Nya Tyranider i Novmeber?

Har du hört det senaste från GW?
egge
Inlägg: 2100
Blev medlem: 09 okt 2008, 18:03

Re: Nya Tyranider i Novmeber?

Inlägg av egge »

Hormagaunts skulle i så fall gå från en enhet som bara jag använder till att bli den nya termaganten...
Antagligen sämsta 40k spelaren i Sverige
Min tråkiga 40k blogg med för mycket text: http://egges40k.wordpress.com/

Användarvisningsbild
Flogger
Inlägg: 7311
Blev medlem: 18 feb 2011, 04:58
Ort: Karlshamn

Re: Nya Tyranider i Novmeber?

Inlägg av Flogger »

egge skrev:Hormagaunts skulle i så fall gå från en enhet som bara jag använder till att bli den nya termaganten...

Hade varit underbart! Har ju 60st liggandes :wub:
Skriver fula saker som gör läsaren kanske ledsen

Användarvisningsbild
Lottomannen
Inlägg: 1367
Blev medlem: 26 okt 2011, 12:48

Re: Nya Tyranider i Novmeber?

Inlägg av Lottomannen »

Oh vad jag önskar att detta är sant. Fram för fler "Starship Troopers"-tyranidarmeér!
"Shoot da choppy gits, chop da shooty gits"
S.O.R.K

Användarvisningsbild
Kaptenen
Inlägg: 2401
Blev medlem: 19 aug 2012, 07:49

Re: Nya Tyranider i Novmeber?

Inlägg av Kaptenen »

Ännu mera spännade rykten :D

A huge thanks to our source, for helping stay on track and with some details for Tyranids.
Please remember that these are rumors

via a strong source here on Faeit 212
Tyranids, at least at current can ally with themselves essentially.
They have the standard:
2 HQ
6 Troops
3 Elites
3 Fast Attack
3 Heavy Support

And can take an optional

1 HQ
2 Troops (not minimum 1, up to 2, but instead MUST take 2 and then...)

And if they do, it unlocks
1 Elite
1 Fast Attack
1 Heavy Support.

Only an HQ from the core can be warlord.

Then the diversity comes into play.

Hive Fleets now have different rules (think chapter tactics). Your secondary brood can be from a different hive fleet. Not representing two fleets working together, just similar evolutionary strains.

There are also army wide FoC changes based on your Hive Tyrant. Wings give you the option to take Gargoyles as your compulsory troops (so max 2) for instance. Bonded carapace let's you take Carnifex's as elites as well as heavy support (but can't be more than a certain number of points, so they end up kinda baby).

They have some really cool adaptations for skyfire.

Warriors can be purchased as sergeant style upgrades for gaunts and gargoyles. They get the biomorphs of the brood and are not attached like wolf guard.

Tyrannofex will see a points decrease.

Pyrovore will see torrent.

Ranged biomorphs contribute to a model's close combat.
Melée biomorphs enhance a model's ranges attacks.
You take some biomorphs that affect both, like +1 str to both.
But having a gun makes melée better and having melée weapons improves your guns. There's some new synergy there. Mostly for big bugs.

Psychic ability is a lot worse than what it is now, but it'd be difficult to explain and just upset people who don't have the whole picture.

All of this is subject to change and about a month old.


Och mera:

"Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentive powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricy.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character."


Och sedan från en annan källa:

"Please remember that these are rumors, please add some extra salt on this one.

Via 4chan:
Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

-Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.

- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

-Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.

- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.

- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood."

xedric
Inlägg: 214
Blev medlem: 03 jul 2009, 19:28

Re: Nya Tyranider i Novmeber?

Inlägg av xedric »

Låter som riktigt lajbans!

Användarvisningsbild
Flogger
Inlägg: 7311
Blev medlem: 18 feb 2011, 04:58
Ort: Karlshamn

Re: Nya Tyranider i Novmeber?

Inlägg av Flogger »

Nids är härnäst! :D

http://natfka.blogspot.ca/2013/08/tyranids-mia.html?m=1


Lite fler rykten angående nya monstret och våra nya pods (tydligen samma kit)
"They rain down from the Hiveships, gelatenous bags of vile ichor and malevolence. Here's the latest word on the Mycetic Spore said to arriving with the upcoming Tyranids.

