Grey Knights 6.5
Postat: 05 jul 2011, 19:58
Okej, låste den gamla tråden eftersom jag tyckte att 74 sidor blev för rörigt att hålla reda på.
Här är mitt förslag på GK-komp som jag tänkte spika på fredag inför RTO, diskutera gärna och ge konkreta förslag på ändringar.
Uppdaterad 7e Juli:
Grey Knights
Grey Knights starts at 108 KP.
HQ
-15 Lord Draigo
-5 if Land Raider / Stormraven is present*
-9 Grandmaster Mordrak
-2 if Land Raider / Stormraven is present*
Ghost knights
-4 each unit
-1 each Ghost (-1,5 if Brotherhood Banner is present)
-3 first Daemon hammer
-5 Brother-Captian Stern
-2 if Land Raider / Stormraven is present*
+/-0 Castellan Crowe
-9 Inquisitor Coteaz
-1 if Land Raider / Stormraven is present*
-5 Inquisitor Karamazov
-3 Inquisitor Valeria
-1 if Land Raider / Stormraven is present*
Grand Master/Brother-Captain
-7 each Grand Master
-2 each Brother-Captain
+0,5 Pair of Nemesis falchions
-0,5 Master-crafted close combat weapon
-0,5 Force halberd
-2 Psycannon
-2 Warding stave
-1 Blind grenades
-6 Psychotroke grenades
-3 Rad grenades
-2 if Land Raider / Stormraven is present*
-1 each of the first three Servo Skulls in the army
Brotherhood Champion
-2 each Brotherhood Champion
-3 if Land Raider / Stormraven is present*
Librarian
-3 each Librarian (-4 if a Dreadnought / Venerable Dreadnought is present in the army)
-0,5 Master-crafted close combat weapon
-0,5 Force halberd
-3 Warding Stave
-1 Dark Excomunication
-2 Might of Titan
-3 Quicksilver
-6 Sanctuary
-4 The Shrouding
-5 Warp Rift (-8 if a Stormraven i present)
-1 each of the first three Servo Skulls in the army
Ordo Malleus Inquisitor
-0,5 Combi-flamer / Combi-plasma
-1 Combi-melta
-1 Power Fist / Daemon hammer / Thunder hammer
-1 Daemonblade
-2 Terminator armour (including penalty for Daemon hammer)
-2 Psycannon
-1 Psyker
-1 Incinerator
-1 each of the first three Servo Skulls in the army
Ordo Hereticus Inquisitor
-0,5 Combi-flamer / Combi-plasma
-1 Combi-melta
-1 Power Fist / Thunder hammer
-2 Null rod
-1 Psyoccolum
-1 Psyker
-1 each of the first three Servo Skulls in the army
Ordo Xenos Inquisitor
-0,5 Combi-flamer / Combi-plasma
-1 Combi-melta
-1 Psyker
-3 Rad grenades
-6 Psychotroke grenades
-1 Conversion beamer
-1 each of the first three Servo Skulls in the army
Elite
Techmarine
-2 Warding stave
-1 Blind grenades
-3 Rad grenades
-6 Psychotroke grenades
-2 Conversion Beamer
-1 Vindicare Assassin present in the army
Purifier squad
-6 each unit of Purifiers
-4 if numbering 10 models
-2 each unit of Purifiers taken as troops (-3 if numbering 10 models)
-0,5 every 2nd Force halberd
-1 first Psycannon
-2 each Psycannon after the first
-1 each Warding stave
-0,5 each Master-crafted close combat weapon
-0,5 digital weapons
-3 first Daemon hammer
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
Paladin Squad
-2 each unit of Paladins taken as troops (-3 if numbering 10 models)
-1 each Paladin (-2 if an Apothecary is present in the unit)
-0,5 each wound allocation group
-1 if numbering 10 models
-0,5 every 2nd Force halberd
+0,5 every 3rd Pair of Nemesis falchions
-1,5 first Psycannon
-3 each Psycannon after the first
-3 first Daemon hammer
-4 each Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
-4 Callidus Assassin
-3 Eversor Assassin
-1 Culexus Assassin
-5 Vindicare Assassin (-8 if at least one vehicle with fire points is present in the army)
Inquistorial Henchmen Warband
+1 each Warband
-2 each Warband taken as troops
-1 first Banisher
-1 first Eviscerator
-1 first Crusader
-0,5 2nd and 5th Crusader
+0,5 every third Daemonhost
-2 first Deathcult Assassin
-1 2nd and 5th Deathcult Assassin
-0,5 each Servitor
-2 first and second Jokaero
-1 each additional Joakaero
-3 first Mystic (only count if a Librarian with the Summoning is present)
-2 4th Psyker
-1 5th Psyker
-1 6th Psyker
-0,5 each Combi-melta / Plasma gun / Flamer / Multi-melta
-1 each Meltagun
Venerable Dreadnought
-See Heavy Support > Dreadnought
Troop
Grey Knight Termintator Squad
-4 each Terminator Squad
-0,5 each Terminator after the 5th in each unit
-1,5 if numbering 10 models
-2 each Psycannon
+0,5 every 3rd Pair of Nemesis falchions
