Nya Space Marines i Juni!

Har du hört det senaste från GW?
eldrak
Inlägg: 327
Blev medlem: 31 maj 2011, 19:03
Ort: Karlstad

Re: Nya Space Marines i Juni!

Inlägg av eldrak »

Lämpligtvis så släpper ju FW också robots i mellanstorlek så man slipper de där modellerna om man vill. De såg dock flera gånger bättre ut i det blåa smurffärgschemat än i det gula till fists, så de kanske går att rädda.

Användarvisningsbild
John_F
Inlägg: 1022
Blev medlem: 04 maj 2012, 08:29

Re: Nya Space Marines i Juni!

Inlägg av John_F »

Känner att jag måste ventilera lite av mina åsikter kring målningen och specialregler. En stor del av spelet (iaf för mig) är att exprimentera och bygga olika listor. Detta innebär att mina marines är målade ganska generiskt just för att jag ska kunna proxxa många olika chapters. Spelet handlar ju om att ha roligt och så länge vapen och utrustning är wysiwyg borde det inte spela någon roll (inte ens för motspelaren hus figurerna är målad. Tänk t.ex. om du valt lite fel färg till dina ultramarines så de ser mer lila än blå ut. Får du då inte använda deras regler? Eller om du valt en underordnat chapter?

Jag tycker det hela är lite fånigt..

Användarvisningsbild
Flogger
Inlägg: 7311
Blev medlem: 18 feb 2011, 04:58
Ort: Karlshamn

Nya Space Marines i Juni!

Inlägg av Flogger »

John_F skrev: Jag tycker det hela är lite fånigt..
Håller helt med.
Skriver fula saker som gör läsaren kanske ledsen

Neth_Oni
Inlägg: 1772
Blev medlem: 14 okt 2008, 19:26

Re: Nya Space Marines i Juni!

Inlägg av Neth_Oni »

Det hela kommer ner till vad alla ser i spelet (som jag sagt tidigare) och alla får givetvis spela hur de vill, om det är med/utan prox, målat/omålat, med/utan fluff osv... Ingen ska ha rätten att säga till någon annan vad som är rätt eller fel, men givetvis kan man tycka vad man vill och vill man inte möta Black templars med Ultramarines regler så behöver man inte (jag kommer möta personen ändå men tycka att han gör fel :P).

Sen får givetvis turnerings/kampanjarrangörer ställa sina krav på arméer som, oavsett vad du själv tycker i frågan, bör respekteras.

Användarvisningsbild
bolterochkniv
Inlägg: 591
Blev medlem: 03 sep 2011, 16:17

Re: Nya Space Marines i Juni!

Inlägg av bolterochkniv »

man kan ju inte riktigt kräva att folk lägger dyra pengar på att köpa och måla en helt ny armé bara för att man vill testa ett nytt spelsätt?
visst kan det vara trist att folk hoppar mellan codex bara för att ständigt kunna köra det hårdaste, men om det är ett problem så tycker iaf jag att det är en lite annan fråga..

sen vill jag också säga att jag tror att centurions i Iron Hands-tema kommer se ut som CHEFER!
Elias Österlund

"It's a universe where warriors sail planet-killing warpships to alien worlds, fly turbolaser-equipped gunships down to the surface, drive volcano-cannon tanks to the front, then get out and run at the enemy with big swords."

trtollet
Inlägg: 57
Blev medlem: 10 jul 2013, 06:28

Re: Nya Space Marines i Juni!

Inlägg av trtollet »

Som en del har påpekat handlar hela färg-grejen om hur kinkig man är med fluff i faktiskt spel. Finns de som är fluffmongon utan att vara kinkiga i själva spelmomentet.

