Grey Knights
Postat: 14 apr 2011, 12:16
Tjo, mitt första jobb inom kompmallsgruppen, woho !
Mallen är byggd enligt helt teoretiska grunder, jag har varken spelat med eller mot dem än (men jag har trixxat en hel del med diverse teoretiska listor) och är i stor del baserat på Space Marines och mina erfarenheter med Space Marine codexar. Jag har fått en del feedback från de övriga i kompmallsgruppen (eller Jeppa och Cadelin rättare sagt) och lagt in det i mallen (med viss modifikation av mig).
Jag tvekar starkt på att alla siffror är rätt, så kom gärna med förslag och kritik så kan vi gemensamt fila ihop en vettig mall! Ju mer tydligt och motiverad ett förslag är desto större chans att jag tar det till mig, ge gärna konkreta värden .
Det är lite kladdigt skrivet, det kommer renskrivas innan det går in i det officiella dokumentet såklart.
GK - starts at 110
HQ
---
-10 Lord Draigo
-5 If Landraider/storm raven is present
See Grand Strategy penalty
-3 Grandmaster Mordrak
See Grand Strategy penalty
Ghost knights
-6 each unit
Each Ghost -1 (-1,5 if Brotherhood Banner is present)
-1 1st and 2nd Daemon hammer
-5 Brother-Captian Stern
-3 If Landraider/storm raven is present
+1 Castellan Crowe
-7 Inquisitor Coteaz
-1 If Landraider/storm raven is present
-5 Inquisitor Karamazov
-5 Inquisitor Valeria
-2 If Landraider/storm raven is present
Grand Master/Brother-Captain
-3 each Grand Master
-2 each Brother-Captian
-1 Psilencer
-2 Psycannon
-2 Warding stave
-1 Blind grenades
-1 Brain mines
-8 Psychotroke grenades
-3 Rad grenades
-2 Orbital Strike relay
-1 If Landraider/storm raven is present
See Grand Strategy penalty
Brotherhoop Champion
-2 each Champion
-1 Brain mines
-3 If Landraider/storm raven is present
Librarian
-2 each Librarian
-3 Warding Stave
-1 Brain mines
-2 Dark Excomunication
-3 Might of Titan
-3 Quicksilver
-5 Sanctuary
-5 The Shrouding
-3 Warp Rift (-8 if a storm raven i present)
Inquisitor
-0,5 each combi-flamer/combi-plasma
-1 combi-melta
-1 Power fist/Daemon hammer/thunder hammer
-1 Incinerator
-2 Daemonblade
-1 brain mines
-1 Terminator armour
-2 Psycannon
-1 Psyker
-2 Null rod
-1 Psyoccolum
-3 Rad grenades
-8 psychotroke grenades
-3 Conversion beamer
Elite
----------------
Techmarine
-2 Warding stave
-1 Blind grenades
-3 Rad grenades
-2 Brain mines
-8 psychotroke grenades
-4 Orbital strike relay
Purifier squad
-4 each unit of Purifiers
-4 if numbering 10 models
-2 each unit of Purifiers taken as troop
-0,5 every 2nd Halberd
-1 Each psycannon
!-2 First Daemonhammer
-1 Psybolt ammunition (-1,5 if there is atleast 6 stormbolters in the unit)
Paladin Squad
-2 each unit of Paladins taken as troop
-2 Each Paladin (-2,5 if Brotherhood Banner is taken)
-0,5 Each Paladin if an Apothecary is present in the unit
-1 Each uniquely equpiped model (do not count the first)
-1 if numbering 10 models
-1 each psycannon (-1,5 if Master-Crafted)
-0,5 each psilencer
-1 1st and 2nd daemon hammer
-4 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
-4 Callidus Assassin
-3 Eversor Assassin
-1 Culexus Assassin
-5 Vindicare Assassin (-10 if at least one transport with any fire points in the army)
Inquistorial Henchmen warband
+1 each warband
-3 If rad-grenades are present in the army (only count if the unit has atleast 1 model with a Power Weapon)
-1 If each warband taken troop
-1 If a dedicated transport is taken
-1 1st Banisher
-1 1st eviscerator
-1 1st Crusader
-0,5 2nd and 5th Crusader
+0,5 Every thrid Daemonhost
-2 First Deathcult Assassin
-1 2nd and 5th Assassin
-0,5 Each Servitor with Heavy Weapon
-2 First and Secound Jokaero
-1 Each additional Joakaero
-3 First Mystic (only count if a Librarian with "the summoning" is present)
-2 4th Psyker
-1 5th Psyker
-1 6th Psyker
-0,5 Each combi-melta/ plasma gun/ flamer
-1 Each Melta gun
Troop
-------
Grey Knight Termintator Squad
-6 Each unit of Terminators
-1 Each additional Terminator (-1,5 if Brotherhood banner is present)
-1 If numbering 10 models
-0,5 Each Psilencer
-1 Each Psycannon
-1 1st and 2nd Daemon hammer
-2 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
-1 Justicar Thawn
