74
75Transport vehicles 75Transport vehicles
76 76
77Some units have a special penalty that 77Some units have a special penalty that
78depends on whether the army contains a 78depends on whether the army contains a
79specific transport vehicle, like a Land 79specific transport vehicle, like a Land
80Raider for Blood Angel Death Company. 80Raider for Blood Angel Death Company.
81These penalties are usually marked with 81These penalties are usually marked with
82an asterisk (*). A few special rules apply 82an asterisk (*). A few special rules apply
83to these units. 83to these units.
84 84
85These penalties should only be included 85These penalties should only be included
86if the unit in question is actually able to 86if the unit in question is actually able to
87embark on the transport during the 87embark on the transport during the
88game, assuming they don’t suffer any 88game, assuming they don’t suffer any
89casualties. Note that it does not matter if 89casualties. Note that it does not matter if
90the transport is a dedicated transport to 90the transport is a dedicated transport to
91another unit or not. 91another unit or not.
92 92
93Example: If the Death Company 93Example: If the Death Company
94numbers 18 models they cannot embark 94numbers 18 models they cannot embark
95in a Land Raider and receives no penalty. 95in a Land Raider and receives no penalty.
96If they were equipped with Jump Packs 96If they were equipped with Jump Packs
97they wouldn’t receive the penalty either. 97they wouldn’t receive the penalty either.
98 98
99Only include the penalties from the 99Only include the penalties from the
100maximum number of models actually 100maximum number of models actually
101able to fit inside the transport(s) at the 101able to fit inside the transport(s) at the
102same time. In the case of multiple units 102same time. In the case of multiple units
103able to fit, use the combination that 103able to fit, use the combination that
104gives the lowest composition score. 104gives the lowest composition score.
105 105
106Example 1: A Blood Angel army includes 106Example 1: A Blood Angel army includes
107a Chaplain on foot, Captain Tycho, a 107a Chaplain on foot, Captain Tycho, a
108Death Company 9 man strong and a 108Death Company 9 man strong and a
109Land Raider. The penalty for Captain 109Land Raider. The penalty for Captain
110Tycho is not counted, since he has the 110Tycho is not counted, since he has the
111lowest penalty and is not able to fit in 111lowest penalty and is not able to fit in
112the transport together with the Chaplain 112the transport together with the Chaplain
113and the Death Company. 113and the Death Company.
114 114
115Example 2: A Space Marine army 115Example 2: A Space Marine army
116includes three five-man units of Scouts 116includes three five-man units of Scouts
117and two Land Speeder Storms. Only 117and two Land Speeder Storms. Only
118count the transport penalty twice for the 118count the transport penalty twice for the
119scouts, since only two units can fit in the 119scouts, since only two units can fit in the
120transports at the same time. 120transports at the same time.
121 121
122 122
123 123
124 Black Templars 124 Black Templars
125 125
126A Black Templars army starts at 110 KP. 126A Black Templars army starts at 110 KP.
127 127
128If a model is able to be equipped with 128If a model is able to be equipped with
129two of the same close combat weapons 129two of the same close combat weapons
130(two Power Fists for example), only 130(two Power Fists for example), only
131count the penalty for the first unless 131count the penalty for the first unless
132otherwise noted. 132otherwise noted.
133 133
134 134
135HQ 135HQ
136Commander 136Commander
137+1 each Commander 137+1 each Commander
138-3 each Marshal 138-3 each Marshal
139-2 Power Fist / Thunder Hammer 139-2 Power Fist / Thunder Hammer
140-1 Terminator Honours 140-1 Terminator Honours
141-1 Storm Shield (-3 if combined with 141-1 Storm Shield (-3 if combined with
142Power Fist / Thunder Hammer) 142Power Fist / Thunder Hammer)
143-1 Artificier Armour 143-1 Artificer Armour
144-3 Adamantine Mantle (-4 if combined 144-3 Adamantine Mantle (-4 if combined
145with Storm Shield) 145with Storm Shield)
146-1 at least one Land Raider in the army* 146-1 at least one Land Raider in the army*
147-3 Bike (-4 if combined with Artificier 147-3 Bike (-4 if combined with Artificer
148Armour and storm shield) 148Armour and storm shield)
149 149
150Chaplain 150Chaplain
151-2 each Chaplain 151-2 each Chaplain
152-3 Bike (-4 if combined with Artificier 152-3 Bike (-4 if combined with Artificer
153Armour and Storm Shield) 153Armour and Storm Shield)
154-2 Jump Pack 154-2 Jump Pack
155-2 at least one Land Raider in the army* 155-2 at least one Land Raider in the army*
156-2 Power Fist / Thunder Hammer 156-2 Power Fist / Thunder Hammer
157-1 Terminator Honours 157-1 Terminator Honours
158-1 Storm Shield (-3 if combined with 158-1 Storm Shield (-3 if combined with
159Power Fist / Thunder Hammer) 159Power Fist / Thunder Hammer)
160-1 Artificier Armour 160-1 Artificer Armour
161-3 Adamantine Mantle (-4 if combined 161-3 Adamantine Mantle (-4 if combined
162with Storm Shield) 162with Storm Shield)
163-1 each Cenobyte Servitor (only if on 163-1 each Cenobyte Servitor (only if on
164foot) 164foot)
165 165
166Terminator Command Squad 166Terminator Command Squad
167See Terminators 167See Terminators
168 168
169Command Squad 169Command Squad
170-4 Apothecary 170-4 Apothecary
171-1 Furious Charge / Infiltrate / Counter- 171-1 Furious Charge / Infiltrate / Counter-
172attack 172attack
173-0,5 each Plasmagun / Flamer 173-0,5 each Plasmagun / Flamer
174-1 each Meltagun / Combi-Melta 174-1 each Meltagun / Combi-Melta
175-1 Power Weapon 175-1 Power Weapon
176-3 Power Fist 176-3 Power Fist
177-3 Chapter Banner 177-3 Chapter Banner
178-1 Fighting Company Banner / Holy Relic 178-1 Fighting Company Banner / Holy Relic
179-3 Drop Pod (-0,5 extra for each 179-3 Drop Pod (-0,5 extra for each
180Meltagun or Combi-Melta in the squad) 180Meltagun or Combi-Melta in the squad)
181 181
182Emperors Champion 182Emperors Champion
183-7 Accept any challenge, no matter… 183-7 Accept any challenge, no matter…
184-4 Suffer not the unclean to live 184-4 Suffer not the unclean to live
185 185
186-5 Helbrecht 186-5 Helbrecht
187 187
188-10 Grimaldus 188-10 Grimaldus
189 189
190Damocles Command Rhino 190Damocles Command Rhino
191-1 Damocles Command Rhino 191-1 Damocles Command Rhino
192-0,5 each unit able to outflank in the 192-0,5 each unit able to outflank in the
193army 193army
194-0,5 for every two Drop Pods in the army 194-0,5 for every two Drop Pods in the army
195 195
196 196
197Elite 197Elite
198Assault Terminators 198Assault Terminators
199-1 each Terminator 199-1 each Terminator
200-1 each Storm Shield (-2 for the first 200-1 each Storm Shield (-2 for the first
201Storm Shield in each unit) 201Storm Shield in each unit)
202-1 Furious Charge 202-1 Furious Charge
203-2 Drop Pod 203-2 Drop Pod
204+3 if there are no Land Raiders in the 204+3 if there are no Land Raiders in the
205army (unless mounted in a Drop Pod)* 205army (unless mounted in a Drop Pod)*
206 206
207Terminators 207Terminators
208-1 each Terminator 208-1 each Terminator
209-2 each Cyclone Missile Launcher (-3 if 209-2 each Cyclone Missile Launcher (-3 if
210unit has Tank Hunters) 210unit has Tank Hunters)
211-1 each Assault Cannon (only if the unit 211-1 each Assault Cannon (only if the unit
212has Tank Hunters) 212has Tank Hunters)
213-2 second Cyclone Missile Launcher / 213-2 second Cyclone Missile Launcher /
214Assault Cannon (in addition to other 214Assault Cannon (in addition to other
215penalties) 215penalties)
216-1 Combi-Melta 216-1 Combi-Melta
217-0,5 Combi-Plasma / Combi-Flamer 217-0,5 Combi-Plasma / Combi-Flamer
218-2 Drop Pod (-0,5 extra for each Combi- 218-2 Drop Pod (-0,5 extra for each Combi-
219Melta in the squad) 219Melta in the squad)
220 220
221Sword Bretheren 221Sword Brethren
222-2 each Lascannon / Plasma Cannon 222-2 each Lascannon / Plasma Cannon
223-1 each of all other heavy weapons 223-1 each of all other heavy weapons
224-2 Furious Charge / Infiltrate / Counter- 224-2 Furious Charge / Infiltrate / Counter-
225attack 225attack
226-0,5 each Plasmagun / Flamer 226-0,5 each Plasmagun / Flamer
227-1 each Meltagun / Power Weapon 227-1 each Meltagun / Power Weapon
228-2 Power Fist / Pair of Lightning Claws 228-2 Power Fist / Pair of Lightning Claws
229-3 Drop Pod (-0,5 extra for each 229-3 Drop Pod (-0,5 extra for each
230Meltagun in the squad) 230Meltagun in the squad)
231 231
232Dreadnoughts 232Dreadnoughts
233-2 each Dreadnought -1 first Dreadnought Close Combat 233-2 each Dreadnought -1 first Dreadnought Close Combat
234Weapon (-3 if mounted in a Drop Pod) 234Weapon (-3 if mounted in a Drop Pod)
235-1 Drop Pod (-2 if Dreadnought has 235-1 Drop Pod (-2 if Dreadnought has
236Multi-melta) 236Multi-melta)
237 237
238 238
239Troops 239Troops
240Crusader Squad 240Crusader Squad
241-2 each Crusader Squad 241-2 each Crusader Squad
242-1,5 Power Fist 242-1,5 Power Fist
243-1,5 Lascannon 243-1,5 Lascannon
244-1 each Missile Launcher / Plasma 244-1 each Missile Launcher / Plasma
245Cannon / Multi-Melta / Meltagun / Power 245Cannon / Multi-Melta / Meltagun / Power
246Weapon / pair of Lightning Claws 246Weapon / pair of Lightning Claws
247-0,5 each Heavy bolter / Plasmagun / 247-0,5 each Heavy bolter / Plasmagun /
248Flamer 248Flamer
249-3 Drop Pod (-0,5 extra for each 249-3 Drop Pod (-0,5 extra for each
250Meltagun in the squad) 250Meltagun in the squad)
251 251
252 252
253Fast Attack 253Fast Attack
254Land Speeder Squadron 254Land Speeder Squadron
255-1 second squadron 255-1 second squadron
256-2 third squadron 256-2 third squadron
257-1 each Assault cannon 257-1 each Assault Cannon
258-1 second Heavy bolter and/or Heavy 258-1 second Heavy bolter and/or Heavy
259Flamer on each Speeder 259Flamer on each Speeder
260-2 each Multi-Melta 260-2 each Multi-Melta
261-4 each Typhoon Missile Launcher 261-4 each Typhoon Missile Launcher
262 262
263Attack Bike 263Attack Bike
264-1 each squadron 264-1 each squadron
265-1 each Heavy Bolter 265-1 each Heavy Bolter
266-2 each Multi-Melta 266-2 each Multi-Melta
267 267
268Bike Squadron 268Bike Squadron
269-1 each Multi-melta / Meltagun 269-1 each Multi-melta / Meltagun
270-0,5 each Plasmagun / Flamer 270-0,5 each Plasmagun / Flamer
271-1 Attack Bike 271-1 Attack Bike
272-1 each Power Weapon 272-1 each Power Weapon
273 273
274Assault Squad 274Assault Squad
275-0,5 each Flamer 275-0,5 each Flamer
276-1 each Storm Shield 276-1 each Storm Shield
277-1 each Power Weapon 277-1 each Power Weapon
278-2 each Power Fist 278-2 each Power Fist
279 279
280 280
281Heavy Support 281Heavy Support
282Vindicator 282Vindicator
283-5 first Vindicator 283-5 first Vindicator
284-8 each Vindicator after the first 284-8 each Vindicator after the first
285 285
286Predator 286Predator
287-4 each Predator 287-4 each Predator
288-1 Lascannon turret 288-1 Lascannon turret
289-1 Sponsons 289-1 Sponsons
290 290
291Land Raiders (all types and regardless of 291Land Raiders (all types and regardless of
292being a dedicated transport or not) 292being a dedicated transport or not)
293-14 first Land Raider 293-14 first Land Raider
294-21 each additional Land Raider 294-21 each additional Land Raider
295+3 each Redeemer 295+3 each Redeemer
296+1 each Crusader 296+1 each Crusader
297-2 each Multi-Melta 297-2 each Multi-Melta
298 298
299 299
300 300
301Vehicles 301Vehicles
302Rhino / Razorback 302Rhino / Razorback
303-3 each Rhino 303-3 each Rhino
304-3 each Razorback 304-3 each Razorback
305-2 each Twin-linked Multi-Melta 305-2 each Twin-linked Multi-Melta
306+1 each Twin-linked Heavy Flamer 306+1 each Twin-linked Heavy Flamer
307 307
308 308
309Vehicles (each unit of vehicles counts as 309Vehicles (each unit of vehicles counts as
310one vehicle, Land Raiders count as two, 310one vehicle, Land Raiders count as two,
311Drop Pods does not count) 311Drop Pods does not count)
312-1 each of vehicle 2-3 312-1 each of vehicle 2-3
313-2 each of vehicle 4-5 313-2 each of vehicle 4-5
314-3 each of vehicle 6-8 314-3 each of vehicle 6-8
315-4 each additional vehicle Blood Angels 315-4 each additional vehicle Blood Angels
316 316
317Blood Angels starts at 106 KP. 317Blood Angels starts at 106 KP.