Det är ju inte svårare än att kolla med sin motståndare/arrangör innan. Jag skulle aldrig spela mot proxat, omålat eller felmålat personligen. (Jag har skrattat och packat ihop min arme - på en RTO - som svar på att en spelare fått dispans på inte helt målat). Det är inte krångligare än att jag inte gillar, faktiskt direkt avskyr, ofärdiga armeer/terräng. Det är ett lidande för mig att spela så, jag sitter bara och irriterar mig mer och mer, till den grad att jag beter mig som en aggressiv babian. Det är inte värt det, jag kommer inte ha roligt och tyvärr kommer jag sannolikt paja allt det roliga för den andre också - eftersom jag bara kommer vara förbannad och fräsig.

Sen har man spelare, ett par har synts tidigare i tråden, som får en kick av att testa nytt - speltesta nya ideer, testa olika varianter på specialregler etc. För dem blir det ju sannolikt otänkbart att spela på MINA premisser, eftersom jag då dödar viktiga aspekter ur deras hobby.

Summa summarum: to each his own. Det är inte så jävla komplicerat.

Valrosskorv
Inlägg: 492
Blev medlem: 20 jun 2011, 09:44

Re: Nya Space Marines i Juni!

Inlägg av Valrosskorv »

Kopierar denna sammanfattning av 40k radios podcast från Dakka:
ClockworkZion på DakkaDakka skrev:Here's the (rough) looking roll-up:

Strikeforce is the replacement for the Battleforce but instead a "starter army" box built around a theme of some kind. So more of starter box than the current Battleforce is. Every army will get one eventually that will be named after something relevant to that army (example: Wraithhost for Eldar).

240 Points for 3 Centurions with Grav-Cannons/Grav-Amps and Hurricane Bolters. 60 point upgrade for Grav-Cannon/Grav-Amps.

Assault Centurions have Move Through Cover

"Chapter Tactics I got to use that one turn" < Ultramarines CT

Codex: Space Marines is largely in line with Codex: Dark Angels points wise.

176 Pages in their copy of the codex (same as rumored)

Hunter has "Savant-Lock". When shooting at a flyer you put a marker on it for each miss. The markers stay on the flyer until it leaves the table or is destroyed. At the beginning of every friendly shooting phase you roll for those markers. On a 5 or a 6 that missle hits.

Artwook is nice, and book is Space Marines more in a general form. More updated fluff, not just the rehashed fluff.

Some of the classic Black and White was colored, but a lot of new art too.

Book is in sections for each chapter and a large number of the Successor Chapters to help players know who should be using what rules.

Salamanders don't really have any successor chapters because their chapter had suffered a large number of casualties so they have a larger number of Marines in their chapter.

"Equivilant to Forge World background" in terms of fluff.

Forgeworld fluff included in the codex.


Warlord Traits - Only Chart for the Codex
1. Angel of Death - Warlord and his unit have the Fear special rule.
2. Imperium Sword - One use only. Declare that your Warlord is using this at the start of one of your assualt phases. The Warlord and his unit have the Furious Charge special rule until the end of the turn. (Sicarius has this one!)
3. Storm of Fire - One use only. Declare that your Warlord is using this at the start of one of your shooting phases. For the duration of that phase a single frienly unit from Codex: Space Marines may re-roll any failed to-hit rolls.
4. Rites of War - When taking morale tests friendly units from Codex: Space Marines within 12" of the Warlord use his characteristic instead of their own.
5. Iron Resolve - When determining your assault results add +1 to your total if the Warlord is locked in that combat.
6. Champion of Humanity - If your Warlord causes the enemy Warlord to be removed from play in a challenge he scores D3 extra victory points in addition in the usual amount of points given for slaying the enemy Warlord in this scenario. Note that killing the enemy Warlord in a sweeping advance does not reward these extra victory points.


Chapter Tactics

Successor Chapters - You use whatever chapter tactics of your parent chapter is. The ONLY Exception is the Black Templar.

Homebrew - You can pick any tactic you want and use the Special Characters of that chapter. Those characters have to use the same Chapter Tactics as the same Chapter their from.

