Zone Mortalis "A Tale..."

För er som vill samla all information om era projekt, oavsett om det är armélistor, målning, matchrapporter eller taktik.
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Röde
Inlägg: 7511
Blev medlem: 14 nov 2009, 22:09
Ort: Linköping

Re: Zone Mortalis "A Tale..."

Inlägg av Röde »

Nu har alla "fönsterytor" målats bruna. Nästa steg blir att måla all boltgun/leadbelcher eller vad den nu heter på alla brickor. Är också i färd med att beställa två brickor till. Ska bara bestämma mig för vilka.

Investerade också i tygbackar i helgen att transportera brickorna i. Ska bara ha fatt i något att lägga mellan varje del. Filt-tyg (sånt där dagispyssel kring påsk material) blir det nog.

Var nere på hobby-pysselbutiken på lunchrasten idag och beställde 2 blanka kortlekar (minst 104 kort således) för att kunna tillverka fler händelsekort. Det blir riktigt kul med lite nya kort. Sist vi spelade fick jag Tempations in the dark, I don't feel right och Missfire kastat på mig i parti och minut.
För er som inte varit med oss och spelat innebär det första att enheten som drabbas rör sig i random direction i såväl movement som shooting. Det andra att man rör sig som i difficult terrain den här rundan och det tredje är helt enkelt eldavbrott. Om det är ett Plasmavapen som drabbas räknas resultatet som gets hot.

När korten kommit blir det till att poppa förbi seriebörsen och köpa fler plastfickor till dem...

Har också efterlyst bitz för att bygga Rogue Traders, Psykers och Inquisitors till zonen. Hittills utan framgång dock.

Och som jag sa till flera av er i helgen... Posta bilder på era grejer!
-Inte regelböjspucko, fluffmongo.

Jonke
Inlägg: 578
Blev medlem: 06 maj 2012, 21:14

Re: Zone Mortalis "A Tale..."

Inlägg av Jonke »

Jag tycker att duellisterna från fantasy empire skulle kunna vara schyssta som grund till rogue traders:

http://www.games-workshop.com/gws/catal ... od1670038a

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Röde
Inlägg: 7511
Blev medlem: 14 nov 2009, 22:09
Ort: Linköping

Re: Zone Mortalis "A Tale..."

Inlägg av Röde »

Ja en mix av IG och Empirebitz skulle funka. Liksom lite Dark Eldar. Men bitzbytandet går sådär just nu...
-Inte regelböjspucko, fluffmongo.

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Röde
Inlägg: 7511
Blev medlem: 14 nov 2009, 22:09
Ort: Linköping

Re: Zone Mortalis "A Tale..."

Inlägg av Röde »

Försöker uppbåda energi till att måla på zonenbrickorna...

De blanka spelkorten har kommit. Nu finns således utrymme att skriva 104 nya händelsekort. Kom gärna med idéer men kom ihåg att kategorisera dem som Vision, Order eller Event.

För er som inte varit med och spelat följer här en lista med befintliga kort:

Emperor Protects! Vision
The unit may re-roll failed armour saves this turn.

Locate and clear out! Order
Move to randomly determined objective marker to investigate.
Gain: 1H

Stand your ground! Order
The unit is Stubborn for the remainder of the game.

Stand down! Order
The unit may not make any hostile actions (other than defending themselves in close combat) towards the player using the card during this game turn.

Diplomacy Event
The player using this card may choose to ally with one opponent for the remainder of the game. To accept is not optional.

Payback time! Event
Let’s settle this! The unit may strike at +1Initiative for the remainder of the game turn. If the unit is victorious it gains honour.
Gain: 1H

You’re breaking up Sir! Event
The unit refuses to perform given order.
Gain: 1C

Leave them! Order
The unit decides to leave their wounded behind.
Gain: 1C

Do you hear the voices to? Vision
Unit may not move or run this turn.
Gain: 1C

Temptations in the dark Vision
You are suffering from troubling visions and wander off into the darkness. The unit moves in a random direction during its movement and shooting phase.
Gain: 1C

The void… Vision
Play to make a Psycher automatically fail the perils of the warp test.

I don’t feel right Event
The unit moves as if in difficult terrain for the remainder of the game turn.

Misfire Event
Nominate one model to misfire this game turn. If the weapon is a plasma weapon count this as a dice roll of 1.

Distraction Event
The unit must re-roll successful rolls to hit in the shooting phase or re-roll the distance they may assault this turn.

I’ve got a bad feeling about this one Sir Vision
If the unit turns up a marker with a negative result, play this card to ignore it´s effects and turn the marker back again.

Make a run for it Order
The unit may re-roll the result of their run move this game turn. If used to get to a loot counter they may make an additional run move after picking it up. If there are hostiles within 6” of the loot counter gain honour.
Gain 1H.