318 318
319 319
320HQ 320HQ
321-7 Commander Dante 321-7 Commander Dante
322 322
323Gabriel Seth 323Gabriel Seth
324-1 Gabriel Seth 324-1 Gabriel Seth
325-1 at least one Land Raider or Storm 325-1 at least one Land Raider or
326Raven in the army* 326Stormraven in the army*
327 327
328-10 Astorath the Grim 328-10 Astorath the Grim
329 329
330-8 Sanguinor 330-8 Sanguinor
331 331
332-25 Mephiston 332-25 Mephiston
333 333
334Captain Tycho 334Captain Tycho
335-2 Captain Tycho (+3 if Deathcompany 335-2 Captain Tycho (+3 if Death Company
336Tycho) 336Tycho)
337-1 at least one Land Raider or Storm 337-1 at least one Land Raider or
338Raven in the army* 338Stormraven in the army*
339 339
340Libarian 340Librarian
341-2 each Librarian 341-2 each Librarian
342-2 Jump Pack 342-2 Jump Pack
343-3 Bike 343-3 Bike
344-1 Storm Shield 344-1 Storm Shield
345-6 Fear of darkness 345-6 Fear of darkness
346-2 Shield of Sanguinus 346-2 Shield of Sanguinius
347-2 Sanguine Sword 347-2 Sanguine Sword
348-1 Unleash Rage 348-1 Unleash Rage
349-1 Blood Lance 349-1 Blood Lance
350-1 Might of Heroes 350-1 Might of Heroes
351 351
352Reclusiarch 352Reclusiarch
353-2 each Reclusiarch 353-2 each Reclusiarch
354-2 Jump pack 354-2 Jump pack
355-3 Bike / at least one Land Raider or 355-3 Bike / at least one Land Raider or
356Storm Raven in the army* 356Stormraven in the army*
357 357
358Captain 358Captain
359+1 each Captain 359+1 each Captain
360-1 each pair of Lightning Claws 360-1 each pair of Lightning Claws
361-2 Power Fist / Thunder Hammer / 361-2 Power Fist / Thunder Hammer /
362Chainfist (-3 if combined with Storm 362Chainfist (-3 if combined with Storm
363Shield) 363Shield)
364-1 Storm Shield 364-1 Storm Shield
365-1 Terminator Armour 365-1 Terminator Armour
366-1 at least one Land Raider or Storm 366-1 at least one Land Raider or
367Raven in the army* 367Stormraven in the army*
368-2 Jump pack 368-2 Jump pack
369-3 Bike 369-3 Bike
370 370
371Honour Guard 371Honour Guard
372-0,5 each Plasmagun / Combi-plasma / 372-0,5 each Plasmagun / Combi-plasma /
373Flamer / Combi-flamer 373Flamer / Combi-flamer
374-1 each Meltagun / Combi-melta 374-1 each Meltagun / Combi-melta
375-1 each Storm Shield 375-1 each Storm Shield
376-1 each Power Weapon / Lightning Claw 376-1 each Power Weapon / Lightning Claw
377-3 each Power Fist / Thunder Hammer 377-3 each Power Fist / Thunder Hammer
378-3 Jump Packs 378-3 Jump Packs
379(see also Blood Chalice) 379(see also Blood Chalice)
380 380
381Damocles Command Rhino 381Damocles Command Rhino
382-1 Damocles Command Rhino 382-1 Damocles Command Rhino
383-0,5 each unit able to outflank in the 383-0,5 each unit able to outflank in the
384army 384army
385-0,5 for every two Drop Pods in the army 385-0,5 for every two Drop Pods in the army
386-1 each Storm Raven in the army 386-1 each Stormraven in the army
387 387
388 388
389Elite 389Elite
390Sanguinary Priest 390Sanguinary Priest
391-1 Powerfist 391-1 Power Fist
392-4 Brother Corbulo 392-4 Brother Corbulo
393(see also Blood Chalice) 393(see also Blood Chalice)
394 394
395Terminators 395Terminators
396-1 each Terminator 396-1 each Terminator
397-1 each unit of 10 Terminators 397-1 each unit of 10 Terminators
398-2 each Cyclone Missile Launcher 398-2 each Cyclone Missile Launcher
399 399
400Assault Terminators 400Assault Terminators
401-1 each Terminator 401-1 each Terminator
402-1 each Storm Shield 402-1 each Storm Shield
403-1 each unit of 10 Terminators 403-1 each unit of 10 Terminators
404+3 if there are no Land Raiders or Storm 404+3 if there are no Land Raiders or
405Ravens in the army* 405Stormravens in the army*
406 406
407Techmarine 407Techmarine
408+1 each Techmarine 408+1 each Techmarine
409 409
410Sanguinary Guard 410Sanguinary Guard
411-1 each unit of Sanguinary Guard (-3 if 411-1 each unit of Sanguinary Guard (-3 if
412scoring) 412scoring)
413-2 each of the first two Power fists 413-2 each of the first two Power fists
414 414
415Sternguards 415Sternguards
416-1 each unit of Sternguards 416-1 each unit of Sternguards
417-2 each Lascannon 417-2 each Lascannon
418-1 each of all other heavy weapons 418-1 each of all other heavy weapons
419-0,5 each Plasmagun / Combi-plasma / 419-0,5 each Plasmagun / Combi-plasma /
420Flamer / Combi-flamer 420Flamer / Combi-flamer
421-1 each Meltagun / Combi-melta 421-1 each Meltagun / Combi-melta
422-2 Power Fist 422-2 Power Fist
423-3 Drop Pod (-0,5 extra for each 423-3 Drop Pod (-0,5 extra for each
424Meltagun or Combi-Melta in the squad) 424Meltagun or Combi-Melta in the squad)
425 Dreadnought (Elite, Troop or Heavy 425 Chaplain
426Support) 426-2 Jump Pack
427-2 each Dreadnought (-3 if Furioso or 427-3 Bike / at least one Land Raider in the
428Deathcompany Dreadnought) 428army*
429-1 the first Blood Fist or Blood Talon (-2 429
430if mounted in a Drop Pod or -3 if Storm 430Furioso Dreadnought
431Raven is in the army*) 431-3 each Furioso Dreadnought
432-1 second Twin-linked Autocannon on
433each Dreadnought
434-2 Blood Talons 432-2 Blood Talons
433-4 Drop Pod
434-6 at least one Storm Raven in the
435army*
436
437Furioso Librarian Dreadnought
438-4 each Furioso Librarian Dreadnought
439-4 Drop Pod
440-6 at least one Storm Raven in the
441army*
435-3 Wings of Sanguinius 442-3 Wings of Sanguinius
436-1 Blood Lance 443-1 Blood Lance
437-1 Might of Heroes 444-1 Might of Heroes
438-6 Fear of Darkness 445-6 Fear of Darkness
439-2 Shield of Sanguinus 446-2 Shield of Sanguinus
440-1 Drop Pod (-3 for Furioso Dreadnought,
441-2 for Deathcompany Dreadnought, -2 if
442Dreadnought has Multi-melta)
443
444Chaplain
445-2 Jump Pack
446-3 Bike / at least one Land Raider in the
447army*
448
449 447
450Troops 448Troops
451Tactical Squad 449Tactical Squad
452-1 each Tactical Squad (only if the unit 450-1 each Tactical Squad (only if the unit
453has a dedicated transport) 451has a dedicated transport)
454-1 if numbering 10 models 452-1 if numbering 10 models
455-2 Power Fist 453-2 Power Fist
456-1,5 Lascannon 454-1,5 Lascannon
457-1 each Missile Launcher / Plasma 455-1 each Missile Launcher / Plasma
458Cannon / Multi-Melta / Meltagun / 456Cannon / Multi-Melta / Meltagun /
459Combi-melta / Power Weapon 457Combi-melta / Power Weapon
460-0,5 each Heavy Bolter / Plasmagun / 458-0,5 each Heavy Bolter / Plasmagun /
461Combi-plasma / Flamer / Combi-flamer 459Combi-plasma / Flamer / Combi-flamer
462-3 Drop Pod (-0,5 extra for each 460-3 Drop Pod (-0,5 extra for each
463Meltagun or Combi-Melta in the squad) 461Meltagun or Combi-Melta in the squad)
464 462
465Scout Squad 463Scout Squad
466-1 each Scout Squad (-2 if numbering 10 464-1 each Scout Squad (-2 if numbering 10
467models) 465models)
468-2 Power Fist 466-2 Power Fist
469-1 Combi-melta 467-1 Combi-melta
470-0,5 each Heavy Bolter / Missile 468-0,5 each Heavy Bolter / Missile
471Launcher / Combi-plasma / Combi- 469Launcher / Combi-plasma / Combi-
472flamer 470flamer
473 471
474Assault Squad 472Assault Squad
475-2 each Assault Squad 473-2 each Assault Squad
476-1 if numbering 10 models (only if unit 474-1 if numbering 10 models (only if unit
477has Jump packs) 475has Jump packs)
478-1 each Meltagun 476-1 each Meltagun
479-0,5 each Plasmagun / Flamer / Infernus 477-0,5 each Plasmagun / Flamer / Infernus
480pistol 478Pistol
481-1 Power Weapon / Lightning Claw / pair 479-1 Power Weapon / Lightning Claw / pair
482of Lightning Claws 480of Lightning Claws
483-3 Power Fist / Thunder Hammer (-2 if 481-3 Power Fist / Thunder Hammer (-2 if
484unit is without Jump Packs) 482unit is without Jump Packs)
485-3 Drop Pod (-0,5 extra for each 483-3 Drop Pod (-0,5 extra for each
486Meltagun in the squad) 484Meltagun in the squad)
487 485
488Deathcompany 486Death Company
489+0,5 each model in the Deathcompany if 487+0,5 each model in the Death Company
490unit has Jump Packs (only if Storm 488if unit has Jump Packs (only if
491Raven is not present in the army*) 489Stormraven is not present in the army*)
492-2 if army includes a model with Liturgies 490-2 if army includes a model with Liturgies
493of Blood 491of Blood
494-3 at least one Land Raider or Storm 492-3 at least one Land Raider or
495Raven in the army* 493Stormraven in the army*
496-1 the first Power Weapon 494-1 the first Power Weapon
497-3 the first Power Fist / Thunder Hammer 495-3 the first Power Fist / Thunder Hammer
498-2 the second and third Power Fist / 496-2 the second and third Power Fist /
499Thunder Hammer 497Thunder Hammer
500-3 Drop Pod 498-3 Drop Pod
499Death Company Dreadnought
500-2 each Death Company Dreadnought
501-2 Blood Talons
502-4 Drop Pod
503-6 at least one Storm Raven in the
504army*
501 505
502 506
503Fast Attack 507Fast Attack
504Land Speeder Squadron 508Land Speeder Squadron
505-1 second squadron 509-1 second squadron
506-2 third squadron 510-2 third squadron
507-1 each Assault Cannon 511-1 each Assault Cannon
508-1 second Heavy Bolter and/or Heavy 512-1 second Heavy Bolter and/or Heavy
509Flamer on each Speeder 513Flamer on each Speeder
510-2 each Multi-Melta 514-2 each Multi-Melta
511-4 each Typhoon Missile Launcher 515-4 each Typhoon Missile Launcher
512 516
513Attack Bike 517Attack Bike
514-1 first and second squadron 518-1 first and second squadron
515-2 third squadron 519-2 third squadron
516-1 each Heavy Bolter 520-1 each Heavy Bolter
517-2 each Multi-Melta 521-2 each Multi-Melta
518 522
519Bike Squadron 523Bike Squadron
520-1 each Combi-melta / Multi-melta / 524-1 each Combi-melta / Multi-melta /
521Meltagun 525Meltagun
522-0,5 each Plasmagun / Combi-plasma / 526-0,5 each Plasmagun / Combi-plasma /
523Flamer / Combi-flamer 527Flamer / Combi-flamer
524-1 Attack Bike 528-1 Attack Bike
525-3 Power Fist 529-3 Power Fist
526 530
527Scout Bike Squadron 531Scout Bike Squadron
528+1 each Scout Bike Squadron 532+1 each Scout Bike Squadron
529-3 Power Fist 533-3 Power Fist
530-2 Cluster Mines 534-2 Cluster Mines
531-0,5 Melta-bombs 535-0,5 Melta-bombs -1 Combi-melta
532-1 Combi-melta
533-0,5 each Combi-plasma / Combi-flamer 536-0,5 each Combi-plasma / Combi-flamer
534/ Grenade Launcher 537/ Grenade Launcher