Allies - "A Space Marine Detachment that has one set of Chapter Tactics MAY ally with another Space Marine Detachment with a different set of Chapter Tactics, Ultramarines and Raven Guard for example. For purposes of the Allies rules these allies are treated as being from two different codexes and are treated as Battle Brothers. Note that you may field models from two different chapters that have the same Chapter Tactics, such as Ultramariens and Praetors of Orpheus in the same detachment. These chapters are so closely affiliated that they count as a single army on the battlefield."

Ultramarines - Combat Doctrine: This detachment can utilize each of the following combat doctrines once per game. To do so at the start of your turn you state which combat doctrine you wish to use, if any, until the start of your next turn. You can only use one combat doctrine per turn.
Tactical: Units in this detachment re-roll ones while shooting, unless they're tactical marines and they re-roll all failed to hit rolls in the shooting phase.
Assault: Units in this detachment can re-roll their charge range. Assault squads, bikes, or attack bikes instead have the fleet rule.
Devastator: Units in this detachment may re-rolls to-hit on snap shots, including overwatch shots, in addition models in this detachment's Devastator squads have the relentless unless they disembarked from a transport in their movement phase.

White Scars - BOTH RULES ALL THE TIME
Born in the Saddle: Models in this detachment with the Bike Unit Type automatically pass Dangerous Terrain tests, and recieve a +1 to their Jink Cover Saves. In addition add 1 to their Strength when resolving their Hammer of Wrath hits.
Fight on the Move: Models in this Detachment have the Hit and Run Special Rule. Note that this does not include models in Terminator Armor, Devastator Centurions or Assault Centurions.

Imperial Fists - BOTH RULES ALL THE TIME
Bolter Drill - Models in this detachment may re-roll all to-hit rolls of 1 made with a bolt pistol, boltgun, stormbolter, heavy bolters, or combi-weapons that are firing as boltguns. This rule does not apply to Helfire, Kraken, Vengence or Dragonfire rounds.
Siegemasters - Models in this detachment in Devastator squads and Centurion Devastator squads have the Tank Hunter special rule and add +1 when rolling on the building damage table.

Black Templars - BOTH RULES ALL TIME
Accept Any Challenges, No Matter the Odds: When engaged in a challenge, Black Templar Characters reroll all failed to-hit rolls, and have the Rending Special Rule.
Crusaders: Black Templars have the Crusader and Adamantium Will Special Rules. In addition Black Templars have access to a special unit called a Crusader Squad.

Iron Hands - BOTH RULES ALL THE TIME
The Flesh is Weak: Models in this detachment have the Feel no Pain on a 6+ Special Rule. Note that if they benefit from more than one instance of Feel no Pain they use the best version available.
Machine Empathy: All vehicles and characters in this detachment have the It Will Not Die special rule even though vehicles do not have Chapter Tactic special rules. Furthermore, Techmarines and Masters of the Forge in this detachment add +1 to their Blessing of the Omnissiah rolls.

Salamanders - BOTH RULES ALL THE TIME
Flamecraft: Models in this detachment can re-roll their saving throws against wounds caused by flamer weapons as defined by the Warhammer 40,000 rulebook. Furthermore, flame weapons used by models in this detachment re-roll failed to-wound rolls and armor penetration rolls that don't cause a glancing or a penetrating hit.
Master Astisan: During the army selection each character in this detachment may upgrade on of his weapons, even one they have purchased as an upgrade, to have the Mastercrafted Special Rule at no additional cost.

Raven Guard - BOTH RULES ALL THE TIME
Strike from the Shadows: Models in this detachment have the Scout Special Rule. In addition, on the first game turn, models in this detachment have the Stealth Special Rule. Note that units that include models with the Bulky or Very Bulky Special Rules do not benefit from either rule.
Wings of Deliverance: Jump Infantry Models in this detachment may use their Jump Packs in both the movement and assault phases of the same turn. Futhermore, they must re-roll all failed to-wound rolls caused by their Hammer of Wrath hits.