I think I’ve got just the thing Event
This card may be used once as a card key, grenade, melta bomb, las cutter, ausphex or a signum.

I seem to have lost it Sir Event
Play to make an opponent discard a loot counter retrieved this game turn.

Rally to me! Event
Play to automatically pass any moral or leadership test.

Purge the unclean! Order
Unit may re-roll failed to hit rolls during the shooting phase

Live to tell the tale Event
If reduced to a single model the unit may move off board to ensure that the heroic tales of the chapter lives on. If successful, gain honour.
Gain: 1H

Die Heretic, Die! Vision
The character may re-roll failed rolls to hit and to wound during the first turn of a challenge.

Korten får spelas på vem som helst och när som helst under matchen. Det har hittills alltid varit fler än två spelare på planen samtidigt. Ofta 4-6 spelare.

H är kort för Honour.
C är kort för Corruption.

H och C är något olika kort och händelser i spelet genererar. Efter hand kommer dessa att gå att byta in mot färdigheter. De kommer också fungera som triggers för nya events under spelet.
-Inte regelböjspucko, fluffmongo.

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Väktaren
Inlägg: 545
Blev medlem: 15 apr 2010, 20:35

Re: Zone Mortalis "A Tale..."

Inlägg av Väktaren »

Ska klura lite på några kort :lol:

Har inte målat nått speciellt, mer än att Heavy Bolter killen fått grundfärgerna.
Har en modell till en Rouge Trader till nästa spel helg, tänkte måla den imorgon.

När är nästa tänkt?

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Röde
Inlägg: 7511
Blev medlem: 14 nov 2009, 22:09
Ort: Linköping

Re: Zone Mortalis "A Tale..."

Inlägg av Röde »

Väktaren skrev:Ska klura lite på några kort :lol:

Har inte målat nått speciellt, mer än att Heavy Bolter killen fått grundfärgerna.
Har en modell till en Rouge Trader till nästa spel helg, tänkte måla den imorgon.

När är nästa tänkt?
Jag och Bulgrim pratade om en träff i mars hemma hos mig.

Bra att du ordnar en Rogue Trader. Jag tänker att vi ska ha ett gäng olika som saluför olika grejer och till olika kostnad. det blir tufft om de är väldigt olika.
-Inte regelböjspucko, fluffmongo.

Arioch
Inlägg: 656
Blev medlem: 13 jan 2010, 07:15

Re: Zone Mortalis "A Tale..."

Inlägg av Arioch »

Lite förslag på nya kort....

I was here before you…When an opponent turns over a loot counter play this card to replace the item with a booby trap S5 AP4, large blast.

I’m invisible
Your Techmarines have recalibrated your armour to reflect light. For one turn you are invisible, as long as you don’t do anything aggressive.

Butterfingers
Force one player to drop one item, not armour. If the squad is defeated in CC or annihilated by shooting the item is lost.

The helpful hand
This card grants another player 1 extra run move, or 1 extra shooting or 1 extra cc attack. You are sooo nice!

It’s a Hoard!
When turning over a loot counter you finds not one but D3+1 loot counters.

I see you
For one turn receiving player ignores night fight, completely.

Superior tech
Your techie has found some xenoartifact, and is able for 1 CC rd to freeze opponents armour in place. They still get saving throws, nothing is so easy.

It’s …. GONE!
You may force one opponent to randomly discard one of his cards.

Peace ….Brothers???
This card may be played in the CC phase on two combating players other than you, you must be within 6” to play the card and have LoS. They immediately disengage. You gain 2 honors for stopping combat between imperial forces, or 2 corruptions for stopping combat between imperial forces and abominations. You may not initiate attack on the two players! If you survive the following rd you gain additional 1 honor.

Bad Ammo
This card may be played on a player who is getting ammo from an ammo dump. The ammo he gets is generated randomly, but it’s not to any weapon he has. It can be saved and used at a rogue trader.
Hen!? Kan du va själv gubbkärring!

Arioch
Inlägg: 656
Blev medlem: 13 jan 2010, 07:15

Re: Zone Mortalis "A Tale..."

Inlägg av Arioch »

Lite förslag på nya missions...

Teleportation holocaust
Description:
One marker in the center of the zone, this will teleport at the beginning of every turn, moving through walls and other obstacles, if it hits a wall it will stop, it is not subject to mishaps. The player that first gets hold of the device can push the release button and a loot counter will deploy in the zone by teleport, in a random tile.
Bonus:
The model or squad that pushes the release button gets the teleportation ability, same as terminators.

After that it’s simply to get the loot.