Strike Squad
-2 Each Strike Squad
-1,5 if numbering 10 models
-1 Each Psycannon
-2 First Daemon hammer (-2,5 if Master-crafted)
-1 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
Fast Attack
-------------
Storm Raven gunship
-8 First Stormraven
-12 Each additional Stormraven
-3 Each Multi-melta
Grey Knight Interceptor Squad
-2 Each squad
-2 If 10 Grey Knights are taken
-1 Each Psycannon
-2 Each Incinerator
-3 First Daemon hammer (-3,5 if Master-crafted)
-2 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
Heavy Support
----------------
Purgation Squad
-2 Each Purgation Squad
-1,5 Each Psycannon
!-2 First Daemon hammer (-2,5 if master-crafted)
-2 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
Dreadnought (both normal and venerable)
-3 Each Dreadnought
-1 First Closecombat weapon (-3 if storm raven is present)
-1 Secound twin-linked autocannon
-1 Each twin-linked autocannon (only count if psybolt ammunition is taken)
-0,5 Assault Cannon (only count if psybolt ammunition is taken)
-1 Veneralbe
Nemesis Dreadknight
-7 Each Dreadknight
-1 Each shooting weapon
-4 Personal Teleporter
-2 Second Dreadknight
-3 Third Dreadknight
Land Raiders
-15 first Land Raider
-22 each additional Land Raider
+3 each redeemer
+1 each crusader
-2 each multi-melta
-1 psybolt ammuntition
Grand Strategy Penalty
-----------------------
Count the two highest if a Grand Master (incl. Draigo and
Mordrak) is present. If two Grand Masters are present
count the four highest penalties.
-10 Each Dreadknight with Personal Teleporter
-7 Each Interceptor Squad
-4 Each Dreadknight without Personal Teleporter
-3 Each unit with a dedicated transport
-2 Each Dreadnought
-2 Each non-scoring unit (only count units that can become
scoring with the help of Grand Strategy)
Vehicles
--------------------
-3 Each Rhino
-3 Each Razorback
+1 Twin-linked Heavy Flamer
-1 Psybolt ammunition
-3 Each Chimera
Vehicles and Monsterous Creatures (MC)
(Land Raiders count as two)
-1 each of vehicle/MC 2-3
-2 each of vehicle/MC 4-5
-3 each of vehicle/MC 6-8
-4 each additional vehicle/MC
Mallen är byggd enligt helt teoretiska grunder, jag har varken spelat med eller mot dem än (men jag har trixxat en hel del med diverse teoretiska listor) och är i stor del baserat på Space Marines och mina erfarenheter med Space Marine codexar. Jag har fått en del feedback från de övriga i kompmallsgruppen (eller Jeppa och Cadelin rättare sagt) och lagt in det i mallen (med viss modifikation av mig).
Jag tvekar starkt på att alla siffror är rätt, så kom gärna med förslag och kritik så kan vi gemensamt fila ihop en vettig mall! Ju mer tydligt och motiverad ett förslag är desto större chans att jag tar det till mig, ge gärna konkreta värden .
Det är lite kladdigt skrivet, det kommer renskrivas innan det går in i det officiella dokumentet såklart.
GK - starts at 110
HQ
---
-10 Lord Draigo
-5 If Landraider/storm raven is present
See Grand Strategy penalty
-3 Grandmaster Mordrak
See Grand Strategy penalty
Ghost knights
-6 each unit
Each Ghost -1 (-1,5 if Brotherhood Banner is present)
-1 1st and 2nd Daemon hammer
-5 Brother-Captian Stern
-3 If Landraider/storm raven is present
+1 Castellan Crowe
-7 Inquisitor Coteaz
-1 If Landraider/storm raven is present
-5 Inquisitor Karamazov
-5 Inquisitor Valeria
-2 If Landraider/storm raven is present
Grand Master/Brother-Captain
-3 each Grand Master
-2 each Brother-Captian
-1 Psilencer
-2 Psycannon
-2 Warding stave
-1 Blind grenades
-1 Brain mines
-8 Psychotroke grenades
-3 Rad grenades
-2 Orbital Strike relay
-1 If Landraider/storm raven is present
See Grand Strategy penalty
Brotherhoop Champion
-2 each Champion
-1 Brain mines
-3 If Landraider/storm raven is present
Librarian
-2 each Librarian
-3 Warding Stave
-1 Brain mines
-2 Dark Excomunication
-3 Might of Titan
-3 Quicksilver
-5 Sanctuary
-5 The Shrouding
-3 Warp Rift (-8 if a storm raven i present)
Inquisitor
-0,5 each combi-flamer/combi-plasma
-1 combi-melta
-1 Power fist/Daemon hammer/thunder hammer
-1 Incinerator
-2 Daemonblade
-1 brain mines
-1 Terminator armour
-2 Psycannon
-1 Psyker
