Kolla till höger under rangen på spinnern så ser du att large bara hanmat fel på pdf:en. Den har large blast även om man lätt kan missa det med pdf:en.Halvar skrev:förlåt för threadjacking.
på tal om det, jag skrev ut nightspinnerreglerna från gws hemsida nyss (förra torsdagen) eftersom jag inte har någon white dwarf och vet inte vilket nummer den finns i. jag kan tyvärr inte hitta dem reglerna jag skrev ut just nu, men den har official stämpeln och är en ritkig pdf från http://www.games-workshop.com. i den står dock att det bara är en blast, när det däremot står i den här länken som kom fram när nightspinnern kom (länkad från nyheter och rykten här på svenska40k) http://www.ordofanaticus.com/forum/view ... f=8&t=2215 att den har large blast. är den länkade bilden från en white dwarf? isf, fanns det olika versioner i olika white dwarfs?
systrar i white dwarf
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landjorden
- Inlägg: 40
- Blev medlem: 24 aug 2010, 09:51
Re: systrar i white dwarf
Re: systrar i white dwarf
ah, tack så mycket. märkligt vad man kan missa för att man är van hur det brukar vara.landjorden skrev:Kolla till höger under rangen på spinnern så ser du att large bara hanmat fel på pdf:en. Den har large blast även om man lätt kan missa det med pdf:en.
Ja' än't bittä'!
Re: systrar i white dwarf
Tror att GW släpper systrarna nu i WD bara för att en gång för alla plocka bort möjligheten att aliera trupper från andra listor inför höstens turneringar. Personligen hoppas jag på att pdf kommer bli kortvarig och att systrarna kommer ut tidigt i nästa edition.
Christofer "Koftan" Andersson
Serpent skrev:För att Tadaotoko genom sina listor här det senaste året övertagit kronan?Gonka Koff skrev:Varför skriver inte kungen av copypaste (Marshal) i den här tråden?
Re: systrar i white dwarf
Tror de vill rensa upp alla 3:ed codexar och genom att putsa upp dem i en pdf köpa sig tid innan de ger ut en riktig codex.
Pete: And how do you take your coffee, Agent Cooper?
Cooper: Black as midnight on a moonless night.
Pete: Pret-ty black.
Cooper: Black as midnight on a moonless night.
Pete: Pret-ty black.
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Gonka Koff
- Inlägg: 2745
- Blev medlem: 13 okt 2008, 10:55
Re:
Det tror iofs inte jag heller, men nog borde väl Inkvisitorena och henchmen bli identiska som GK? Då lär ju kunna få användning av zealotmodeller antar jag.Jocke Rapp skrev:Jag skulle nog tyvärr gissa på att zealots inte kommer med, men dina gubbar vore tuffa att ha som guardsmen!
Scatter dice always point to me, which counts as a hit. I've never needed to re-roll to hit or wound. I can preemptively steal my own initiative. My army lists have won Pulitzers. Final note, I'm awesome. -Jon "The Man" Willingham
Re: systrar i white dwarf
Om de nu inte planerar att ge ut några extramodeller känns det iof konstigt att skippa bilds de redan har. Flera nya codexar har ju återvunnit gamla koncept igen: battle psykers, shokk attack gun, pulsa rokkit osv. Zealots/henchmen/kultister har alltid uppskattats så jag tror de kommer med i någon form och mer hord än max 12 henchmen som i GK. Risken är väll att de dyker upp i codex och inte i pdf nu först.
Pete: And how do you take your coffee, Agent Cooper?
Cooper: Black as midnight on a moonless night.
Pete: Pret-ty black.
Cooper: Black as midnight on a moonless night.
Pete: Pret-ty black.
Re: systrar i white dwarf
Jag tror inte att Zealots kommer att försvinna. Någon typ av kultister eller motsvarande har ju alltid varit en del av Sisters-listan.
Sen hörde jag ett intressant rykte, nämligen att syster-listan inte skulle ha någon Inquisition-del, utan istället fokusera på Adeptus Sororitas och Ecclesiarchy. Det var ett gammalt rykte, så det kan mycket väl vara tidiga funderingar som är skrotade nu. Dock har GW den senaste tiden försöka skilja olika codexar från varandra mer och mer. Se t.ex. på hur SW och BA har rört sig bort från standardmarines och fått mer egna saker i nyare codexar. Om ryktet skulle stämma så måste de nästan ha med Redemptionists/Zealots/Frateris Milita för att fylla ut valen. Och det skulle enligt mig bli en betydligt mer intressant codex.
Sen hörde jag ett intressant rykte, nämligen att syster-listan inte skulle ha någon Inquisition-del, utan istället fokusera på Adeptus Sororitas och Ecclesiarchy. Det var ett gammalt rykte, så det kan mycket väl vara tidiga funderingar som är skrotade nu. Dock har GW den senaste tiden försöka skilja olika codexar från varandra mer och mer. Se t.ex. på hur SW och BA har rört sig bort från standardmarines och fått mer egna saker i nyare codexar. Om ryktet skulle stämma så måste de nästan ha med Redemptionists/Zealots/Frateris Milita för att fylla ut valen. Och det skulle enligt mig bli en betydligt mer intressant codex.
Re: systrar i white dwarf
Spökade det inte runt någon form prototyp-codex till Systrarna för ett tag sedan, med jättekonstiga poängkostnader? Det var Battle Sisters och något mer som Tropps, Arbites möjligen?
Re: systrar i white dwarf
Japp Arbites Storm troops, ingen Frateris Milita i den prototypen tyvärr.
Pete: And how do you take your coffee, Agent Cooper?
Cooper: Black as midnight on a moonless night.
Pete: Pret-ty black.
