Imperial Guard
Postat: 23 jun 2009, 20:42
Imperial Guard
An Imperial Guard army starts at 110 KP rather than 100
HQ
Company Command Squad
-2 each Company Command Squad
-2 Lascannon
-1 all other Heavy Weapons (not including Sniper Rifle)
-1 each Flamer / Plasma Gun / Meltagun / Heavy Flamer after the first
-2 Medi-pack
-5 Regimental Standard
-4 Astropath
-5 Master of Ordnance
-5 Officer of the Fleet
-1 each Power Fist
-1 Camo cloaks
-5 Krell
Lord Commissar
-4 each Lord Commissar
-1 Power Fist
Primaris Psyker
-2 each Primaris Psyker
Ministorum Priest
-1 Eviscerator
-7 Creed
-5 Straken
-10 Commissar Yarrick
Elites
Ogryn Squad
-5 each unit of Ogryns
Psyker Battle Squad
-5 each Sanctioned Psyker model (-2 if no Chimeras are present in the army)
Storm Troopers
-1 each unit of Storm Troopers
-1 each Flamer / Plasma Gun / Meltagun after the first
-1 Guardsman Marbo
Ratling Squad
-2 each Ratling Squad
Quad Launcher
-2 each Quad Launcher
Heavy Mortar
-4 each of the first three Heavy Mortars
-8 each additional Heavy Mortar
Troops
Platoon Command Squad
-1 each Platoon Command Squad
-2 each Lascannon
-1 each other Heavy Weapon (not including Sniper Rifle)
-1 each Flamer / Plasma Gun / Meltagun / Heavy Flamer after the first
-1 each Power Fist
-6 Commander Chenkov
Captain Al’Rahem
-4 Captain Al’Rahem
-2 each Chimera in Al’Rahem’s Infantry Platoon (in addition to the Chimera Dedicated Transport penalty)
Infantry Squad
-1 each Infantry Squad
-2 each Lascannon
-1 each other Heavy Weapon (not including Sniper Rifle)
-2 each Commissar
Heavy Weapons Squad
-2 each Heavy Weapon squad
Special Weapons Squad
-1 each Special Weapon Squad
-1 each Flamer / Plasma Gun / Meltagun after the first
-2 each Demolition Charge
Conscripts
-1 each unit of Conscripts
-1 each ’Send in the Next Wave’
Veteran Squad
-1 each Veteran Squad
-2 each Lascannon
-1 each other Heavy Weapon (not including Sniper Rifle)
-1 each Flamer / Plasma Gun / Meltagun / Heavy Flamer after the first
-1 each Power Fist
-1 Forward Sentries / Demolitions
-1 Sergeant Bastonne
Penal Legion Squad
-2 each Penal Legion Squad
Fast Attack
Scout / Armoured / Power lifter Sentinel Squadron
-1 each Sentinel
-1 each Lascannon / Plasmacannon
Rough Rider Squad
-4 each Rough Rider Squad
Hellhound Squadron
-1 each Hellhound Squadron
-3 each Hellhound / Bane Wolf / Devil Dog
Valkyrie Assault Carrier Squadron
-3 each Valkyrie Assault Carrier Squadron
-3 each Valkyrie in the squadron
Vendetta Gunship Squadron
-4 each Vendetta Gunship Squadron
-4 each Vendetta in the squadron
Cyclops
-2 each Cyclops
Heavy Support
Leman Russ Squadron
-3 each Leman Russ Squadron (this applies even when buying a single Leman Russ in a Daemonhunter or Witchhunter army)
-5 each Battle Tank / Vanquisher / Demolisher / Punisher / Executioner / Exterminator
-1 each pair of Plasma Cannon sponsons
-2 each Eradicator
-2 Knight Commander Pask
Thunderer and other Heavy Support tanks from Imperial Armour
-7 each of the tanks
Hydra Flak Tank Battery
-2 each Hydra Flak Tank Battery
-3 each Hydra
Ordnance Battery
-2 each Ordnance Battery
-3 each Basilisk / Medusa / Colossus
-2 each Griffon
-1 each Bastion-breacher Shells
Manticore Rocket Launcher
-9 each Manticore
Deathstrike Missile Launcher
-2 each Deathstrike
Dedicated Transports
Chimeras
-4 each Chimera
Vehicles (each unit of vehicles counts as one vehicle)
-1 each vehicle after the 4th
-2 each vehicle after the 6th