-Mycetic Spore is coming with the new Tyranid release
-Plastic combo-kit that makes the Spore and another large bug.
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out... ~EWWWWW!!!
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different."
Skriver fula saker som gör läsaren kanske ledsen

Användarvisningsbild
Kaptenen
Inlägg: 2401
Blev medlem: 19 aug 2012, 07:49

Re: Nya Tyranider i Novmeber?

Inlägg av Kaptenen »

Sweet!! :wub:

Användarvisningsbild
stormshaft
Inlägg: 491
Blev medlem: 25 nov 2011, 23:11
Ort: Malmö

Re: Nya Tyranider i Novmeber?

Inlägg av stormshaft »

Får man som utböling hoppa in och copy-paste'a följande från BOLS:
Crawling Plague (named Venomthrope), Finecast
- Like the other named tyranids is taken as a brood upgrade.
- Three rows of vents on its back, tail is much longer and coils itself around a piece of scenery. Mouth tendrils are shorter and spread open around its mouth like it's trying to spit out something, with liquid dripping out of it.
- Torrent weapon, AP- Poison 4+. Gimmick is on a 3+ place a marker anywhere on where you placed the template. Following turn place the small end of the flamer template on the marker and aim it in any direction, roll again on 4+ every subsequent turn to see if it stays on the field.
- Grants stealth to all models within 6" and shrouding to itself. Venomthropes create 5+ cover, so they synergize.
- It Lurks in the Mists: Special deployment gimmick instead of deploying on the board, at the start of any movement phase except the first you can deploy the Crawling Plague within 6" of any venomthrope.
- Mutation from the new Hive Fleet Karkinos, which is specialized in toxic weaponry and the usage of venomthropes.

Tyranid Prime, plastic clamshell
- Larger Warrior, head crest has four prongs, additional shoulder plates that interlock down over part of the chest, armor in general is sharper and extends farther out with a slight upward curve. Looks like you could impale a guardsman on its back.
- On foot, devourer and scything talons, dead easy to switch out components with Warriors and Raveners.
- Details of the fluff are quite a bit different. The Prime is designed as a perfect hunter, created to fit any battlefield and seek out and eliminate enemy commanders while supported by evolved broods in this regard.
- Apex Brood: The Prime can take a single retinue of "Apex" Warriors, Raveners or Shrikes. They receive T/WS/BS +1 and the Prime auto passes LOS! rolls while attached to the Apex Brood. Somewhat more expensive than their normal counterparts (+5 to +10 pt each depending on the creature)
- No more +1WS/BS when attached to regular warriors, that's replaced by the retinue.
- Hunter-Killer: Enemy characters cannot refuse challenges from the Prime.


Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.
- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.
- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.
- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.
- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.

Trygon
- Trygon Prime can taken as HQ/HS
- Trygon tunnels can be used by all infantry/beasts but Raveners can be held until a tunnel is available.

Användarvisningsbild
Kaptenen
Inlägg: 2401
Blev medlem: 19 aug 2012, 07:49

Re: Nya Tyranider i Novmeber?

Inlägg av Kaptenen »

Mycket rykten, senast idag ett på Faeit 212 som är en sammanställning av rykten och dessutom mer specifik enhet för enhet.
En sådan sak som att Hive Tyrant skulle kunna ta både vingar och 2+ save är ju trevlig, och att en flygande Hive Tyrant skulle kunna ta 2 Gargoyle units som troops.
Spännande det här! :)
_________________________________

A lot of Tyranid rumors have been flowing over the last month or so, and to get a full look at what has been said takes hours of labor to pull together. Zion over on Tabletop Wargaming has done just that. Here is the best compilation I have seen yet.
Please remember that these are rumors.

Compiled via Zion at Tabletop Wargaming
Codex Information
Author:
State: November 2013 or January 2014 (there is a lot of contention at the moment about this)
General Information