535-0,5 for each unit in the army able to deep strike if the squadron has Locator 538-0,5 for each unit in the army able to
539deep strike if the squadron has Locator
536Beacon 540Beacon
537 541
538Vanguards 542Vanguards
539-3 first Power Fist / Thunder Hammer (-2 543-3 first Power Fist / Thunder Hammer (-2
540if unit is without Jump Packs) 544if unit is without Jump Packs)
541-1 each Power Weapon / Lightning Claw / 545-1 each Power Weapon / Lightning Claw /
542pair of Lightning Claws / Relic Blade / 546pair of Lightning Claws / Relic Blade /
543Blade Encarmine / each Power Fist or 547Blade Encarmine / each Power Fist or
544Thunder Hammer after the first (up to a 548Thunder Hammer after the first (up to a
545maximum of -2) 549maximum of -2)
546-1 each Storm Shield 550-1 each Storm Shield
547-1 each Locator Beacon in the army if the 551-1 each Locator Beacon in the army if the
548unit is equipped with Jump Packs 552unit is equipped with Jump Packs
549-3 Drop Pod (-0,5 extra for each 553-3 Drop Pod (-0,5 extra for each
550Meltagun in the squad) 554Meltagun in the squad)
551 555
552Baal Predator 556Baal Predator
553-5 each Baal Predator 557-5 each Baal Predator
554-1 Flamestorm Cannon 558-1 Flamestorm Cannon
555-1 Sponsons 559-1 Sponsons
556 560
557 561
558Heavy Support 562Heavy Support
559Devastator squad 563Devastator squad
560-2 second unit of Devastators 564-2 second unit of Devastators
561-4 third unit of Devastators 565-4 third unit of Devastators
562-1 each Missile Launcher 566-1 each Missile Launcher
563-0,5 each other heavy weapon 567-0,5 each other heavy weapon
564-2 Power Fist 568-2 Power Fist
565-1 Drop Pod 569-1 Drop Pod
566 570
567Whirlwind 571Whirlwind
568-3 each Whirlwind 572-3 each Whirlwind
569 573
570
571Predator 574Predator
572-4 each predator 575-4 each predator
573-1 Heavy Bolter sponsons 576-1 Heavy Bolter sponsons
574-3 Lascannon sponsons 577-3 Lascannon sponsons
575-1 2nd Predator 578-1 2nd Predator
576-2 3rd Predator 579-2 3rd Predator
577 580
578Vindicator 581Vindicator
579-5 each Vindicator 582-5 each Vindicator
580 583
581Storm Raven 584Stormraven
582-7 first Storm Raven 585-7 first Stormraven
583-11 each additional Storm Raven 586-11 each additional Stormraven
584-1 each Locator Beacon 587-1 each Locator Beacon
585-3 each Multi-Melta 588-3 each Multi-Melta
589
590Dreadnought
591-2 each Dreadnought
592-1 second Twin-linked Autocannon on
593each Dreadnought
594-1 Drop Pod (-2 if Dreadnought has
595Multi-melta)
586 596
587 597
588Vehicles 598Vehicles
589Land Raiders (all types) 599Land Raiders (all types)
590-14 first Land Raider 600-14 first Land Raider
591-21 each additional Land Raider 601-21 each additional Land Raider
592+3 each Redeemer 602+3 each Redeemer
593+1 each Crusader 603+1 each Crusader
594-2 each Multi-Melta 604-2 each Multi-Melta
595 605
606
596Rhino / Razorback 607Rhino / Razorback
597-3,5 each Rhino 608-3,5 each Rhino
598-4 each Razorback 609-4 each Razorback
599+0,5 each Twin-linked Heavy Flamer 610+0,5 each Twin-linked Heavy Flamer
600 611
601Vehicles (each unit of vehicles counts as 612Vehicles (each unit of vehicles counts as
602one vehicle, Land Raiders count as two, 613one vehicle, Land Raiders count as two,
603Drop Pods does not count) 614Drop Pods does not count)
604-1 each of vehicle 2-3 615-1 each of vehicle 2-3
605-2 each of vehicle 4-5 616-2 each of vehicle 4-5
606-3 each of vehicle 6-8 617-3 each of vehicle 6-8
607-4 each additional vehicle 618-4 each additional vehicle
619
620
608Blood Chalice 621Blood Chalice
609 622
610-13 first Blood Chalice / The Red Grail 623-13 first Blood Chalice / The Red Grail
611-9 each additional Blood Chalice / The 624-9 each additional Blood Chalice / The
612Red Grail 625Red Grail
613+3 if on Sanguinary Novitiate 626+3 if on Sanguinary Novitiate
614+1 if model has a Jump pack / Bike 627+1 if model has a Jump pack / Bike
615 628
616The army contains any of the following: 629The army contains any of the following:
617(only count the highest and only apply it 630(only count the highest and only apply it
618if the army contains one or more Blood 631if the army contains one or more Blood
619Chalice): 632Chalice):
620-3 Land Raider (any type)* 633-3 Land Raider (any type)*
621-1 Storm Raven* 634-1 Stormraven*
622-6 Terminators 635-6 Terminators
623-6 Assault terminators 636-6 Assault terminators
624-1 each unit of Assault Marines with 637-1 each unit of Assault Marines with
625Jump Packs / Sanguinary Guard / 638Jump Packs / Sanguinary Guard /
626Mephiston / Sanguinor / Vanguard with 639Mephiston / Sanguinor / Vanguard with
627Jump Packs (up to a maximum of -4) Chaos Daemons 640Jump Packs (up to a maximum of -4) Chaos Daemons
628 641
629Chaos Daemons start at 107 KP. 642Chaos Daemons start at 107 KP.
630 643
631 644
632HQ 645HQ
633-10 each Bloodthirster 646-10 each Bloodthirster
634 647
635-7 each Great Unclean One 648-7 each Great Unclean One
636 649
637-8 each Lord of Change 650-8 each Lord of Change
638 651
639Keeper of Secrets 652Keeper of Secrets
640-4 each Keeper of Secrets 653-4 each Keeper of Secrets
641-5 each Pavane of Slaanesh 654-5 each Pavane of Slaanesh
642 655
643Heralds 656Heralds
644-1 each Herald 657-1 each Herald
645-2 Chariot of Tzeentch 658-2 Chariot of Tzeentch
646-2 Chariot of Slaanesh 659-2 Chariot of Slaanesh
647-1 Chariot of Khorne 660-1 Chariot of Khorne
648-1 Bolt of Tzeentch 661-1 Bolt of Tzeentch
649-1 Juggernaut 662-1 Juggernaut
650-1 Herald of Khorne 663-1 Herald of Khorne
651-1 Herald of Tzeentch 664-1 Herald of Tzeentch
652-5 Pavane of Slaanesh 665-5 Pavane of Slaanesh
653 666
654-7 Skarbrand 667-7 Skarbrand
655 668
656-5 Ku'gath 669-5 Ku'gath
657 670
658-15 Fateweaver 671-15 Fateweaver
659-0,5 each Bloodcrucher in the same army 672-0,5 each Bloodcrucher in the same army
660as Fateweaver 673as Fateweaver
661 674
662-10 Bluescribes 675-10 Bluescribes
663 676
664-5 Skulltaker 677-5 Skulltaker
665 678
666-5 The Masque 679-5 The Masque
667 680
668-5 Epidemius 681-5 Epidemius
669 682
670 683
671Elites 684Elites
672Bloodcrushers 685Bloodcrushers
673-2 each of the first 3 Bloodcrushers in 686-2 each of the first 3 Bloodcrushers in
674the first unit 687the first unit
675-3 each of the additional 5 Bloodcrushers 688-3 each of the additional 5 Bloodcrushers
676-4 each additional Bloodcrusher 689-4 each additional Bloodcrusher
677-2 Icon 690-2 Icon
678 691
679Beasts of Nurgle 692Beasts of Nurgle
680-2 each Beast of Nurgle 693-2 each Beast of Nurgle
681 694
682Flamers of Tzeentch 695Flamers of Tzeentch
683-5 each unit of Flamers 696-5 each unit of Flamers
684 697
685Fiends of Slaanesh 698Fiends of Slaanesh
686-2 each of the 1st 699-2 each of the 1st
687 to 6th 700 to 6th
688 Fiends of 701 Fiends of
689Slaanesh 702Slaanesh
690-3 each additional Fiend of Slaanesh 703-3 each additional Fiend of Slaanesh
691 704
692 705
693Troops 706Troops
694Bloodletters 707Bloodletters
695-1 each unit of Bloodletters 708-1 each unit of Bloodletters
696-0,5 every third model in each unit after 709-0,5 every third model in each unit after
697the 5th 710the 5th
698-2 Icon 711-2 Icon
699 712
700Plaguebearers 713Plaguebearers
701-5 first unit of Plaguebearers 714-5 first unit of Plaguebearers
702-3 each additional unit 715-3 each additional unit
703-2 Icon 716-2 Icon
704 717
705Horrors 718Horrors
706-2 each unit of Horrors 719-2 each unit of Horrors
707-0,5 every third model in each unit after 720-0,5 every third model in each unit after
708the 5th 721the 5th
709-1 Bolt of Tzeentch 722-1 Bolt of Tzeentch
710-3 Changeling 723-3 Changeling
711-2 Icon 724-2 Icon
712 725
713Daemonettes 726Daemonettes
714-0,5 each unit of Daemonettes 727-0,5 each unit of Daemonettes
715-0,5 every fifth model in each unit 728-0,5 every fifth model in each unit
716-1 Icon 729-1 Icon
717 730
718 731
719Fast Attack 732Fast Attack
720Flesh Hounds 733Flesh Hounds
721-1 each unit of Flesh Hounds 734-1 each unit of Flesh Hounds
722 735
723Seekers 736Seekers
724-1 each unit of Seekers 737-1 each unit of Seekers
725-0,5 every fifth model in each unit 738-0,5 every fifth model in each unit
726 739
727Screamers 740Screamers
728-1 each unit of Screamers 741-1 each unit of Screamers
729 742
730Blight Drones 743Blight Drones
731-2 each unit of Blight Drones 744-2 each unit of Blight Drones
732-5 each Blight Drone model 745-5 each Blight Drone model
733 746
734Furies 747Furies
735+0,5 every fifth model 748+0,5 every fifth model
736 749
737 750
738 751
739 Heavy Support 752 Heavy Support
740Daemon Prince 753Daemon Prince
741-3 first Daemon Prince 754-3 first Daemon Prince
742-5 each additional Daemon Prince 755-5 each additional Daemon Prince
743-4 Daemonic Flight 756-4 Daemonic Flight
744-4 Pavane of Slaanesh (-6 if model has 757-4 Pavane of Slaanesh (-6 if model has
745Daemonic Flight) 758Daemonic Flight)
746-1 each Iron Hide / Bolt of Tzeentch / 759-1 each Iron Hide / Bolt of Tzeentch /
747Mark of Khorne / Mark of Tzeentch / 760Mark of Khorne / Mark of Tzeentch /
748Mark of Nurgle / Breath of Chaos (-1,5 if 761Mark of Nurgle / Breath of Chaos (-1,5 if
749model has Daemonic Flight) 762model has Daemonic Flight)
750 763
751Gorefeaster 764Gorefeaster
752-5 each Gorefeaster 765-5 each Gorefeaster
753 766
754Ribberjaw 767Ribberjaw
755-3 each Ribberjaw 768-3 each Ribberjaw
756 769
757Blood Slaughterer 770Blood Slaughterer
758-2 each unit of Blood Slaughterers 771-2 each unit of Blood Slaughterers
759-2 each Blood Slaughterer model 772-2 each Blood Slaughterer model
760 773
761Soulgrinder 774Soulgrinder
762-5 first Soulgrinder 775-5 first Soulgrinder
763-10 each additional Soulgrinder 776-10 each additional Soulgrinder
764 777
765 778
766Vehicles and Monstrous creatures 779Vehicles and Monstrous creatures
767Vehicles and Monstrous creatures (MC) 780Vehicles and Monstrous creatures (MC)
768-1 each of vehicle/MC 2-3 781-1 each of vehicle/MC 2-3
769-2 each of vehicle/MC 4-5 782-2 each of vehicle/MC 4-5
770-3 each of vehicle/MC 6-8 783-3 each of vehicle/MC 6-8
771-4 each additional vehicle/MC Chaos Space Marines 784-4 each additional vehicle/MCChaos Space Marines
772 785
773Chaos Space Marines start at 112 KP. 786Chaos Space Marines start at 112 KP.