-2 first Daemon hammer
-1 first Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-2 Justicar Thawn
-0,5 each Master-crafted close combat weapon
Strike Squad
-2 each Strike Squad
-1 if numbering 10 models
-1 first Psycannon
-2 each Psycannon after the first
+1 each Incinerator
+0,5 every 3rd Pair of Nemesis falchions
-1 first Daemon hammer (-3 if on Justicar)
-1 each Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
Fast Attack
Stormraven gunship
-8 first Stormraven
-12 each additional Stormraven
-3 each Multi-melta
Grey Knight Interceptor Squad
-3 each Inceptor squad
-1 if numbering 10 models
-1 first Psycannon
-2 each Psycannon after the first
-1 each Incinerator
+0,5 every 3rd Pair of Nemesis falchions
-1 first Daemon hammer (-3 if on Justicar)
-1 each Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
Heavy Support
Purgation Squad
-2 each Purgation Squad
-2 each Psycannon
-1 first Daemon hammer (-3 if on Justicar)
-1 Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
Dreadnought (both normal and Venerable)
-3 each Dreadnought (-5 if Venerable)
-1 first Close combat weapon
-1 second Twin-linked Autocannon on each Dreadnought
-3 first Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition
-4 second Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition
-6 third Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition
-8 each Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition after the 3rd
Nemesis Dreadknight
-7 first Dreadknight
-11 second Dreadknight
-15 third Dreadknight
-4 Personal Teleporter
Land Raiders
-15 first Land Raider
-22 each additional Land Raider
+3 each Redeemer
+1 each Crusader
-2 each Multi-melta
-1 Psybolt ammuntition (-1,5 on Redeemer / -2,5 on Crusader)
Vehicles
-3,5 each Rhino
Razorback
-3,5 each Razorback
+1 Twin-linked Heavy Flamer
-1 Psybolt ammunition (only count this for Razorbacks with Heavy bolters or Assault cannons)
-4 each Chimera
Vehicles and Monsterous Creatures (MC)
(Land Raiders count as two)
-1 each of vehicle/MC 2-3
-2 each of vehicle/MC 4-5
-3 each of vehicle/MC 6-8
-4 each additional vehicle/MC
Här är mitt förslag på GK-komp som jag tänkte spika på fredag inför RTO, diskutera gärna och ge konkreta förslag på ändringar.
Uppdaterad 7e Juli:
Grey Knights
Grey Knights starts at 108 KP.
HQ
-15 Lord Draigo
-5 if Land Raider / Stormraven is present*
-9 Grandmaster Mordrak
-2 if Land Raider / Stormraven is present*
Ghost knights
-4 each unit
-1 each Ghost (-1,5 if Brotherhood Banner is present)
-3 first Daemon hammer
-5 Brother-Captian Stern
-2 if Land Raider / Stormraven is present*
+/-0 Castellan Crowe
-9 Inquisitor Coteaz
-1 if Land Raider / Stormraven is present*
-5 Inquisitor Karamazov
-3 Inquisitor Valeria
-1 if Land Raider / Stormraven is present*
Grand Master/Brother-Captain
-7 each Grand Master
-2 each Brother-Captain
+0,5 Pair of Nemesis falchions
-0,5 Master-crafted close combat weapon
-0,5 Force halberd
-2 Psycannon
-2 Warding stave
-1 Blind grenades
-6 Psychotroke grenades
-3 Rad grenades
-2 if Land Raider / Stormraven is present*
-1 each of the first three Servo Skulls in the army
Brotherhood Champion
-2 each Brotherhood Champion
-3 if Land Raider / Stormraven is present*
Librarian
-3 each Librarian (-4 if a Dreadnought / Venerable Dreadnought is present in the army)
-0,5 Master-crafted close combat weapon
-0,5 Force halberd
-3 Warding Stave
-1 Dark Excomunication
-2 Might of Titan
-3 Quicksilver
-6 Sanctuary
-4 The Shrouding
-5 Warp Rift (-8 if a Stormraven i present)
-1 each of the first three Servo Skulls in the army
Ordo Malleus Inquisitor
-0,5 Combi-flamer / Combi-plasma
-1 Combi-melta
-1 Power Fist / Daemon hammer / Thunder hammer
-1 Daemonblade
-2 Terminator armour (including penalty for Daemon hammer)
-2 Psycannon
-1 Psyker
-1 Incinerator
-1 each of the first three Servo Skulls in the army
Ordo Hereticus Inquisitor
-0,5 Combi-flamer / Combi-plasma
-1 Combi-melta
-1 Power Fist / Thunder hammer
-2 Null rod
-1 Psyoccolum
-1 Psyker
-1 each of the first three Servo Skulls in the army
Ordo Xenos Inquisitor
-0,5 Combi-flamer / Combi-plasma
-1 Combi-melta
-1 Psyker
-3 Rad grenades