All is not gold that glimmers
Description:
Strange readings eminates from the center of the zone, squads are deployed to investigate. Upon reaching the center of the zone a vortex opens pouring out Black Legion Chaos marines, in addition to this one Black Legion terminator teleports in (as normal) at each entry point in the zone.
Bonus:
The Black Legion has already plundered the zone, so to get any loot you must annihilate the Black legion and steal their loot.
Black Legion Marines (5)
Krak, frag grenades, 1 Flamer, 1 combi plasma, 1 power sword.
Chaos Lord (1)
Terminator armour, Combi melta, power weapon.
Black Legion Terminators (random)
Terminator armour, 1 Heavy flamer, 1 Reaper auto cannon, all others have Twinlinked bolters, and all have power weapons.
Drawback:
These items cannot change hands, they can only be used (kept) or destroyed. If used, you gain 1 corruption/weapon used. If destroyed you gain 1 honor (but only I f you destroy all items you have).

Race against time
Description:
Upon entering the zone a countdown begins. You now have t-minus five minutes before depressurization will begin. You must go to the center of the zone were an ancient device sits and get your exit coordinates. After that you must swiftly exit the zone. After five minutes void rules will be in effect in addition to anything else rolled on the table.

Bonus:
None, this zone is empty.

Give me loot or give me death!
Description:
1 d12 loot counters are deployed, one on each board, and the rest by scatter on the center board. Players take turns to place them.
Upon turning a loot counter consult the following:
1. Warp portal opens 2d6 Chaos marines deploys equipped with bolters.
2. Warp portal opens gain 1 corruption, all models within 6”.
3. Booby trap 6” explosion S5, AP 4, no scatter.
4. Nothing useful.
5. A bolter clip. Jeeej
6. Normal loot counter.

All alone in the dark
Description: Start by placing one communication device in the center of the zone. In this game you start by deploying your HQ, and only HQ. The HQ must then fight his/hers/hens way to the centre spend a turn in base with the communications device and request reinforcements. The reinforcements arrive as usual, and must then extract the HQ.
Bonus: if the extraction is successful, that is, your HQ makes it of the zone still alive he/she/hen gains honor.

Damn serfs!
Description: standard mission, but your serfs have forgotten to pack ammo cells to your weapons. You have one cell for each weapon – no more. Use it wisely, after that its back to fighting with rocks!
Hen!? Kan du va själv gubbkärring!

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Väktaren
Inlägg: 545
Blev medlem: 15 apr 2010, 20:35

Re: Zone Mortalis "A Tale..."

Inlägg av Väktaren »

Ah...there it is
Pick a loot counter and roll for it just as if you would have collected it. From this point on the counter counts as being revealed and the loot is there for the taking.

Die heretic!
Play this card as soon as a model has been wounded, the model succumbs to the holy wrath of the divine emperor and is removed from play as a casulty.

Listen to the voices...aye listen to them
Play this card on a character, instead of acting normally the character succumbs to the many voices tearing at his mind and is uncapable of moving. The character gain 1 corruption and may not move, run or assault. Though if assaulted the character acts as normal.

Wrath of the Emperor
The unit/character are guided by a ivine presence and as such seem to move with an incredible speed, they strike with I10 this round of combat.

Shifting Tiles
You are allowed to turn D3 Tiles in any direction you choose, units in the tile is unaffected and units partialy in a tile will retret into the tile that does not move but are otherwise unharmed.

CONTACT!!
The unit/character does not spend any clips when firing their weapons this game turn.

Erhm...you sure this is the right room?
As soon as an opponent steps through a door, play this card and nominate a section in the zone which also have a door. The unit/character is then placed in this tile, on any side of the door they just "passed" through. The unit may not move any further but other actions are allowed as normal.


MISSION

Chaos is coming!
The zone is getting more and more alive, energies surge through the hallways and the presence of chaos can be felt.

Transparent Walls
All walls in this part of the zone seem to shimmer and it is possible to hint shadows moving behind the vast walls.
In this mission it is posible to walk straight through any wall or door. They still block line of sight as normal. The downside to this is that there is no way of knowing if the wall should materialize just ast you step through it, all models must take an armour save should they pass through a wall. If they fail the wall does not stop them, if the Pass however, they are trapped in the wall and counts as a casualty.

D3 loot counters/tile
Random Insertion point / exit point
Win/loose
The first to collect 5 or more loot counters and manage to get out of the zone is declared the winner and gains 1 honor / model
Those who fail to exit the board within the time limit are given 1 corruption / model

Hunt the Brute
The first one to find and annihlate teh Hellbrute wandering in the Zone is rewarded 1honor and D3 loot counters

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Blue_Ork
Inlägg: 87
Blev medlem: 21 maj 2012, 17:37
Ort: Linköping

Re: Zone Mortalis "A Tale..."

Inlägg av Blue_Ork »

Kul att se kreativiteten flödar!

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