774 787
775 788
776HQ 789HQ
777Daemon Prince 790Daemon Prince
778-3 Wings 791-3 Wings
779-15 Lash of Submission 792-15 Lash of Submission
780-2 Wind of Chaos 793-2 Wind of Chaos
781-1 Warptime (-2 if model has Wings) 794-1 Warptime (-2 if model has Wings)
782-1 Mark of Khorne 795-1 Mark of Khorne
783-1 Mark of Nurgle (-2 if model has 796-1 Mark of Nurgle (-2 if model has
784Wings) 797Wings)
785 798
786Sorcerer 799Sorcerer
787+1 each Sorcerer 800+1 each Sorcerer
788-1 Warptime 801-1 Warptime
789-0,5 Bolt of Change / Wind of Chaos (-1 802-0,5 Bolt of Change / Wind of Chaos (-1
790if model has Bike, Disc of Tzeentch, 803if model has Bike, Disc of Tzeentch,
791Wings or Jump Pack) 804Wings or Jump Pack)
792-15 Lash of Submission 805-15 Lash of Submission
793-1 Jump Pack / Disc of Tzeentch / Bike / 806-1 Jump Pack / Disc of Tzeentch / Bike /
794Steed of Slaanesh 807Steed of Slaanesh
795-2 Wings 808-2 Wings
796 809
797Chaos Lord 810Chaos Lord
798+1 each lord 811+1 each lord
799-1 Pair of Lightning Claws 812-1 Pair of Lightning Claws
800-2 Daemon Weapon (Slaanesh, Khorne 813-2 Daemon Weapon (Slaanesh, Khorne
801or Tzeentch) / Power Fist / Chainfist 814or Tzeentch) / Power Fist / Chainfist
802-3 Daemon Weapon (Undivided or 815-3 Daemon Weapon (Undivided or
803Nurgle) 816Nurgle)
804-2 Jump Pack / Disc of Tzeentch / Bike / 817-2 Jump Pack / Disc of Tzeentch / Bike /
805Steed of Slaanesh 818Steed of Slaanesh
806-3 Wings 819-3 Wings
807-1 Mark of Khorne 820-1 Mark of Khorne
808-1 if there is at least one Land Raider in 821-1 if there is at least one Land Raider in
809the army 822the army
810 823
811Greater Daemon 824Greater Daemon
812-2 each Greater Daemon 825-2 each Greater Daemon
813 826
814Abaddon the Despoiler
815-10 Abaddon the Despoiler 827-10 Abaddon the Despoiler
816-10 if there is at least one Land Raider in 828-10 if there is at least one Land Raider in
817the army 829the army
818 830
819Typhus
820-6 Typhus 831-6 Typhus
821-4 if there is at least one Land Raider in 832-4 if there is at least one Land Raider in
822the army 833the army
823 834
824-8 Ahriman 835-8 Ahriman
825 836
826Huron Blackheart
827-3 Huron Blackheart 837-3 Huron Blackheart
828-1 if there is at least one Land Raider in 838-1 if there is at least one Land Raider in
829the army 839the army
830 840
831Khârn
832-5 Khârn 841-5 Khârn
833-3 if there is at least one Land Raider in 842-3 if there is at least one Land Raider in
834the army 843the army
835 844
836-1 Lucious the Eternal 845-1 Lucious the Eternal
837 846
838 847
839Elites 848Elites
840Dreadnought 849Dreadnought
841+1 each Dreadnought 850+1 each Dreadnought
842-1 each Dreadnought Close Combat 851-1 each Dreadnought Close Combat
843Weapon 852Weapon
844 853
845Terminators 854Terminators
846-0,5 each Terminator 855-0,5 each Terminator
847-0,5 each Heavy Flamer / Reaper 856-0,5 each Heavy Flamer / Reaper
848Autocannon / Combiweapon / Power Fist 857Autocannon / Combiweapon / Power Fist
849/ Chainfist / Pair of Lightning Claws 858/ Chainfist / Pair of Lightning Claws
850-1 Icon of Khorne 859-1 Icon of Khorne
851-1 Icon of Nurgle 860-1 Icon of Nurgle
852 861
853Chosen 862Chosen
854-0,5 each Plasmagun, Combi-plasma, 863-0,5 each Plasmagun, Combi-plasma,
855Flamer, Combi-flamer 864Flamer, Combi-flamer
856-1 each other heavy weapon, Meltagun, 865-1 each other heavy weapon, Meltagun,
857Combi-melta 866Combi-melta
858-1 each Power Weapon/Lightning Claw 867-1 each Power Weapon/Lightning Claw
859(only if on Champion) 868(only if on Champion)
860-1 each Power Fist (-3 if on Champion) 869-1 each Power Fist (-3 if on Champion)
861 870
862Possessed 871Possessed
863+0,5 each Possessed 872+0,5 each Possessed
864 873
865 874
866Troops 875Troops
867Chaos Space Marines 876Chaos Space Marines
868-1 each unit of Chaos Space Marines 877-1 each unit of Chaos Space Marines
869-0,5 each Plasmagun, Combi-plasma, 878-0,5 each Plasmagun, Combi-plasma,
870Flamer, Combi-flamer 879Flamer, Combi-flamer
871-1 each Lascannon, Meltagun, Combi- 880-1 each Lascannon, Meltagun, Combi-
872melta 881melta
873-1 Power Weapon 882-1 Power Weapon
874-2 Powerfist 883-2 Power Fist
875-1 Icon of Khorne 884-1 Icon of Khorne
876 885
877Lesser Daemons 886Lesser Daemons
878-1 each unit of Lesser Daemons 887-1 each unit of Lesser Daemons
879 888
880 Khorne Berzerkers 889Khorne Berzerkers
881-0,5 each Berzerker after the second in 890-0,5 each Berzerker after the second in
882each unit 891each unit
883-1 Power Weapon 892-1 Power Weapon
884-3 Powerfist 893-3 Power Fist
885 894 Plague Marines
886Plague Marines
887-2 second unit of Plague Marines 895-2 second unit of Plague Marines
888-4 every unit after the second unit of 896-4 every unit after the second unit of
889Plague Marines 897Plague Marines
890-0,5 each Plague Marine 898-0,5 each Plague Marine
891-0,5 each Plasmagun, Combi-plasma, 899-0,5 each Plasmagun, Combi-plasma,
892Flamer, Combi-flamer 900Flamer, Combi-flamer
893-1 each Meltagun, Combi-melta 901-1 each Meltagun, Combi-melta
894-1 Power Weapon 902-1 Power Weapon
895-2 Powerfist 903-2 Power Fist
896 904
897Noise Marines 905Noise Marines
898-1 each Doomsiren / Blastmaster 906-1 each Doomsiren / Blastmaster
899-1 Power Weapon 907-1 Power Weapon
900-2 Powerfist 908-2 Power Fist
901 909
902Thousand Sons 910Thousand Sons
903+1 each unit of Thousand Sons 911+1 each unit of Thousand Sons
904-1 Warptime / Wind of Chaos / Bolt of 912-1 Warptime / Wind of Chaos / Bolt of
905Change 913Change
906 914
907 915
908Fast attack 916Fast attack
909Spawn 917Spawn
910+1 each Spawn 918+1 each Spawn
911 919
912Chaos Bikers 920Chaos Bikers
913+1 each unit of Chaos Bikers (+2 if the 921+1 each unit of Chaos Bikers (+2 if the
914unit numbers 6 or more models) 922unit numbers 6 or more models)
915-0,5 each Flamer 923-0,5 each Flamer
916-1 each Plasmagun / Meltagun 924-1 each Plasmagun / Meltagun
917-1 Power Weapon 925-1 Power Weapon
918-3 Powerfist 926-3 Power Fist
919-1 Icon of Chaos Glory / Icon of Khorne 927-1 Icon of Chaos Glory / Icon of Khorne
920-2 Icon of Nurgle 928-2 Icon of Nurgle
921 929
922Raptors 930Raptors
923+1 each unit of Raptors 931+1 each unit of Raptors
924-0,5 each Plasmagun / Flamer 932-0,5 each Plasmagun / Flamer
925-1 each Meltagun 933-1 each Meltagun
926-1 Power Weapon 934-1 Power Weapon
927-2 Pair of Lightning Claws 935-2 Pair of Lightning Claws
928-3 Powerfist 936-3 Power Fist
929-1 Icon of Khorne 937-1 Icon of Khorne
930 938
931Blight Drones 939Blight Drones
932-2 each unit of Blight Drones 940-2 each unit of Blight Drones
933-5 each Blight Drone model 941-5 each Blight Drone model
934 942
935 943
936Heavy Support 944Heavy Support
937
938Land Raiders (regardless of being a 945Land Raiders (regardless of being a
939dedicated transport or not) 946dedicated transport or not)
940-12 first Land Raider 947-12 first Land Raider
941-18 each additional Land Raider 948-18 each additional Land Raider
942-1 Dozer Blades 949-1 Dozer Blades
943 950
944Defiler 951Defiler
945-5 each Defiler 952-5 each Defiler
946-1 each additional Close Combat Arm 953-1 each additional Close Combat Arm
947 954
948Vindicator 955Vindicator
949-4 each Vindicator 956-4 first Vindicator
950-1 Daemonic Possession 957-1 Daemonic Possession
951
952 958
953Obliterators 959Obliterators
954-2 second unit of Obliterators 960-2 second unit of Obliterators
955-4 third unit of Obliterators 961-4 third unit of Obliterators
956-4 each Obliterator (-6 if Army contains 962-4 each Obliterator (-6 if Army contains
957Lash) 963Lash)
958 964
959Havocs 965Havocs
960+2 each unit of Havocs 966+2 each unit of Havocs
961-1 each Missile Launcher / Autocannon / 967-1 each Missile Launcher / Autocannon /
962Lascannon / Meltagun / Combi-melta 968Lascannon / Meltagun / Combi-melta
963-0,5 Plasmagun, Combi-plasma, Flamer, 969-0,5 Plasmagun, Combi-plasma, Flamer,
964Combi-flamer / Heavy Bolter 970Combi-flamer / Heavy Bolter
965-2 Powerfist 971-2 Power Fist
966-1 Icon of Khorne 972-1 Icon of Khorne
967 973
968Predator 974Predator
969-3 each Predator 975-3 each Predator
970-1 Sponsons 976-1 Sponsons
971-1 Lascannon turret 977-1 Lascannon turret
972 978
973Blood Slaughterer 979Blood Slaughterer
974-2 each unit of Blood Slaughterer 980-2 each unit of Blood Slaughterers
975-2 each Blood Slaughterer model 981-2 each Blood Slaughterer model
976 982
977 983
978Vehicles 984Vehicles
979Rhino 985Rhino
980-3 each Rhino 986-3 each Rhino
981 987
982Vehicles and Monsterous Creatures (MC) 988Vehicles and Monstrous Creatures (MC)
983(each unit of vehicles counts as one 989(each unit of vehicles counts as one
984vehicle, Land Raiders count as two) 990vehicle, Land Raiders count as two)
985-1 each of vehicle/MC 2-3 991-1 each of vehicle/MC 2-3
986-2 each of vehicle/MC 4-5 992-2 each of vehicle/MC 4-5
987-3 each of vehicle/MC 6-8 993-3 each of vehicle/MC 6-8
988-4 each additional vehicle/MC 994-4 each additional vehicle/MC
989 Daemonhunters 995 Dark Angels
990
991A Daemonhunter army starts at 115 KP.
992
993Allied and inducted units use the
994composition entry for their respective
995Codex, except when calculating penalties
996for Vehicles.