-6 Psychotroke grenades
-1 Conversion beamer
-1 each of the first three Servo Skulls in the army
Elite
Techmarine
-2 Warding stave
-1 Blind grenades
-3 Rad grenades
-6 Psychotroke grenades
-2 Conversion Beamer
-1 Vindicare Assassin present in the army
Purifier squad
-6 each unit of Purifiers
-4 if numbering 10 models
-2 each unit of Purifiers taken as troops (-3 if numbering 10 models)
-0,5 every 2nd Force halberd
-1 first Psycannon
-2 each Psycannon after the first
-1 each Warding stave
-0,5 each Master-crafted close combat weapon
-0,5 digital weapons
-3 first Daemon hammer
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
Paladin Squad
-2 each unit of Paladins taken as troops (-3 if numbering 10 models)
-1 each Paladin (-2 if an Apothecary is present in the unit)
-0,5 each wound allocation group
-1 if numbering 10 models
-0,5 every 2nd Force halberd
+0,5 every 3rd Pair of Nemesis falchions
-1,5 first Psycannon
-3 each Psycannon after the first
-3 first Daemon hammer
-4 each Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
-4 Callidus Assassin
-3 Eversor Assassin
-1 Culexus Assassin
-5 Vindicare Assassin (-8 if at least one vehicle with fire points is present in the army)
Inquistorial Henchmen Warband
+1 each Warband
-2 each Warband taken as troops
-1 first Banisher
-1 first Eviscerator
-1 first Crusader
-0,5 2nd and 5th Crusader
+0,5 every third Daemonhost
-2 first Deathcult Assassin
-1 2nd and 5th Deathcult Assassin
-0,5 each Servitor
-2 first and second Jokaero
-1 each additional Joakaero
-3 first Mystic (only count if a Librarian with the Summoning is present)
-2 4th Psyker
-1 5th Psyker
-1 6th Psyker
-0,5 each Combi-melta / Plasma gun / Flamer / Multi-melta
-1 each Meltagun
Venerable Dreadnought
-See Heavy Support > Dreadnought
Troop
Grey Knight Termintator Squad
-4 each Terminator Squad
-0,5 each Terminator after the 5th in each unit
-1,5 if numbering 10 models
-2 each Psycannon
+0,5 every 3rd Pair of Nemesis falchions
-2 first Daemon hammer
-1 first Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-2 Justicar Thawn
-0,5 each Master-crafted close combat weapon
Strike Squad
-2 each Strike Squad
-1 if numbering 10 models
-1 first Psycannon
-2 each Psycannon after the first
+1 each Incinerator
+0,5 every 3rd Pair of Nemesis falchions
-1 first Daemon hammer (-3 if on Justicar)
-1 each Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
Fast Attack
Stormraven gunship
-8 first Stormraven
-12 each additional Stormraven
-3 each Multi-melta
Grey Knight Interceptor Squad
-3 each Inceptor squad
-1 if numbering 10 models
-1 first Psycannon
-2 each Psycannon after the first
-1 each Incinerator
+0,5 every 3rd Pair of Nemesis falchions
-1 first Daemon hammer (-3 if on Justicar)
-1 each Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
Heavy Support
Purgation Squad
-2 each Purgation Squad
-2 each Psycannon
-1 first Daemon hammer (-3 if on Justicar)
-1 Warding stave
-1 Psybolt ammunition (-2 if there is at least 6 Storm bolters in the unit)
-0,5 each Master-crafted close combat weapon
Dreadnought (both normal and Venerable)
-3 each Dreadnought (-5 if Venerable)
-1 first Close combat weapon
-1 second Twin-linked Autocannon on each Dreadnought
-3 first Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition
-4 second Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition
-6 third Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition
-8 each Dreadnought with 2 Twin-linked Autocannons and Psybolt ammunition after the 3rd
Nemesis Dreadknight
-7 first Dreadknight
-11 second Dreadknight
-15 third Dreadknight
-4 Personal Teleporter
Land Raiders
-15 first Land Raider
-22 each additional Land Raider
+3 each Redeemer
+1 each Crusader
-2 each Multi-melta
-1 Psybolt ammuntition (-1,5 on Redeemer / -2,5 on Crusader)
Vehicles
-3,5 each Rhino
Razorback
-3,5 each Razorback
+1 Twin-linked Heavy Flamer
-1 Psybolt ammunition (only count this for Razorbacks with Heavy bolters or Assault cannons)
-4 each Chimera
Vehicles and Monsterous Creatures (MC)
(Land Raiders count as two)
-1 each of vehicle/MC 2-3
-2 each of vehicle/MC 4-5
-3 each of vehicle/MC 6-8
-4 each additional vehicle/MC