-2 Null rod
-1 Psyoccolum
-3 Rad grenades
-8 psychotroke grenades
-3 Conversion beamer
Elite
----------------
Techmarine
-2 Warding stave
-1 Blind grenades
-3 Rad grenades
-2 Brain mines
-8 psychotroke grenades
-4 Orbital strike relay
Purifier squad
-4 each unit of Purifiers
-4 if numbering 10 models
-2 each unit of Purifiers taken as troop
-0,5 every 2nd Halberd
-1 Each psycannon
!-2 First Daemonhammer
-1 Psybolt ammunition (-1,5 if there is atleast 6 stormbolters in the unit)
Paladin Squad
-2 each unit of Paladins taken as troop
-2 Each Paladin (-2,5 if Brotherhood Banner is taken)
-0,5 Each Paladin if an Apothecary is present in the unit
-1 Each uniquely equpiped model (do not count the first)
-1 if numbering 10 models
-1 each psycannon (-1,5 if Master-Crafted)
-0,5 each psilencer
-1 1st and 2nd daemon hammer
-4 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
-4 Callidus Assassin
-3 Eversor Assassin
-1 Culexus Assassin
-5 Vindicare Assassin (-10 if at least one transport with any fire points in the army)
Inquistorial Henchmen warband
+1 each warband
-3 If rad-grenades are present in the army (only count if the unit has atleast 1 model with a Power Weapon)
-1 If each warband taken troop
-1 If a dedicated transport is taken
-1 1st Banisher
-1 1st eviscerator
-1 1st Crusader
-0,5 2nd and 5th Crusader
+0,5 Every thrid Daemonhost
-2 First Deathcult Assassin
-1 2nd and 5th Assassin
-0,5 Each Servitor with Heavy Weapon
-2 First and Secound Jokaero
-1 Each additional Joakaero
-3 First Mystic (only count if a Librarian with "the summoning" is present)
-2 4th Psyker
-1 5th Psyker
-1 6th Psyker
-0,5 Each combi-melta/ plasma gun/ flamer
-1 Each Melta gun
Troop
-------
Grey Knight Termintator Squad
-6 Each unit of Terminators
-1 Each additional Terminator (-1,5 if Brotherhood banner is present)
-1 If numbering 10 models
-0,5 Each Psilencer
-1 Each Psycannon
-1 1st and 2nd Daemon hammer
-2 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
-1 Justicar Thawn
Strike Squad
-2 Each Strike Squad
-1,5 if numbering 10 models
-1 Each Psycannon
-2 First Daemon hammer (-2,5 if Master-crafted)
-1 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
Fast Attack
-------------
Storm Raven gunship
-8 First Stormraven
-12 Each additional Stormraven
-3 Each Multi-melta
Grey Knight Interceptor Squad
-2 Each squad
-2 If 10 Grey Knights are taken
-1 Each Psycannon
-2 Each Incinerator
-3 First Daemon hammer (-3,5 if Master-crafted)
-2 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
Heavy Support
----------------
Purgation Squad
-2 Each Purgation Squad
-1,5 Each Psycannon
!-2 First Daemon hammer (-2,5 if master-crafted)
-2 Warding stave
-1 Psybolt ammunition (-1,5 if atleast 6 stormbolters in the unit)
Dreadnought (both normal and venerable)
-3 Each Dreadnought
-1 First Closecombat weapon (-3 if storm raven is present)
-1 Secound twin-linked autocannon
-1 Each twin-linked autocannon (only count if psybolt ammunition is taken)
-0,5 Assault Cannon (only count if psybolt ammunition is taken)
-1 Veneralbe
Nemesis Dreadknight
-7 Each Dreadknight
-1 Each shooting weapon
-4 Personal Teleporter
-2 Second Dreadknight
-3 Third Dreadknight
Land Raiders
-15 first Land Raider
-22 each additional Land Raider
+3 each redeemer
+1 each crusader
-2 each multi-melta
-1 psybolt ammuntition
Grand Strategy Penalty
-----------------------
Count the two highest if a Grand Master (incl. Draigo and
Mordrak) is present. If two Grand Masters are present
count the four highest penalties.
-10 Each Dreadknight with Personal Teleporter
-7 Each Interceptor Squad
-4 Each Dreadknight without Personal Teleporter
-3 Each unit with a dedicated transport
-2 Each Dreadnought
-2 Each non-scoring unit (only count units that can become
scoring with the help of Grand Strategy)
Vehicles
--------------------
-3 Each Rhino
-3 Each Razorback
+1 Twin-linked Heavy Flamer
-1 Psybolt ammunition
-3 Each Chimera
Vehicles and Monsterous Creatures (MC)
(Land Raiders count as two)
-1 each of vehicle/MC 2-3
-2 each of vehicle/MC 4-5
-3 each of vehicle/MC 6-8
-4 each additional vehicle/MC