997
998
999HQ
1000Inquisitor Lord
1001+1 each Inquisitor Lord
1002-1 Thunderhammer / Daemon Hammer
1003-3 Emperors Tarot
1004-1 Combi-melta
1005-0,5 Combi-flamer / Combi-plasma
1006-2 Psycannon
1007
1008Inquisitors Retinue (HQ or Elite)
1009+1 each Retinue with 3 or more
1010henchmen
1011-1 each Meltagun
1012-0,5 each Plasmagun / Flamer / Heavy
1013Bolter / Plasmacannon / Multi-melta
1014
1015Grey Knight Hero
1016-1 each Brother Captain (-2 at least one
1017Land Raider in the army*)
1018-2 each Grand Master (-4 at least one
1019Land Raider in the army*)
1020-2 Storm Shield
1021-1 Psycannon
1022
1023Grey Knight Hero’s Retinue
1024Same as Grey Knight Terminators
1025
1026-4 Brother Captain Stern
1027
1028
1029Elites
1030Grey Knight Terminators
1031-1 each Terminator
1032-1 each Storm Shield (-2 first Storm
1033Shield in each unit)
1034-1 each Psycannon
1035+2 if there is no Land Raider in the
1036army*
1037
1038Death Cult Assassins
1039+1 each Death Cult Assassin after the
1040first (in the army)
1041
1042Inquisitor
1043+1 each Inquisitor
1044-1 Null Rod
1045-2 Psycannon
1046-1 Incinerator
1047-3 Emperors Tarot
1048-1 Combi-melta
1049-0,5 Combi-flamer / Combi-plasma
1050
1051-3 Vindicare Temple Assassin
1052
1053-5 Eversor Temple Assassin
1054
1055-10 Callidus Temple Assassin
1056
1057
1058Troops
1059Grey Knights
1060-2 each unit of Grey Knights
1061-1 each Psycannon
1062
1063Storm Troopers
1064-1 each unit of Storm Troopers
1065-0,5 each Plasmagun / Flamer / Grenade
1066Launcher / Combi-plasma / Combi-
1067flamer
1068-1 each Meltagun / Combi-melta
1069
1070
1071Fast Attack
1072Grey Knights Teleport Attack
1073+2 each unit of Grey Knights
1074-1 each Psycannon
1075
1076
1077Heavy Support
1078Grey Knights Purgation Squad
1079+2 each unit of Grey Knights
1080-1 each Psycannon
1081-1 each Incinerator after the 2nd
1082 in each
1083unit
1084
1085Grey Knights Dreadnought
1086-1 each Dreadnought
1087-1,5 first Dreadnought Close Combat
1088Weapon (-3,5 if mounted in a Drop Pod)
1089-1 Drop Pod (-2 if Dreadnought has
1090Multi-melta)
1091
1092Land Raiders (all types and regardless of
1093being a dedicated transport or not)
1094-14 first Land Raider
1095-21 each additional Land Raider
1096+1 each Grey Knight Redeemer
1097+1 each Crusader
1098-2 each Multi-Melta
1099
1100 Vehicles
1101
1102Transports
1103-3 each Rhino / Chimera
1104-3 each Razorback
1105-2 each Twin-linked Multi-Melta
1106+1 each Twin-linked Heavy Flamer
1107
1108Valkyrie
1109-3 each Valkyrie Assault Carrier
1110-1 each Multiple Rocket Pods / Heavy
1111Bolter sponsons
1112
1113Vehicles (each unit of vehicles counts as
1114one vehicle, Land Raiders count as two,
1115Drop Pods does not count, a squadron of
1116Armoured Sentinels counts as one
1117vehicle, other Sentinels and Cyclops does
1118not count)
1119-1 each of vehicle 2-3
1120-2 each of vehicle 4-5
1121-3 each of vehicle 6-8
1122-4 each additional vehicle Dark Angels
1123 996
1124A Dark Angels army starts at 109 KP. 997A Dark Angels army starts at 109 KP.
1125 998 
1126 999
1127HQ 1000HQ
1128Company Master 1001Company Master
1129+1 each Company Master 1002+1 each Company Master
1130-1 Pair of Lightning Claws 1003-1 Pair of Lightning Claws
1131-2 Power Fist / Thunder Hammer 1004-2 Power Fist / Thunder Hammer
1132-3 Jump pack 1005-3 Jump pack
1133-1 at least one Land Raider Crusader in 1006-1 at least one Land Raider Crusader in
1134the army* 1007the army*
1135 1008
1136Command Squad 1009Command Squad
1137+2 each Command Squad 1010+2 each Command Squad
1138-2 Apothecary 1011-2 Apothecary
1139-1 each Power Weapon 1012-1 each Power Weapon
1140-3 each Power Fist 1013-3 each Power Fist
1141-0,5 each Plasmagun / Flamer 1014-0,5 each Plasmagun / Flamer
1142-1 each Meltagun 1015-1 each Meltagun
1143-2 Dark Angels Chapter Banner 1016-2 Dark Angels Chapter Banner
1144-3 Drop Pod (-0,5 extra for each 1017-3 Drop Pod (-0,5 extra for each
1145Meltagun in the squad) 1018Meltagun in the squad)
1146 1019
1147Interrogator-Chaplain 1020Interrogator-Chaplain
1148-1 each Interrogator-Chaplain 1021-1 each Interrogator-Chaplain
1149-2 Jump pack 1022-2 Jump pack
1150-3 Bike / at least one Land Raider 1023-3 Bike / at least one Land Raider
1151Crusader in the army* 1024Crusader in the army*
1152-2 Power Fist 1025-2 Power Fist
1153 1026
1154Chaplain 1027Chaplain
1155-2 Jump pack 1028-2 Jump pack
1156-3 Bike / at least one Land Raider 1029-3 Bike / at least one Land Raider
1157Crusader in the army* 1030Crusader in the army*
1158 1031
1159-5 Azrael 1032-5 Azrael
1160-5 at least one Land Raider Crusader in 1033-5 at least one Land Raider Crusader in
1161the army* 1034the army*
1162 1035
1163-3 Ezekiel 1036-3 Ezekiel
1164 1037
1165Librarian 1038Librarian
1166-1 each Librarian 1039-1 each Librarian
1167-2 Jump pack 1040-2 Jump pack
1168-2 Bike 1041-2 Bike
1169 1042
1170Belial 1043Belial
1171-2 at least one Land Raider Crusader in 1044-2 at least one Land Raider Crusader in
1172the army* 1045the army*
1173-2 Pair of Lightning Claws 1046-2 Pair of Lightning Claws
1174-4 Thunder Hammer & Storm Shield 1047-4 Thunder Hammer & Storm Shield
1175 1048
1176Sammael 1049Sammael
1177-2 on Jetbike 1050-2 on Jetbike
1178-7 on Land Speeder 1051-7 on Land Speeder
1179 1052
1180Damocles Command Rhino 1053Damocles Command Rhino
1181-1 Damocles Command Rhino 1054-1 Damocles Command Rhino
1182-0,5 each unit able to outflank in the 1055-0,5 each unit able to outflank in the
1183army 1056army
1184-0,5 for every two drop pods in the army 1057-0,5 for every two drop pods in the army
1185 1058
1186 1059
1187Elite 1060Elite
1188Deathwing Terminators (Elites or Troops) 1061Deathwing Terminators (Elites or Troops)
1189-5 each unit of Terminators (-3 each unit 1062-5 each unit of Terminators (-3 each unit
1190after the second) 1063after the second)
1191-1 first unit taken as Troops 1064-1 first unit taken as Troops
1192-1 each Storm Shield (-2 first Storm 1065-1 each Storm Shield (-2 first Storm
1193Shield in each unit) 1066Shield in each unit)
1194-2 Cyclone Missile Launcher 1067-2 Cyclone Missile Launcher
1195-1 Deathwing Company Standard 1068-1 Deathwing Company Standard
1196-2 Apothecary 1069-2 Apothecary
1197+3 each unit without any ranged 1070+3 each unit without any ranged
1198weapons if there are no Land Raiders in 1071weapons if there are no Land Raiders in
1199the army* 1072the army*
1200 1073
1201Dreadnoughts 1074Dreadnoughts
1202-2 per Dreadnought 1075-2 per Dreadnought
1203-1 first Dreadnought Close Combat 1076-1 first Dreadnought Close Combat
1204Weapon (-3 if mounted in a Drop Pod) 1077Weapon (-3 if mounted in a Drop Pod)
1205-1 second Twin-linked Autocannon on 1078-1 second Twin-linked Autocannon on
1206each Dreadnought 1079each Dreadnought
1207-1 Drop Pod (-2 if Dreadnought has 1080-1 Drop Pod (-2 if Dreadnought has
1208Multi-melta) 1081Multi-melta)
1209 1082
1210Company Veteran Squad 1083Company Veteran Squad
1211-2 each Lascannon 1084-2 each Lascannon
1212-1 each of all other heavy weapons 1085-1 each of all other heavy weapons
1213-0,5 each Plasmagun / Combi-plasma / 1086-0,5 each Plasmagun / Combi-plasma /
1214Flamer / Combi-flamer 1087Flamer / Combi-flamer
1215-1 each Meltagun / Combi-melta 1088-1 each Meltagun / Combi-melta
1216-1 each Storm Shield 1089-1 each Storm Shield
1217-1 each pair of Lightning Claws 1090-1 each pair of Lightning Claws
1218-2 each Power Fist / Thunder Hammer 1091-2 each Power Fist / Thunder Hammer
1219-3 Drop Pod (-0,5 extra for each 1092-3 Drop Pod (-0,5 extra for each
1220Meltagun or Combi-Melta in the squad) 1093Meltagun or Combi-melta in the squad)
1221 1094
1222Scout Squad 1095Scout Squad
1223+1 each unit 1096+1 each unit
1224+0,5 each sniper rifle 1097+0,5 each sniper rifle
1225-2 Power Fist 1098-2 Power Fist
1226-1 Power Weapon 1099-1 Power Weapon
1227 1100
1228 1101
1229 1102
1230 1103
1231 Troops 1104 Troops
1232Tactical Squad 1105Tactical Squad
1233-1 each Tactical Squad (only if the unit 1106-1 each Tactical Squad (only if the unit
1234has a dedicated transport) 1107has a dedicated transport)
1235-1 if numbering 10 models 1108-1 if numbering 10 models
1236-2 Power Fist 1109-2 Power Fist
1237-1 Lascannon 1110-1 Lascannon
1238-0,5 each Missile Launcher / Plasma 1111-0,5 each Missile Launcher / Plasma
1239Cannon / Multi-Melta / Meltagun / Power 1112Cannon / Multi-Melta / Meltagun / Power
1240Weapon 1113Weapon
1241-3 Drop Pod (-0,5 extra for each 1114-3 Drop Pod (-0,5 extra for each
1242Meltagun in the squad) 1115Meltagun in the squad)
1243 1116
1244 1117
1245Fast Attack 1118Fast Attack
1246Ravenwing Attack Squadron 1119Ravenwing Attack Squadron
1247+1 each unit 1120+1 each unit
1248-3 each unit taken as Troops 1121-3 each unit taken as Troops
1249-2 first unit if the army contains 1122-2 first unit if the army contains
1250Terminators 1123Terminators
1251-1 Multi-melta / Meltagun 1124-1 Multi-melta / Meltagun
1252-0,5 each Plasmagun / Flamer 1125-0,5 each Plasmagun / Flamer
1253-1 Attack Bike 1126-1 Attack Bike
1254-1 Power Weapon 1127-1 Power Weapon
1255-3 Power Fist 1128-3 Power Fist
1256-2 Ravenwing Company Standard 1129-2 Ravenwing Company Standard
1257-1 Land Speeder 1130-1 Land Speeder
1258-2 Apothecary (-3 if an IC on bike is 1131-2 Apothecary (-3 if an IC on bike is
1259present in the army) 1132present in the army)
1260 1133
1261Ravenwing Support Squadron 1134Ravenwing Support Squadron
1262+1 each squadron containing more than 1135+1 each squadron containing more than
1263one speeder. 1136one speeder.
