En lite bättre uppskrivning av det hela:"I'm only answering questions that have answers in the pre-print copy, because a ton more people had access to that then the post-print and I'd like to avoid censure."
"Noise marines are overall a little bit cheaper. Sonic Blasters are 36" salvo now. Aspiring champions have access to a whip that prevents enemies from denying challenges. Other weapons are the same."
"Abadon is AP2, Daemon Weapons are AP3"
"Most named characters are the same, but overall a point reduction. Abbadon is the same points and does not make terminators troops."
"There are no new named characters."
"Thousand Sons come with an Aspiring Sorcerer in their basic 5 before adding more Rubric marines."
"There is a sound-based vehicle upgrade but it's more of a Word Bearers item than Slaanesh."
"There are 2 debuff spells in Nurgle and Slaanesh, 2 buff spells in Slaanesh."
Question on Termis taking marks and icons
"Yes, but it's expensive. Taking both increases the cost of the second and Terminators pay more in the first place."
"You can mix/match Marks and Icons."
"+1T/FnP isn't as good as a Plague Marine, they're worth their points."
"HQ unlocks corresponding cult troop."
On Kharns psychic defense "2+ Deny the witch"
On fortifications "There are no new fortifications but there is a unique upgrade to fortifications."
"Havocs, CSM and chosen squads can take autocannons"
"There is a sonic upgrade for tanks, but it's not a noise-marine thing."
On Defiliers "They're the same except they have the Daemon special rule, 4 hull points and a 5+ invulnerable save."
"Raptors still have access to special weapons, only the aspiring champion can take special melee weapons. They are reduced in points."
"The Night Lord's raptors are a lot like vanguard (they cannot charge on deep strike though),
but they have 2 attacks base + dual power weapons (ap3) with the shred special rule and are 35 points each."
"Having not had an extensive amount of time with the rules, from what I have read so far, there seems to be a theme of if you want it, you can have it, but you have to pay.
Basic CSM squads actually end up cheaper than a tactical squad if they take only 2 special weapons and their aspiring champion has bp/ccw.
It's possible, however, to clear 400 points on a 10 man squad with a transport.
There does seem to be a ton of possible army lists that can be built out of it though, and that's really exciting, but at the end of the day they're just marines and nothing has jumped off the page as 'wtf...OP' (yet)"
"150 points for 4 Rubric marines and 1 Aspiring Sorcerer. Unit size 4-19. X points per Rubric. Still slow and purposeful, unless the sorcerer is alive then relentless. He gets a roll included."
"no chaos razorbacks, just combi-weapons"
"khorne berserkers are AP5"
"Skull Champions can take collars that give the squad and any vehicle it's embarked in a 5+ DtW"
"Kharn strikes at initiative 5, and he gained armour bane which I guess is new. He's AP3, but for every model he kills (not wound inflicted) he makes an additional attack at initiative 1. Not quite the same as warrior born as it doesn't keep growing, but it's very devastating for someone with 8 attacks on the charge."
"The "eye of the Gods" table is actually several tables. First you roll to see what table you roll on, then you roll what you get after winning a challenge, killing a monstrous creature or walker, or annihilating a unit in close combat.
One of the tables is Daemonic Gifts.
Possessed get to buy (not roll) up to 3 boons from the table.
Cultists are X points each and come in squads of 10-30. They can have any combination of autoguns (str3 ap-) or auto pistol ccw (str 3 ap-)
They can take special weapons, but not heavy weapons.
they respond very well to dark apostles getting an extra benefit when one is in their unit."
"Daemonicly possessed vindicators I think will be in every list, with their ability to potentially regenerate destroyed weapons at start of the chaos player's turn."
On Dreads taking marks
"Yes and yes. The mark of khorne for instance gives it Rage and a unique weapon option much-like blood talons except it's a giant rotary saw."
On Plague marines
"They are 120 for 5, + X for more. Poisoned only in melee. Can throw their blight grenades to reduce enemy movement speed to 2d6 pick the highest, or if already rolling d6 for whatever reason (i.e. cover, charging) pick the lowest."
"Maulers are elites, Obliterators are heavy support. You can have both."
"the new siege unit is heavy support."
On iron warrior ch's "Nothing specifically, but there are war smiths who can restore hull points"
On the dragon flyer
"It has a ranged attack
12/11/10
XXXpts
Fast attack"
"Marks are the same.