-3 each vehicle after the 9th
An Imperial Guard army starts at 110 KP rather than 100
HQ
Company Command Squad
-2 each Company Command Squad
-2 Lascannon
-1 all other Heavy Weapons (not including Sniper Rifle)
-1 each Flamer / Plasma Gun / Meltagun / Heavy Flamer after the first
-2 Medi-pack
-5 Regimental Standard
-4 Astropath
-5 Master of Ordnance
-5 Officer of the Fleet
-1 each Power Fist
-1 Camo cloaks
-5 Krell
Lord Commissar
-4 each Lord Commissar
-1 Power Fist
Primaris Psyker
-2 each Primaris Psyker
Ministorum Priest
-1 Eviscerator
-7 Creed
-5 Straken
-10 Commissar Yarrick
Elites
Ogryn Squad
-5 each unit of Ogryns
Psyker Battle Squad
-5 each Sanctioned Psyker model (-2 if no Chimeras are present in the army)
Storm Troopers
-1 each unit of Storm Troopers
-1 each Flamer / Plasma Gun / Meltagun after the first
-1 Guardsman Marbo
Ratling Squad
-2 each Ratling Squad
Quad Launcher
-2 each Quad Launcher
Heavy Mortar
-4 each of the first three Heavy Mortars
-8 each additional Heavy Mortar
Troops
Platoon Command Squad
-1 each Platoon Command Squad
-2 each Lascannon
-1 each other Heavy Weapon (not including Sniper Rifle)
-1 each Flamer / Plasma Gun / Meltagun / Heavy Flamer after the first
-1 each Power Fist
-6 Commander Chenkov
Captain Al’Rahem
-4 Captain Al’Rahem
-2 each Chimera in Al’Rahem’s Infantry Platoon (in addition to the Chimera Dedicated Transport penalty)
Infantry Squad
-1 each Infantry Squad
-2 each Lascannon
-1 each other Heavy Weapon (not including Sniper Rifle)
-2 each Commissar
Heavy Weapons Squad
-2 each Heavy Weapon squad
Special Weapons Squad
-1 each Special Weapon Squad
-1 each Flamer / Plasma Gun / Meltagun after the first
-2 each Demolition Charge
Conscripts
-1 each unit of Conscripts
-1 each ’Send in the Next Wave’
Veteran Squad
-1 each Veteran Squad
-2 each Lascannon
-1 each other Heavy Weapon (not including Sniper Rifle)
-1 each Flamer / Plasma Gun / Meltagun / Heavy Flamer after the first
-1 each Power Fist
-1 Forward Sentries / Demolitions
-1 Sergeant Bastonne
Penal Legion Squad
-2 each Penal Legion Squad
Fast Attack
Scout / Armoured / Power lifter Sentinel Squadron
-1 each Sentinel
-1 each Lascannon / Plasmacannon
Rough Rider Squad
-4 each Rough Rider Squad
Hellhound Squadron
-1 each Hellhound Squadron
-3 each Hellhound / Bane Wolf / Devil Dog
Valkyrie Assault Carrier Squadron
-3 each Valkyrie Assault Carrier Squadron
-3 each Valkyrie in the squadron
Vendetta Gunship Squadron
-4 each Vendetta Gunship Squadron
-4 each Vendetta in the squadron
Cyclops
-2 each Cyclops
Heavy Support
Leman Russ Squadron
-3 each Leman Russ Squadron (this applies even when buying a single Leman Russ in a Daemonhunter or Witchhunter army)
-5 each Battle Tank / Vanquisher / Demolisher / Punisher / Executioner / Exterminator
-1 each pair of Plasma Cannon sponsons
-2 each Eradicator
-2 Knight Commander Pask
Thunderer and other Heavy Support tanks from Imperial Armour
-7 each of the tanks
Hydra Flak Tank Battery
-2 each Hydra Flak Tank Battery
-3 each Hydra
Ordnance Battery
-2 each Ordnance Battery
-3 each Basilisk / Medusa / Colossus
-2 each Griffon
-1 each Bastion-breacher Shells
Manticore Rocket Launcher
-9 each Manticore
Deathstrike Missile Launcher
-2 each Deathstrike
Dedicated Transports
Chimeras
-4 each Chimera
Vehicles (each unit of vehicles counts as one vehicle)
-1 each vehicle after the 4th
-2 each vehicle after the 6th
-3 each vehicle after the 9th