1264-1 second squadron 1137-1 second squadron
1265-2 third squadron 1138-2 third squadron
1266-1 each Assault cannon 1139-1 each Assault cannon
1267-2 each Multi-Melta 1140-2 each Multi-Melta
1268-4 each Typhoon Missile Launcher 1141-4 each Typhoon Missile Launcher
1269 1142
1270Assault Marines 1143Assault Marines
1271+1 each unit (+2 if the unit numbers 10 1144+1 each unit (+2 if the unit numbers 10
1272models) 1145models)
1273-1 Power Weapon / Lightning Claw / pair 1146-1 Power Weapon / Lightning Claw / pair
1274of Lightning Claws 1147of Lightning Claws
1275-3 Power Fist (-2 if unit is without jump 1148-3 Power Fist (-2 if unit is without jump
1276packs) 1149packs)
1277 1150
1278 1151
1279Heavy Support 1152Heavy Support
1280Devastator squad 1153Devastator squad
1281-1 each Missile Launcher 1154-1 each Missile Launcher
1282-0,5 each other heavy weapon 1155-0,5 each other heavy weapon
1283-2 Power Fist 1156-2 Power Fist
1284-1 Drop Pod 1157-1 Drop Pod
1285 1158
1286Whirlwind 1159Whirlwind
1287-3 each Whirlwind 1160-3 each Whirlwind
1288 1161
1289Predator 1162Predator
1290-3 first Predator 1163-3 first Predator
1291-4 second Predator 1164-4 second Predator
1292-5 third Predator 1165-5 third Predator
1293-1 Heavy Bolter sponsons 1166-1 Heavy Bolter sponsons
1294-2 Lascannon sponsons 1167-2 Lascannon sponsons
1295 1168
1296Vindicator 1169Vindicator
1297-4 each Vindicator 1170-4 each Vindicator
1298 1171
1299Land Raiders (all types and regardless of 1172Land Raiders (all types and regardless of
1300being a dedicated transport or not) 1173being a dedicated transport or not)
1301-14 first Land Raider 1174-14 first Land Raider
1302-21 each additional Land Raider 1175-21 each additional Land Raider
1303+1 each Crusader 1176+1 each Crusader
1304-2 each Multi-Melta 1177-2 each Multi-Melta
1305Vehicles 1178Vehicles
1306Rhino / Razorback 1179Rhino / Razorback
1307-3 each Rhino 1180-3 each Rhino
1308-3 each Razorback 1181-3 each Razorback
1309-2 each Twin-linked Multi-Melta 1182-2 each Twin-linked Multi-Melta
1310+1 each Twin-linked Heavy Flamer 1183+1 each Twin-linked Heavy Flamer
1311 1184
1312Vehicles (each unit of vehicles counts as 1185Vehicles (each unit of vehicles counts as
1313one vehicle, Land Raiders count as two, 1186one vehicle, Land Raiders count as two,
1314Drop Pods does not count) 1187Drop Pods does not count)
1315-1 each of vehicle 2-3 1188-1 each of vehicle 2-3
1316-2 each of vehicle 4-5 1189-2 each of vehicle 4-5
1317-3 each of vehicle 6-8 1190-3 each of vehicle 6-8
1318-4 each additional vehicle Dark Eldar 1191-4 each additional vehicleDark Eldar
1319 1192
1320A Dark Eldar army starts at 110 KP. 1193A Dark Eldar army starts at 110 KP
1321 1194
1322 1195
1323HQ 1196HQ
1324Asdrubael Vect
1325-10 Asdrubael Vect 1197-10 Asdrubael Vect
1326-2 Dais of Destruction 1198-2 Dais of Destruction
1327 1199
1328Lady Malys
1329-7 Lady Malys 1200-7 Lady Malys
1330-1 if the army contains Wracks or 1201-1 if the army contains Wracks or
1331Grotesques 1202Grotesques
1332 1203
1333Drazhar
1334-2 Drazhar 1204-2 Drazhar
1335-3 if the army contains Incubi 1205-3 if the army contains Incubi
1336 1206
1337Lelith Hesperax
1338-4 Lelith Hesperax 1207-4 Lelith Hesperax
1339-1 if the army contains Wracks or 1208-1 if the army contains Wracks or
1340Grotesques 1209Grotesques
1341 1210
1342-6 Urien Rakarth 1211-6 Urien Rakarth
1343 1212
1344Duke Sliscus
1345-5 Duke Sliscus 1213-5 Duke Sliscus
1346-0,5 every second unit with Combat 1214-0,5 every second unit with Combat
1347Drugs in the army (except Sliscus 1215Drugs in the army (except Sliscus
1348himself) 1216himself)
1349-0,5 every second Raider, Venom or 1217-0,5 every second Raider, Venom or
1350Ravager in the army 1218Ravager in the army
1351 1219
1352+0 Kheradruakh the Decapitator
1353
1354
1355Baron Sathonyx
1356-4 Baron Sathonyx 1220-4 Baron Sathonyx
1357-1 each unit of Hellions 1221-1 each unit of Hellions
1358-0,5 every 2nd Hellion in the largest unit 1222-0,5 every 2nd Hellion in the largest unit
1359of Hellions in the army, starting with the 1223of Hellions in the army, starting with the
136010th*. 122410th*.
1361-2 if the army contains Wracks or 1225-2 if the army contains Wracks or
1362Grotesques 1226Grotesques
1363 1227
1364Archon 1228Archon
1365+1 each Archon 1229+1 each Archon
1366-0,5 each Venom Blade / Blast Pistol / 1230-0,5 each Venom Blade / Blast Pistol /
1367Power Weapon / Blaster / Combat Drugs 1231Power Weapon / Blaster / Combat Drugs
1368/ Whip 1232/ Whip
1369-1 Husk Blade / Djin Blade 1233-1 Husk Blade / Djin Blade
1370-2 Agoniser 1234-2 Agoniser
1371-1 Soultrap (only count this if the model 1235-1 Soultrap (only count this if the model
1372has a Power Weapon, Whip, Djin blade or 1236has a Power Weapon, Whip, Djin blade or
1373Husk blade) 1237Husk blade)
1374-1 Clone field 1238-1 Clone field
1375-3 Shadow field 1239-3 Shadow field
1376-1 if the army contains Wracks or 1240-1 if the army contains Wracks or
1377Grotesques 1241Grotesques
1378(See also the separate entry for Webway 1242(See also the separate entry for Webway
1379Portal) 1243Portal)
1380 1244
1381The court of the Archon 1245The court of the Archon
1382-0,5 each Sslyth 1246-0,5 each Sslyth
1383 1247
1384Succubus 1248Succubus
1385-1 each Succubus 1249-1 each Succubus
1386-0,5 Venom Blade / Blast Pistol / Power 1250-0,5 Venom Blade / Blast Pistol / Power
1387Weapon / Whip 1251Weapon / Whip
1388-2 Agoniser 1252-2 Agoniser
1389-1 if the army contains Wracks or 1253-1 if the army contains Wracks or
1390Grotesques 1254Grotesques
1391 1255
1392Haemonculi 1256Haemonculi
1393-1 each Haemonculi 1257-1 each Haemonculi
1394-2 for one of the following units: Incubi, 1258-2 for one of the following units: Incubi,
1395Bloodbrides, Wyches, Hellion (only count 1259Bloodbrides, Wyches, Hellion (only count
1396this once for each unit and each 1260this once for each unit and each
1397Haemonculi) 1261Haemonculi)
1398-0,5 each Whip / Husk blade / Mindphase 1262-0,5 each Whip / Husk blade / Mindphase
1399Gauntlet / Flesh Gauntlet 1263Gauntlet / Flesh Gauntlet
1400-1 Agoniser 1264-1 Agoniser
1401-1 Soultrap (only count this if model has 1265-1 Soultrap (only count this if model has
1402a Power Weapon, Whip, Mindphase 1266a Power Weapon, Whip, Mindphase
1403Gauntlet or Husk Blade) 1267Gauntlet or Husk Blade)
1404-0,5 each Casket / Crucible of 1268-0,5 each Casket / Crucible of
1405Malediction / Dark Gate / Orb 1269Malediction / Dark Gate / Orb
1406-1 each Liquifier Gun / Archangel of Pain 1270-1 each Liquifier Gun / Archangel of Pain
1407-0,5 each Animus Vitae 1271-0,5 each Animus Vitae
1408-2 Shatter Shard 1272-2 Shatter Shard
1409(See also the separate entry for Webway 1273(See also the separate entry for Webway
1410Portal) 1274Portal)
1411 1275
1412 1276
1413Elites 1277Elites
1414Incubi 1278Incubi
1415-0,5 each model 1279-0,5 each model
1416-0,5 Bloodstone 1280-0,5 Bloodstone
1417 1281
1418Grotesques 1282Grotesques
1419-0,5 every second model 1283-0,5 every second model
1420-1 Liquifier Gun 1284-1 Liquifier Gun
1421-0,5 Flesh Gauntlet / Agoniser 1285-0,5 Flesh Gauntlet / Agoniser
1422 1286
1423Wracks 1287Wracks
1424-1 each unit taken as Troops 1288-1 each unit taken as Troops
1425-1 Liquifier Gun 1289-1 Liquifier Gun
1426-0,5 Agoniser 1290-0,5 Agoniser
1427 1291
1428 Mandrakes 1292Mandrakes
1429+1 each unit of Mandrakes 1293+1 each unit of Mandrakes
1430 1294
1431Harlequins 1295Harlequins
1432-1 each unit of Harlequins 1296-1 each unit of Harlequins
1433-2 each Shadowseer (-1 extra for each 1297-2 each Shadowseer (-1 extra for each
1434independent character in the army) 1298independent character in the army)
1435-0,5 every third Harlequins Kiss 1299-0,5 every third Harlequins Kiss
1436-0,5 Power Weapon / Fusion Pistol 1300-0,5 Power Weapon / Fusion Pistol
1437 1301 Kabalite Trueborn
1438Kabalite Trueborn
1439-1 each Agoniser / Splinter Cannon / 1302-1 each Agoniser / Splinter Cannon /
1440Blaster 1303Blaster
1441-1,5 each Dark lance 1304-1,5 each Dark lance
1442 1305
1443Hexatrix Bloodbrides 1306Hexatrix Bloodbrides
1444-0,5 every 5th model 1307-0,5 every 5th model
1445-0,5 each Power Weapon / Shardnet and 1308-0,5 each Power Weapon / Shardnet &
1446Impaler 1309Impaler
1447-1,5 each Agoniser 1310-1,5 each Agoniser
1448 1311
1449 1312
1450Troops 1313Troops
1451Kabalite Warriors 1314Kabalite Warriors
1452-0,5 every 10th model 1315-0,5 every 10th model
1453-1 each Agoniser / Splinter Cannon / 1316-1 each Agoniser / Splinter Cannon /
1454Blaster 1317Blaster
1455-1,5 each Dark lance 1318-1,5 each Dark lance
1456 1319
1457Wyches 1320Wyches
1321
1458-0,5 every 5th model 1322-0,5 every 5th model
1459-0,5 each Power Weapon / Shardnet and 1323-0,5 each Power Weapon / Shardnet and
1460Impaler 1324Impaler
1461-1 each Agoniser 1325-1 each Agoniser
1462 1326
1463 1327
1464
1465Fast Attack 1328Fast Attack
1466
1467Hellions 1329Hellions
1468-1 every 5th model 1330-1 every 5th model
1469-0,5 each Power Weapon 1331-0,5 each Power Weapon
1470-1 each Stunclaw 1332-1 each Stunclaw
1471-1 each Agoniser 1333-1 each Agoniser
1472 1334
1473Scourges 1335Scourges
1474+1 every 3rd model 1336+1 every 3rd model
1475-1 each Splinter Cannon / Blaster / Dark 1337-1 each Splinter Cannon / Blaster / Dark
1476Lance 1338Lance
1477-0,5 each Haywire Blaster / Heat Lance / 1339-0,5 each Haywire Blaster / Heat Lance /
1478Agoniser 1340Agoniser
1479 1341
1480Beastmasters 1342Beastmasters
1481-0,5 each Agoniser 1343-0,5 each Agoniser
1482-1 each Clawed Fiend 1344-1 each Clawed Fiend
1483-0,5 every 3rd Khymerea / Beastmaster 1345-0,5 every 3rd Khymerea / Beastmaster
1484/ Razorwing 1346/ Razorwing
1485 1347
1486Reavers 1348Reavers
1487-0,5 each Power Weapon / Heat Lance 1349-0,5 each Power Weapon / Heat Lance
1488-1 each Cluster Caltrops / Blaster 1350-1 each Cluster Caltrops / Blaster
1489-1 each Agoniser 1351-1 each Agoniser
1490 1352
1491 1353
1492Heavy Support 1354Heavy Support
1493Ravager 1355Ravager
1494-6 each Ravager 1356-6 each Ravager
1495+0,5 each Disintegrator Cannon 1357+0,5 each Disintegrator Cannon
1496-0,5 each Shock prow / Torment 1358-0,5 each Shock prow / Torment
1497Grenade launchers / Grisly Trophies 1359Grenade launchers / Grisly Trophies
1498-1 each Night shields / Flickerfield 1360-1 each Night shields / Flickerfield
1499
1500 1361
1501Talos and Cronos 1362Talos and Cronos
1502-3 first Talos / Cronos 1363-3 first Talos / Cronos
1503-4 second Talos / Cronos 1364-4 second Talos / Cronos
1504-5 third Talos / Cronos 1365-5 third Talos / Cronos
1505-1 each Twin-linked Liquifier gun / Chain 1366-1 each Twin-linked Liquifier gun / Chain
1506Flails 1367Flails
1507-1 each Spirit Probe 1368-1 each Spirit Probe
1508-2 each Spirit Vorte 1369-2 each Spirit Vorte
1509 1370
1510Razorwing Jetfighter 1371Razorwing Jetfighter
1511-4 each Razorwing Jetfighter 1372-4 each Razorwing Jetfighter
1512-1 each Night shields / Flickerfield 1373-1 each Night shields / Flickerfield
1513+0,5 each Disintegrator Cannon 1374+0,5 each Disintegrator Cannon
1514 1375
1515Voidraven Bomber 1376Voidraven Bomber
1516-6 each Voidraven Bomber 1377-6 each Voidraven Bomber
1517-1 each Night shields / Flickerfield 1378-1 each Night shields / Flickerfield
1518-0,5 each Missile 1379-0,5 each Missile
1519 1380
1520 1381
1521
1522Vehicles 1382Vehicles
1523Raider 1383Raider
1524-3 each Raider 1384-3 each Raider
1525+1 each Disintegrator cannon 1385+1 each Disintegrator cannon
1526-0,5 each Night shields / Flickerfield / 1386-0,5 each Night shields / Flickerfield /
1527Shock prow / Torment Grenade 1387Shock prow / Torment Grenade
1528Launchers / Grisly Trophies 1388Launchers / Grisly Trophies
1529 1389
1530Venom 1390Venom
1531-3 each Venom 1391-3 each Venom
1532-0,5 each Night Shields / Grisly Trophies 1392-0,5 each Night Shields / Grisly Trophies
1533-1 each extra Splinter Cannon 1393-1 each extra Splinter Cannon
1534 1394
1535 1395Vehicles and Monstrous creatures (MC)
1536 Vehicles and Monstrous creatures (MC)
1537(Raiders does not count) 1396(Raiders does not count)
1538-1 each of vehicle/MC 3-4 1397-1 each of vehicle/MC 3-4
1539-2 each of vehicle/MC 5-6 1398-2 each of vehicle/MC 5-6
1540-3 each of vehicle/MC 7-8 1399-3 each of vehicle/MC 7-8
1541-4 each additional vehicle/MC 1400-4 each additional vehicle/MC
1542 1401
1543 1402
1544Webway portal 1403Webway portal
1545-1 each Webway portal 1404-1 each Webway portal
1546Count the penalties below once if the 1405Count the penalties below once if the
1547army contains one or more Webway 1406army contains one or more Webway
1548portals: 1407portals:
1549-5 army contains a Shadowseer 1408-5 army contains a Shadowseer
1550-0,5 each IC (excluding IC:s carrying 1409-0,5 each IC (excluding IC:s carrying
1551portals) 1410portals)
1552-1 Baron Sathonyx 1411-1 Baron Sathonyx -0,5 each Beastmaster
1553-0,5 each Beastmaster
1554-0,5 every 3rd Reaver, Grotesques or 1412-0,5 every 3rd Reaver, Grotesques or
1555Hellion 1413Hellion
1556-0,5 every 5th Wych, Bloodbride, 1414-0,5 every 5th Wych, Bloodbride,
1557Harlequin or Incubi without a dedicated 1415Harlequin or Incubi without a dedicated
1558transport. 1416transport.