Undivided Lords get Inspiring Presence command trait, and improved reserve manipulation.
Dedicated transports get the mark of the unit they're bought for, for free. Only units with the same mark can ride in it, (so be careful).
Undivided vehicles can transport anyone.
Other vehicles may buy them. An example would be the mark of khorne on a predator, which gives it a dozer blade at no additional cost, and allows it to roll d6 wounds on a unit it tank shocks
Psychic powers are rolled.
Rubric marines are 1W, 4++
There are no CSM squads that can combat squad."
On Maulers (CC Oblits)
"str5/t5, 2+/5++, Once per turn can combination of 2: power weapon, power fist, lightning claw. Each mauler chooses individually."
"No drop pods :/"
"The chart is 6 charts of 6 options."
"Thousand Son squads are rank 1
HQ sorcerer are rank 1, can be upgraded to 2.
Mark of Tzeench on an HQ is +1 (so you can upgrade all the way to rank 3)
There is a piece of wargear that lets you reroll up to your mastery in dice after you have rolled, but only each dice once."
"Berzerkers are XXpts 5-20 in size.
There is a new land raider, it's a lot like a crusader.
1-3. Maulers cannot deep strike, but are not slow and purposeful.
Yes icons prevent scatter"
On Regular CSM "xx for each additional marine. Aspiring Champion is a xx point upgrade. Come with bolter/bp/ccw
For every 5 models in the squad you get a special weapon. If the squad is 10 or more, one model can exchange a flamer(x pts) for a Heavy Bolter, meltagun(xx points) for an Autocannon or Missile Launcher, or a plasmagun(xx points) for a Lascannon.
Marks range from 10-50 points, Icons range from 10-40 points."
"Kharne still hits friendly models.
Zombie cultists aren't scoring and cannot be joined by Characters (even with the mark of nurgle)
Ahriman is mastery 4, can cast multiple powers per turn, gets access to almost all lores and has a default psychic attack much like smite but longer range that he can use in addition to his normal psychic powers per turn.
The siege engine has a melta blast template.
Yes daemons can be summoned to your CSM icons if you have a dark apostle."
On Land raider capacity and abilities
"12 for the basic, 16 for the new one. New one can ram fortifications and you can launch an assault on the occupants, except that you don't consolidate at the end, you remain locked in combat.
If the enemy unit flees they immediately exit the terrain. If the door is blocked (by your land raider for instance), they count as having been caught ala Sweeping Advance"
"No one comes with icons by default, cult troops get marks by default.
Marks are the same, except Khorne which is Rage, not +1 attack and has a point decrease.
Terminators pay 50% more. Taking an icon if you already have a mark costs an extra 20 points."
On other IG units
"No traitor guard. Just cultists."
"No new turret options for predators.
Bikes get nothing new, just CSM on bikes with combi-bolters instead of bolters.
You can get away with a mono-god list, but at that point you should be using cult troops most likely.
If you're adding havocs to your berzerker army, there's no real point in giving the havocs the mark of khorne for instance. In that sense you're varied.
It's not like 3.5 where we'll see thousand son troops with nurgle vehicles to min-max."
On Marks/Icons being per model or per squad
"Per squad. CSM/Havocs/Raptors/Chosen pay the same cost. Termies pay more."
"Undivided is a lot cheaper than cult marines. A lot.
A. Lot.
Playing undivided gives you many more bodies."
"Daemon princes are jump if they have wings.
No way to get bikers as troops.
the flyer you get is retardedly good at blowing up things that are zooming.
cultists cannot platoon, but you can take up to 30 of them in the first place."
On Princes providing benefits to the army
"He kicks ass and takes names. But otherwise, no."
On Demon weapons
"they're pretty different now, you still wrestle with them. I think it's a matter of preference"
On Hatred for space marines (Q/ is it ALL Space Marines (Chaos and Loyalist), just Loyalist, or just Vanilla?)
"Just imperial loyalist."
"Alright that's all folks, I have to go to bed and be up soon for work. I'll leave you with this.
As of July 25th, CSM book is set to release in September along with the starter (though not the same week)."
Final bonus answer on Berserkers
"They're 2 attacks base."
http://lkhero.blogspot.se/2012/07/csm-l ... orted.html