Här kommer missions! Sorry att det dröjt. Vänligen notera att jag inte gått igenom språket alls, så en del wordning kan möjligen vara lite vaga. Ska se över detta i veckan. Men ni får iallefall en uppfattning om hur ni skall bygga
Mvh Pontus
Max och alla: Det är lugnt om någon fler vill komma och spela som singel. Vi har folk som kan spela med er då
VP. Result
0-1 10-10
2-3 11-9
4-5 12-8
6-7 13-7
8-9 14-6
10-11 15-5
12-13 16-4
14-15 17-3
16-17 18-2
18-19 19-1
20+ 20-0
In every game with Tactical Objectives each player will, in the begining of his turn, draw cards so his hand will concist of three cards.
If a Tactical Objective is drawn that is impossible, during the game, to score you may discard it at once and draw another.
All cards in the hand are open.
At the end of a players turn the player may discard a card.
A maximum of 2 cards can be scored by a player each gameturn. A card that has random number of points that you can gain from it, always use the lowest amount. (Ex a 3vp + D3 would be 3vp +1)
Mission 1
Deployment: Dawn of war
Primary mission: Secure the are! At the the end of each player movement. Every infantry unit may search a peace of terrain. Role a die On a 6 the terrain are important for the mission, and worth 5 mission points at the end of the battle. The terrain is held in the same manner of any other objective. The last 2 peace of terrain on the table will always be the “secure the area” terrain.
Secondary : First blood 1, Slay the warlord 2p (one vp each) Linebreaker 2p
Tertiary: Tactical objectives (you may gain a maximum of 15p from maelstrom objectives)
Mission 2
Deployment: Vanguard strike
Primary objective: Before deployment lock at the enemy’s army list. Choose 4 units in secret from the enemy armylist. Each unit is worth 3vp if destroyed or fleeing at the end of the battle. A total of 12vp may be gained from destroyed units.
Secondary: First blood 1, Slay the warlord 2p (one vp each) linebreaker 2p
Tertiary: Tactical objectives (you may gain a maximum of 17p from maelstrom objectives)
Mission 3
Deployment: Quarter Deployment (12 inch from the middle)
Primary objective: Control the quarters: Each quarter are worth 5vp each at the end of the battle. The player with the most objective secure in the quarter gains the 5vp.
Secondary: First blood 1, Slay the warlord 2p (one vp each) linebreaker 2p
Tertiary: Tactical objectives (you may gain a maximum of 10p from maelstrom objectives)
Mission 4
Deployment: Pitched battle
Primary objective: Objective control. Each tactical objective that are controlled at the end of the battle are worth 3vp each.
Secondary: First blood 2, Slay the warlord 2p (one vp each) linebreaker 2p
Tertiary: Tactical objectives (you may gain a maximum of 16p from maelstrom objectives)