1559-1 every 10th Warrior without a 1417-1 every 10th Warrior without a
1560dedicated transport. 1418dedicated transport.
1561-1 each Talos/Cronos 1419-1 each Talos/Cronos
1562 1420
1563 Eldar 1421 Eldar 
1564 1422
1565Eldar starts at 110 KP. 1423Eldar starts at 110 KP.
1566 1424
1567 1425
1568HQ 1426HQ
1569Avatar of Khaine 1427Avatar of Khaine
1570-10 Avatar of Khaine 1428-10 Avatar of Khaine
1571 1429
1572Eldrad Ulthan 1430Eldrad Ulthan
1573-18 Eldrad Ulthan 1431-18 Eldrad Ulthan
1574Additionally, count the highest two of the 1432Additionally, count the highest two of the
1575additional fortune penalty (see Farseer). 1433additional fortune penalty (see Farseer).
1576 1434
1577-8 Prince Yriel 1435-8 Prince Yriel
1578 1436
1579-5 Asurmen 1437-5 Asurmen
1580 1438
1581-5 Jain Zar 1439-5 Jain Zar
1582 1440
1583-5 Karandras 1441-5 Karandras
1584 1442
1585-5 Maugan Ra 1443-5 Maugan Ra
1586 1444
1587-5 Fuegan 1445-5 Fuegan
1588 1446
1589Farseer 1447Farseer
1590-3 Jetbike 1448-3 Jetbike
1591-6 Runes of Warding 1449-6 Runes of Warding
1592-5 Doom 1450-5 Doom
1593-3 Fortune 1451-3 Fortune
1594For Fortune, additionally count the 1452For Fortune, additionally count the
1595highest of the following minus if your 1453highest of the following minus if your
1596army contains one or more of the 1454army contains one or more of the
1597following units (a unit can only be 1455following units (a unit can only be
1598counted once in case of multiple 1456counted once in case of multiple
1599fortune): 1457fortune):
1600Avatar: -5 1458Avatar: -5
1601Warlocks: -1 each of the third to sixth 1459Warlocks: -1 each of the third to sixth
1602Infantry Warlocks, -2 each Infantry 1460Infantry Warlocks, -2 each Infantry
1603Warlock after the sixth, -3 each Jetbike 1461Warlock after the sixth, -3 each Jetbike
1604mounted Warlock of the five first , -5 1462mounted Warlock of the five first , -5
1605each Jetbike mounted Warlock after the 1463each Jetbike mounted Warlock after the
1606five first 1464five first
1607Harlequin Troupe: -1 1465Harlequin Troupe: -1
1608Wraithguard with conceal: -1 1466Wraithguard with Conceal: -1
1609Dire Avengers with Power Weapon and 1467Dire Avengers with Power Weapon &
1610Shimmershield: -1 1468Shimmershield: -1
1611 1469
1612Autarch 1470Autarch
1613+1 each Autarch 1471+1 each Autarch
1614-2 Jetbike 1472-2 Jetbike
1615-2 Laser Lance 1473-2 Laser Lance
1616 1474
1617Seer Counsil / Warlock unit 1475Seer Counsil / Warlock unit
1618-1 each Warlock 1476-1 each Warlock
1619-1 each Jetbike 1477-1 each Jetbike
1620-2 if unit contains Enhance (-3 on 1478-2 if unit contains Enhance (-3 on
1621Jetbikes) 1479Jetbikes)
1622-1 if unit contains Embolden (-2 on 1480-1 if unit contains Embolden (-2 on
1623Jetbikes) 1481Jetbikes)
1624 1482
1625 1483
1626Elites 1484Elites
1627Harlequin Troupe 1485Harlequin Troupe
1628-1 each unit of Harlequins 1486-1 each unit of Harlequins
1629-2 each Shadowseer 1487-2 each Shadowseer
1630-0,5 every third Harlequins Kiss 1488-0,5 every third Harlequins Kiss
1631-0,5 Power Weapon / Fusion pistol 1489-0,5 Power Weapon / Fusion pistol
1632-2 if army contains Doom 1490-2 if army contains Doom
1633 1491
1634 1492
1635 1493
1636Striking Scorpions 1494Striking Scorpions
1637-2 Scorpions Claw 1495-2 Scorpions Claw
1638-3 Infiltrate (if mounted in a Wave 1496-3 Infiltrate (if mounted in a Wave
1639Serpent) 1497Serpent)
1640 1498
1641Fire Dragons 1499Fire Dragons
1642-3 at least one transport in the army* 1500-3 at least one transport in the army*
1643 1501
1644Howling Banshees 1502Howling Banshees
1645-1 Executioner 1503-1 Executioner
1646-1 if the army contains Doom 1504-1 if the army contains Doom
1647 1505
1648 1506
1649Troops 1507Troops
1650Guardians 1508Guardians
1651-1 if army contains an Avatar 1509-1 if army contains an Avatar
1652-2 Bright Lance 1510-2 Bright Lance
1653-1 Eldar Missile Launcher / Scatter Laser 1511-1 Eldar Missile Launcher / Scatter Laser
1654/ Starcannon / Shuriken cannon 1512/ Starcannon / Shuriken Cannon
1655 1513
1656Storm Guardians 1514Storm Guardians
1657-1 each unit of Storm Guardians 1515-1 each unit of Storm Guardians
1658-1 second Flamer/Destructor 1516-1 second Flamer/Destructor
1659 1517
1660Guardian Jetbikes 1518Guardian Jetbikes
1661-2 each first and second unit of Guardian 1519-2 each first and second unit of Guardian
1662Jetbikes 1520Jetbikes
1663-3 each third and forth unit of Guardian 1521-3 each third and forth unit of Guardian
1664Jetbikes 1522Jetbikes
1665-4 each unit after the forth of Guardian 1523-4 each unit after the forth of Guardian
1666Jetbikes 1524Jetbikes
1667 1525
1668Rangers 1526Rangers
1669-1 each unit of Rangers 1527-1 each unit of Rangers
1670-2 each unit of Pathfinder 1528-2 each unit of Pathfinder
1671 1529
1672 Wraithguards (only if taken as Troops) 1530 Wraithguards (only if taken as Troops)
1673-3 each unit of Wraithguard 1531-3 each unit of Wraithguard
1674-4 each Conceal 1532-4 each Conceal
1675-1 each Enhance 1533-1 each Enhance
1676 1534
1677Dire Avengers 1535Dire Avengers
1678-1 each unit of Dire Avengers 1536-1 each unit of Dire Avengers
1679-2 at least one Falcon in the army* 1537-2 at least one Falcon in the army*
1680-1 each Bladestorm (including Asurmen) 1538-1 each Bladestorm (including Asurmen)
1681 1539
1682 1540
1683Fast Attack 1541Fast Attack
1684Swooping Hawks 1542Swooping Hawks
1685+0,5 each Swooping Hawk in the first 1543+0,5 each Swooping Hawk in the first
1686unit 1544unit
1687-2 each Skyleap (including Baharroth) 1545-2 each Skyleap (including Baharroth)
1688 1546
1689Shining Spears 1547Shining Spears
1690+1 each unit of Shining Spears 1548+1 each unit of Shining Spears
1691+0,5 each Shining Spear model in the 1549+0,5 each Shining Spear model in the
1692first unit 1550first unit
1693 1551
1694Warp Spiders 1552Warp Spiders
1695+1 each unit of Warp Spiders 1553+1 each unit of Warp Spiders
1696-0,5 each model in the unit 1554-0,5 each model in the unit
1697-0,5 each Exarch with additional Death 1555-0,5 each Exarch with additional Death
1698Spinner 1556Spinner
1699-1 each Withdraw 1557-1 each Withdraw
1700 1558
1701Vyper Squadron 1559Vyper Squadron
1702-1 each Vyper 1560-1 each Vyper
1703 1561
1704 1562
1705 1563
1706 1564
1707 1565
1708Heavy Support 1566Heavy Support
1709Wraithlord 1567Wraithlord
1710-5 each Wraithlord 1568-5 each Wraithlord
1711-1 each Brightlance 1569-1 each Brightlance
1712 1570
1713War Walker Squadron 1571War Walker Squadron
1714-1 first War Walker squadron 1572-1 first War Walker squadron
1715-2 second War Walker squadron 1573-2 second War Walker squadron
1716-3 third War Walker squadron 1574-3 third War Walker squadron
1717-1 each Bright Lance / Eldar Missile 1575-1 each Bright Lance / Eldar Missile
1718Launcher 1576Launcher
1719-1 each Scatter Laser (-1,5 for each after 1577-1 each Scatter Laser (-1,5 for each after
1720the 4th 1578the 4th
1721 on War Walkers in the army) 1579 on War Walkers in the army)
1722-0,5 each Starcannon / Shuriken 1580-0,5 each Starcannon / Shuriken
1723Cannon 1581Cannon
1724-1 each War Walker if army contains 1582-1 each War Walker if army contains
1725Guide, only count this for the largest unit 1583Guide, only count this for the largest unit
1726of War Walkers in the army (or the 1584of War Walkers in the army (or the
1727largest and second largest in case of two 1585largest and second largest in case of two
1728Guide) 1586Guide)
1729 1587
1730Falcon / Fire Prism 1588Falcon / Fire Prism
1731-5 each Falcon / Fire Prism 1589-5 each Falcon / Fire Prism
1732-6 each Holo-field 1590-6 each Holo-field
1733 1591
1734Night spinner 1592Night spinner
1735-8 each Night spinner 1593-8 each Night spinner
1736-6 each Holo-field 1594-6 each Holo-field
1737 1595
1738Support Weapon Battery 1596Support Weapon Battery
1739-2 each D-Cannon Battery 1597-2 each D-Cannon Battery
1740 1598
1741Dark Reapers 1599Dark Reapers
1742-2 each unit of Dark Reapers 1600-2 each unit of Dark Reapers
1743 1601
1744 1602
1745Vehicles 1603Vehicles
1746Wave Serpents 1604Wave Serpents
1747-4 each Wave Serpent 1605-4 each Wave Serpent
1748-1 each Bright Lance / Eldar Missile 1606-1 each Bright Lance / Eldar Missile
1749Launcher 1607Launcher
1750-0,5 each Scatter Laser / Star cannon 1608-0,5 each Scatter Laser / Star cannon
1751 1609
1752Vehicles and Monstrous creatures (MC) 1610Vehicles and Monstrous creatures (MC)
1753(units of vehicle count as one vehicle, 1611(units of vehicle count as one vehicle,
1754vipers does not count at all) 1612vipers does not count at all)
1755-1 each of vehicle/MC 2-3 1613-1 each of vehicle/MC 2-3
1756-2 each of vehicle/MC 4-5 1614-2 each of vehicle/MC 4-5
1757-3 each of vehicle/MC 6-8 1615-3 each of vehicle/MC 6-8
1758-4 each additional vehicle/MC 1616-4 each additional vehicle/MC
1759 Imperial Guard 1617 Grey Knights 
1760 1618
1761A Imperial guard army starts at 110 KP. 1619Grey Knights starts at 105 KP.