Cooper: Black as midnight on a moonless night.
Pete: Pret-ty black.
Re: systrar i white dwarf
http://bloodofkittens.com/blog/2011/06/ ... y-edition/
As always let us start with the easy ones that pretty much everyone figured was going to happen.
Allies gone
Inquisition gone
Faith streamlined
USRs updated to 5th
Cheaper Unit costs
So let start with the big one and perhaps most controversial change to Sisters of Battle: Faith
I was amazed reading around the Net how quite a few people are pretty close to understanding how Faith is going to work. One caveat about the faith rules: I only have most of the story so let us hope someone else can pluck the rest from the aether. The only thing that really stays the same is only faith producing units can use faith. Gone is the over and under rules based on model count and gone is faith powers that everyone can use. It is replaced with every unit has its own unit specific act of faith to call upon.
So for instance Repentia Act of Faith allows them to always land an attack even if they are killed before they can swing. They are little bonuses like re-rolling to wound and hit, no USRs. Now this if fine and dandy if you just pop a faith point and bam! power goes off, but not so fast. Acts of Faith require that you roll 5+ to activate . This makes faith much more unreliable… maybe. In addition every unit that can get faith generates 1d6 faith points per turn. This also means that a new faith pool is generated each turn with no storing of past faith. As well faith can be activated in multiple phases of the game, so for instance you can re-roll to hit in your shooting phase or in your assault phase. What is not clear is a few things. Like how many dice can you throw at a single act of faith? How many times can you attempt to activated a power? If you get an act of faith to go off in one phase does it carry over to the next phase? If you fail an act of faith does that mean you cannot try again in another phase? I don’t have the answers, but what do you think?
Random tidbits
All Faith generating units get +6 invul save
All units that can get transports get Immolators or Rhinos
Assassins gone (Death Cult still in)
Wargear with the same names as GK wargear stay and get changed over. (e.g. Psybolt Ammo)
Karamazov gone
Priests in, pretty much same as before.
No change to the general Bolter, Melta, Flame concept of the Sisters
Specifics
Sisters have about 5 HQ choices including Special Characters
St. Celestine: Same price as a Grand Master you get 2+/+4 saves, WS/BS 7 Jump Pack, Fleet, Power Weapons always wounds on 4+ Has the power to come back like GK Thawn if killed.
Confessor: Takes the slot of the old Inquisitors. Cheap HQ (Warboss). Can create a henchman band using most of the henchman found in the GK codex. What makes the Confessor extra deadly is the ability for it to re-roll hits and wounds for her and the squad. This is the translation of the rumor matrix. So think for one second about her and the Death Cult together?
Repentia: Cheaper close to SM cost. FNP, Rage, Fearless, 6+ invul, no transports
Battle Sister Squad: Cheaper 10-20 unit size (no combat squads), but has access to Immolators which begs the question… Immolators either get increased transport capacity or Sisters break the rules concerning model count and buying transports. Multiple acts of faith.
Exocists: Pretty much same as before.
As always let us start with the easy ones that pretty much everyone figured was going to happen.
Allies gone
Inquisition gone
Faith streamlined
USRs updated to 5th
Cheaper Unit costs
So let start with the big one and perhaps most controversial change to Sisters of Battle: Faith
I was amazed reading around the Net how quite a few people are pretty close to understanding how Faith is going to work. One caveat about the faith rules: I only have most of the story so let us hope someone else can pluck the rest from the aether. The only thing that really stays the same is only faith producing units can use faith. Gone is the over and under rules based on model count and gone is faith powers that everyone can use. It is replaced with every unit has its own unit specific act of faith to call upon.
So for instance Repentia Act of Faith allows them to always land an attack even if they are killed before they can swing. They are little bonuses like re-rolling to wound and hit, no USRs. Now this if fine and dandy if you just pop a faith point and bam! power goes off, but not so fast. Acts of Faith require that you roll 5+ to activate . This makes faith much more unreliable… maybe. In addition every unit that can get faith generates 1d6 faith points per turn. This also means that a new faith pool is generated each turn with no storing of past faith. As well faith can be activated in multiple phases of the game, so for instance you can re-roll to hit in your shooting phase or in your assault phase. What is not clear is a few things. Like how many dice can you throw at a single act of faith? How many times can you attempt to activated a power? If you get an act of faith to go off in one phase does it carry over to the next phase? If you fail an act of faith does that mean you cannot try again in another phase? I don’t have the answers, but what do you think?
Random tidbits
All Faith generating units get +6 invul save
All units that can get transports get Immolators or Rhinos
Assassins gone (Death Cult still in)
Wargear with the same names as GK wargear stay and get changed over. (e.g. Psybolt Ammo)
Karamazov gone
Priests in, pretty much same as before.
No change to the general Bolter, Melta, Flame concept of the Sisters
Specifics
Sisters have about 5 HQ choices including Special Characters
St. Celestine: Same price as a Grand Master you get 2+/+4 saves, WS/BS 7 Jump Pack, Fleet, Power Weapons always wounds on 4+ Has the power to come back like GK Thawn if killed.
Confessor: Takes the slot of the old Inquisitors. Cheap HQ (Warboss). Can create a henchman band using most of the henchman found in the GK codex. What makes the Confessor extra deadly is the ability for it to re-roll hits and wounds for her and the squad. This is the translation of the rumor matrix. So think for one second about her and the Death Cult together?
Repentia: Cheaper close to SM cost. FNP, Rage, Fearless, 6+ invul, no transports
Battle Sister Squad: Cheaper 10-20 unit size (no combat squads), but has access to Immolators which begs the question… Immolators either get increased transport capacity or Sisters break the rules concerning model count and buying transports. Multiple acts of faith.
Exocists: Pretty much same as before.