COUNT AS: If you want to use Vulkan in a Ultramarines army you have to play use the Salamander Chapter Tactics. So you CAN do "count-as" but you lock yourself into their Chapter Tactics.

Black Templars: + Gains / - Losses
- No More Vows
- No More Marshalls or Castellans
- No More Terminator Command Squads
- No More Master of Sanctity/Reclessiarchy
- Sword Brethren are no longer units
- No More 2 Heavy Weapons in a 5 man Terminator Squad
- No More special rule upgrades (Tank Hunter, ect)
- No More Storm Shields on Assault Squads
- No More extra power weapons in bike squad
- No More Fearless in Close Combat
- No More Righteous Zeal
- Some Flavor
- Most Heavy Weapons +5 more
- No More Power of the Machine Spirt upgrade

+ Chapter Master and Captains
+ Honor Guard
+ Regular Chaplains
+ Master of the Forge
+ Tactical Squads
+ Scout Squads
+ Land Speeder Storm
+ Vanguard
+ Sternguard
+ Ironclad Dreadnoughts
+ Centurions (Assault and Devastator)
+ Scout Bikes
+ Devastators
+ Whirlwinds
+ Hunter
+ Stalker
+ Land Raider Redeemer
+ Crusader Squad keeps Land Raider Crusader as a Dedicated Transport
+ Initiates are 5 points cheaper (counting Frag and Krak Grenade upgrades)
+ Sword Brother option in Crusader Squad
+ Keep Initiate Power Weapon/Fist option
+ Neophyte leadership increased to Ld 8
+ Neophyte Shotguns S4
+ Crusader Squad keeps Pistol and Chainsword option
+ Crusader Squad Organization stays the same


Special Characters:
Marneus Calgar:
- 275 Points
- Artificer Armor standard (2+)
- God of War: May use a single Combat Doctrine twice per game
- Titanic Might: Re-rolls all armor penetrating hits in close combat. He may reroll glancing hits to attempt to get a penetrating hit. Must accept the second roll even if it is worse than the first.
- Warlord Trait: Rolls 3 times on the Warlord Table, rerolling doubles, and chooses a single Warlord Trait.
- Weapons and Ammo still the same. Terminator Armor still has Frag and Krak Grenades. Retain his Teleport Homer.
- Terminator Armor is 10 points and doesn't prevent sweeping advances.


Captain Cato Sicarius:
- 185 points
- Surprise Attack: +1 to Reserve Rolls
- Weapons still the same
- Battle-forged Heros: Pick a Tactical Squad and they gain Counter-Attack, Infiltrate or Scout.
- May still use the Coup-de-Grace with his sword.
- Warlord Trait: Rites of Battle

Tigirius:
- 165 points
- +1 Wound
- Master Psyker: May re-roll any or all of his rolls to choose which powers he knows. He has access to all the powers.
- ML3
- Hood of Hellfire: Psychic Hood that allows you to re-roll failed psychic tests
- Rod of Tigiruis: Same as before with the addition of Soulblaze
- Gift of Prescience: If your army contains Tigirius you may choose to re-roll reserves and apply the result to units of the same attachement.
- Warlord Trait: Storm of Fire

Cassius:
- Zealot
- All equipment the same
- Warlord Trait: Angel of Death

Telion:
- Chapter Tactics Ultramarines
- Same points cost
- Same rules

Sergeant Chronus:
- -20 points
- +1LD
- His vehicle gains It Will not Die

Khan:
- -35 points (bike is still 20 point upgrade)
- Bike does D3 Hammer of Wrath hits
- Furious Charge
- If Khan is your warlord friendly models with the Chapter Tactics White Scars special rule that are bikes or have dedicated transports have the Scout special rule.
- Khan makes all bike squads who are 5 bikes or more count as troop choices.
- Warlord Trait: Champion of Humanity