1620
1621HQ
1622-10 Lord Draigo
1623-5 if Land Raider / Stormraven is
1624present*
1625See Grand Strategy penalty
1626
1627-4 Grandmaster Mordrak
1628-2 if Land Raider / Stormraven is
1629present*
1630See Grand Strategy penalty
1631
1632Ghost knights
1633-4 each unit
1634-1 each Ghost (-1,5 if Brotherhood
1635Banner is present)
1636-3 first Daemon hammer
1637
1638-5 Brother-Captian Stern
1639-2 if Land Raider / Stormraven is
1640present*
1641
1642+1 Castellan Crowe
1643
1644-9 Inquisitor Coteaz
1645-1 if Land Raider / Stormraven is
1646present*
1647
1648-5 Inquisitor Karamazov
1649
1650-5 Inquisitor Valeria
1651-2 if Land Raider / Stormraven is
1652present*
1653
1654Grand Master/Brother-Captain
1655-4 each Grand Master
1656+0,5 Pair of Nemesis falchions
1657-0,5 master-crafted close combat
1658weapon
1659-0,5 Force halberd
1660-2 Psycannon
1661-2 Warding stave
1662-1 Blind grenades
1663-6 Psychotroke grenades
1664-3 Rad grenades
1665-2 if Land Raider / Stormraven is
1666present*
1667See Grand Strategy penalty
1668
1669Brotherhood Champion
1670-2 each Brotherhood Champion
1671-3 if Land Raider / Stormraven is
1672present*
1673
1674Librarian
1675-2 each Librarian
1676-0,5 master-crafted close combat
1677weapon
1678-0,5 Force halberd
1679-3 Warding Stave
1680-1 Dark Excomunication
1681-3 Might of Titan
1682-3 Quicksilver
1683-6 Sanctuary
1684-3 The Shrouding
1685-5 Warp Rift (-8 if a Stormraven i
1686present)
1687
1688
1689
1690Ordo Malleus Inquisitor
1691-0,5 Combi-flamer / Combi-plasma
1692-1 Combi-melta
1693-1 Power Fist / Daemon hammer /
1694Thunder hammer
1695-2 Daemonblade
1696-2 Terminator armour (including penalty
1697for Daemon hammer)
1698-2 Psycannon
1699-1 Psyker
1700-1 Incinerator
1701
1702Ordo Hereticus Inquisitor
1703-0,5 Combi-flamer / Combi-plasma
1704-1 Combi-melta
1705-1 Power Fist / Thunder hammer
1706-2 Null rod
1707-1 Psyoccolum
1708-1 Psyker
1709
1710Ordo Xenos Inquisitor
1711-0,5 Combi-flamer / Combi-plasma
1712-1 Combi-melta
1713-1 Psyker
1714-3 Rad grenades
1715-6 Psychotroke grenades
1716-1 Conversion beamer
1717
1718
1719Elite
1720Techmarine
1721-2 Warding stave
1722-1 Blind grenades
1723-3 Rad grenades
1724-6 Psychotroke grenades
1725
1726 Purifier squad
1727-6 each unit of Purifiers
1728-6 if numbering 10 models
1729-2 each unit of Purifiers taken as troops
1730(-4 if numbering 10 models)
1731-0,5 every 2nd
1732 Force halberd
1733-1 first Psycannon
1734-2 each Psycannon after the first
1735-2 Warding stave
1736-0,5 master-crafted close combat
1737weapon
1738-0,5 digital weapons
1739-3 first Daemon hammer
1740-2 Psybolt ammunition (-3 if there is at
1741least 6 Storm bolters in the unit)
1742
1743Paladin Squad
1744-2 each unit of Paladins taken as troops
1745(-3 if numbering 10 models)
1746-1 each Paladin
1747-1,5 each Paladin if an Apothecary is
1748present in the unit
1749-0,5 each uniquely equpiped model
1750-1 if numbering 10 models
1751-0,5 every 2nd
1752 Force halberd
1753+0,5 every 2nd
1754 Pair of Nemesis falchions
1755-1,5 first Psycannon
1756-3 each Psycannon after the first
1757-3 first Daemon hammer
1758-4 each Warding stave
1759-2 Psybolt ammunition (-3 if there is at
1760least 6 Storm bolters in the unit)
1761-0,5 each master-crafted close combat
1762weapon
1763
1764-4 Callidus Assassin
1765
1766-3 Eversor Assassin
1767
1768-1 Culexus Assassin
1769
1770-5 Vindicare Assassin (-10 if at least one
1771transport with any fire points in the
1772army)
1773
1774Inquistorial Henchmen Warband
1775+1 each Warband
1776-3 if Rad grenades are present in the
1777army (only count if the unit has at least
17781 model with a Power Weapon)
1779-2 each Warband taken as troops
1780-1 dedicated transport
1781-1 first Banisher
1782-1 first Eviscerator
1783-1 first Crusader
1784-0,5 2nd
1785 and 5th
1786 Crusader
1787+0,5 every third Daemonhost
1788-2 first Deathcult Assassin
1789-1 2nd
1790 and 5th
1791 Assassin
1792-0,5 each Servitor with Heavy Weapon
1793-2 first and second Jokaero
1794-1 each additional Joakaero
1795-3 first Mystic (only count if a Librarian
1796with "the Summoning" is present)
1797-2 4th
1798 Psyker
1799-1 5th
1800 Psyker
1801-1 6th
1802 Psyker
1803-0,5 each Combi-melta / Plasma gun /
1804Flamer
1805-1 each Meltagun
1806
1807
1808
1809
1810Troop
1811Grey Knight Termintator Squad
1812-2 each Terminator Squad
1813-0,5 each Terminator
1814-2 if numbering 10 models
1815-1,5 first Psycannon
1816-3 each Psycannon after the first
1817+0,5 every 2nd
1818 Pair of Nemesis falchions
1819-3 first Daemon hammer
1820-2 each Warding stave
1821-2 Psybolt ammunition (-3 if there is at
1822least 6 Storm bolters in the unit)
1823-1 Justicar Thawn
1824-0,5 master-crafted close combat
1825weapon
1826
1827Strike Squad
1828-3 each Strike Squad
1829-2 if numbering 10 models
1830-1 first Psycannon
1831-2 each Psycannon after the first
1832+1 each Incinerator
1833+0,5 every 2nd
1834 Pair of Nemesis falchions
1835-1 first Daemon hammer (-3 if on
1836Justicar)
1837-1 each Warding stave
1838-2 Psybolt ammunition (-3 if there is at
1839least 6 Storm bolters in the unit)
1840-0,5 master-crafted close combat
1841weapon
1842
1843Fast Attack
1844Stormraven gunship
1845-8 first Stormraven
1846-12 each additional Stormraven
1847-3 each Multi-melta
1848 Grey Knight Interceptor Squad
1849-3 each Inceptor squad
1850-2 if numbering 10 models
1851-1 first Psycannon
1852-2 each Psycannon after the first
1853-1 each Incinerator
1854+0,5 every 2nd
1855 Pair of Nemesis falchions
1856-1 first Daemon hammer (-3 if on
1857Justicar)
1858-2 each Warding stave
1859-2 Psybolt ammunition (-3 if there is at
1860least 6 Storm bolters in the unit)
1861-0,5 master-crafted close combat
1862weapon
1863
1864Heavy Support
1865Purgation Squad
1866-2 each Purgation Squad
1867-2 each Psycannon
1868-1 first Daemon hammer (-3 if on
1869Justicar)
1870-2 Warding stave
1871-2 Psybolt ammunition (-3 if there is at
1872least 6 Storm bolters in the unit)
1873-0,5 master-crafted close combat
1874weapon
1875
1876Dreadnought (both normal and
1877venerable)
1878-3 each Dreadnought
1879-1 first Close combat weapon (-3 if
1880Stormraven is present)
1881-1 second Twin-linked Autocannon on
1882each Dreadnoght
1883-1 first and second Twin-linked
1884Autocannon in the army (only count if
1885Psybolt ammunition is taken)
1886-2 third and fourth Twin-linked
1887Autocannon in the army (only count if
1888Psybolt ammunition is taken)
1889-3 fifth Twin-linked Autocannon in the
1890army (only count if Psybolt ammunition
1891is taken)
1892-4 each additional Twin-linked
1893Autocannon in the army (only count if
1894Psybolt ammunition is taken)
1895-0,5 Assault Cannon (only count if
1896Psybolt ammunition is taken)
1897-1 Veneralbe
1898
1899Nemesis Dreadknight
1900-8 each Dreadknight
1901-4 second Dreadknight
1902-8 third Dreadknight
1903-4 Personal Teleporter
1904
1905Land Raiders
1906-15 first Land Raider
1907-22 each additional Land Raider
1908+3 each Redeemer
1909+1 each Crusader
1910-2 each Multi-melta
1911-1 Psybolt ammuntition (-1,5 on
1912Redeemer and -2,5 on Crusader)
1913
1914Grand Strategy Penalty
1915Count the two highest if a Grand Master
1916(incl. Draigo and Mordrak) is present. If
1917two Grand Masters are present count the
1918four highest penalties.
1919
1920-10 each Dreadknight with Personal
1921Teleporter
1922-7 each Interceptor Squad
1923-4 each Dreadknight without Personal
1924Teleporter
1925-3 each unit with a dedicated transport
1926-2 each Dreadnought
1927-2 each non-scoring unit (only count
1928units that can become scoring with the
1929help of Grand Strategy)
1930
1931Vehicles
1932-3,5 each Rhino
1933
1934-3,5 each Razorback
1935+1 Twin-linked Heavy Flamer
1936-1 Psybolt ammunition (only count this
1937for Razorbacks with Heavy bolters or
1938Assault cannons)
1939
1940-3 Each Chimera
1941
1942Vehicles and Monsterous Creatures (MC)
1943(Land Raiders count as two)
1944-1 each of vehicle/MC 2-3
1945-2 each of vehicle/MC 4-5
1946-3 each of vehicle/MC 6-8
1947-4 each additional vehicle/MC Imperial Guard
1948
1949A Imperial guard army starts at 110 KP
1762 1950
1763 1951
1764HQ 1952HQ
1765Company Command Squad 1953Company Command Squad
1766-1 each Company Command Squad 1954-1 each Company Command Squad
1767-1 each Lascannon / Autocannon / Heavy 1955-1 each Lascannon / Autocannon / Heavy
1768Flamer / Meltagun 1956Flamer / Meltagun
1769-0,5 each Missile launcher / Heavy Bolter 1957-0,5 each Missile launcher / Heavy Bolter
1770/ Flamer / Plasmagun / Granade 1958/ Flamer / Plasmagun / Granade
1771Launcher 1959Launcher
1772-3 Regimental Standard 1960-3 Regimental Standard
1773-3 Astropath (-6 if the army includes 1961-3 Astropath (-6 if the army includes
1774Creed or Al’Rahem) 1962Creed or Al’Rahem)
1775-3 Master of Ordnance 1963-3 Master of Ordnance
1776-3 Officer of the Fleet 1964-3 Officer of the Fleet
1777-8 Straken 1965-8 Straken
1778-7 Cree