Vulkan:
- The Forgefather: If Vulkan is your warlord, all meltas, multi-meltas and combi-meltas in this detachment become twin-linked.
- Lost Digital Weapons
- Warlord Trait: Iron Resolve

Shrike:
- 185 points
- Stealth
- Before deploying Shrike can only join a Jump Infantry unit
- Lost Fleet
- Weapons stayed the same
- Warlord Trait: Angel of Death

Lysander:
- +30 Points
- No more Bolter Defenses
- Icon of Obstinancey: All models with the Imperial Fist Chapter Tactics re-roll failed morale and pinning checks
- Same wargear
Warlord Trait: Champion of Humanity

Chapter Master Pedro Kantor:
- +1 Attack
- Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuse that the Chapter Banner gives.
- Still has Hold the Line: Crimson Fist Sternguard Veterans are scoring
- Same Wargear and points
- Warlord Trait: Iron Resolve

Helbrect:
- 180 points
- +1 WS
- Rites of Valor - Gone
- Crusade of Wrath: Once per game, during the Assualt Phase, all models with the Black Templar Chapter Tactics gain Hatred and Fleet until the end of the phase.
- Sword of the High Marshalls is the same
- Legacy of Dorn (+D3 attack on the charge) same

Grimaldus:
- 185 Points
- -1 BS
- +1 Wound
- -1 Attack
- It will Not Die (replaced "Only in Death Does Duty End")
- Zealot
- Relics of Hellsreach: Any Black Templar of a servitor in 6" gains a 6++ Invunerable save.
- Unmatched Zeal: Black Templar models within of 6" of Chaplain of Grimaldus have the Zealot special rule.

Emperor's Champion:
- Uses HQ Slot
- 140 Points
- 2+/4++
- Black Sword: AP2, Mastercrafted
- Combat Stances:
Smite the Unclean - +2 Strength, Black Sword is two-handed and unwieldy
Slay the Heretic - Rolls of 6s to wound are Instant Death
- Bolt Pistol gives extra attack (unless using Smite the Unclean)
Måste säga att jag är sjukt orolig för mina Black Templars; det verkar inte finnas särskilt mycket närstridskraft kvar. Trodde då rakt inte att de skulle nerfa Templars närstrid ännu mer, men med tanke på vad som hände med Khorne Berzerkers borde jag kanske ha varit beredd på det...

Användarvisningsbild
Flogger
Inlägg: 7311
Blev medlem: 18 feb 2011, 04:58
Ort: Karlshamn

Re: Nya Space Marines i Juni!

Inlägg av Flogger »

Stora frågan är ju, är lysander och calgar fortfarande eternal warriors?
Skriver fula saker som gör läsaren kanske ledsen

Användarvisningsbild
bolterochkniv
Inlägg: 591
Blev medlem: 03 sep 2011, 16:17

Re: Nya Space Marines i Juni!

Inlägg av bolterochkniv »

Flogger skrev:Stora frågan är ju, är lysander och calgar fortfarande eternal warriors?
det har dom säkert! för mej är dock en större fråga om Templars kan alliera sig med psykers!
Elias Österlund

"It's a universe where warriors sail planet-killing warpships to alien worlds, fly turbolaser-equipped gunships down to the surface, drive volcano-cannon tanks to the front, then get out and run at the enemy with big swords."

Valrosskorv
Inlägg: 492
Blev medlem: 20 jun 2011, 09:44

Re: Nya Space Marines i Juni!

Inlägg av Valrosskorv »

Det kan de, men det finns fortfarande inga Black Templars Librarians, så man måste alliera in om man vill ha Bibliotekarier.

Emperor's Champion ser ut att ha blivit marginellt bättre mot karaktärer men sämre mot MEQ. Han tar dessutom upp en HQ-slot...

Skriv svar