None

New Codex Rules

Altered FOC allows you to gain +1 Elite, +2 Troops, +1 Fast Attack +1 Heavy Support when you purchase a 3rd HQ Slot.
Only an HQ from the primary detachment may be chosen as the army's Warlord.
Two psychic powers lists: Devastation and Adaptation
Devastation's Primaris: Warp Blast; Adaptation's Primaris: Onslaught (similar to Battle Focus)
All Tyranid Psychic Powers may be used with 1 or 2 Warp Charges, using more Warp Charges increases the effect
Psychic ability is "a lot worse than it is now"
Hive Fleets now have different rules (think Chapter Tactics from Codex: Space Marines).
The allied detachment may be a different hive fleet (it doesn't count as a different Hive Fleet, just similar evolutionary strains).
Army wide FOC changes based on Hive Tyrant. Wings allow you to take Gargoyles as your compulsory Troops (max 2), Bonded Carapace lets Carnifexes be Elites and Heavy Supports (though there is a points cap on how much those Elite 'Fexes can cost).
Warriors may be taken as Sergeant Style upgrades for Gaunts and Gargoyles. They get the same biomorphs as the rest of the unit and are not attached like Wolf Guard.
Ravenous Advance: Units with this rule may run and assault in the same turn
The Ground Trembles: All Mounstrous creatures do D3 Hammer of Wrath hits.

Wargear/Biomorphs:

"Really cool" adapatations for Skyfire
Melee biomorphs contribute to models ranged ability
Ranged biomorphs boost model's melee abilities.
Lash Whip now give -4I
Bone Sword: "challenge weapon"
Implant Attack: "challenge weapon"
Regeneration: 5+ to regain wound at end of turn
Alpha Regeneration: 4+ to regain wound at end of turn

HQ
Models:

Tyanid Prime (Plastic Clamshell): Larger Warrior with a 4 pronged headcrest, additional shoulder plates that interlock down over part of the chest, armor is sharper and extends outward with slight upward curve. "Looks like you could impale a Guardsman on its back." Is on foot with Devourer and Scything Talons. Compatible with Warriors and Ravener kits for other weapon options.
Parasite of Mortrex (Clamshell package)
"Big Bug": Larger than Tervigon, stands on oval base, hunched over, but wider. $115 USD
Tyrant Guard: Share a kit with Hive Guard. come with full options for both units.

Rules:
"Big Bug":

18" Synapse,
Mastery Level 4,
"Prime Version" grants Feel no Pain and Counterattack to Tyranids in 12".
Stat line like Tervigon, but A2. Has Shadow in the Warp.


Tervigon:

+1WS, -3BS, +1S, +1T, +1W, -1A
12" Synapse
Mastery Level 2
Brood Progenitor
Shadow in the Warp
It Will Not Die
Spawn Termagants
Can upgrade to spawn Termagants with full options but for a steep price.
Must take one of the following: Scything Talons, Piercing Talons (+1 Strength), Crushing Claws, Spore Field
May take Adrenal Glands, Toxin Sacs, Acid Blood, Toxic Miasma, Regeneration

Hive Tyrant:

+1BS, +1S, +1T, +1W, +1I, +1 A;
Mastery Level 3,
Comes with: Bonded Exoskeleton, Bone Sword, Lash Whip, Scything Talons.
New Rules: Overlord: +1 to movement & charge distance for the army as long as he's alive; Shadow in the Warp: -4 to enemy psychic tests within 12"; Leaderless: Death of Hive Tyrant causes S4, AP- hits to all units within 12".
May take a second set of Scything Talons (free), replace Scything Talons with Heavy Venom Cannon, Stranglethorn Cannon or Twin-linked Death Spitters (S5, AP4, Assault 4)
May purchase Adrenal glands, Toxin Sacs, Acid Blood, Implant Attack, Toxic Miasma, Regeneration, Alpha Regeneration
May also take up to two of the following: Armoured Shell, Wings, Spore Field (-1BS to enemy when they shoot at model), Psychic Shield (4++ Invulnerable Save)

Swarmlord:

+1WS, +2S, +1T, +1I, 2+Sv/4++
Mastery Level 4
Weapons and Biomorphs: Bonesabres (challenge weapon), Armoured Shell, Psychic Shield
18" Synapse range
Swarm Leader: Gives 1 unit Rage, Fear or Feel no Pain
Undying Beast: Eternal Warrior
Blade Parry: +1 Attack for every model in base contact, at I7
Shadow in the Warp
Painful Loss: When model dies ALL models must take an unmodified leadership test (including those in Synapse), for each point they fail by is how many wounds the unit suffers.

Tyranid Prime:

+1S, +1W
Weapons and Biomorphs: Scything Talons, Rending Claws, Implant Attack
6" Synapse (increased to 12" when in Apex Brood? Some differing rumors here).
Apex Brood: Prime may take a single retinue of "Apex" Warriors, Raveners or Shrikes. They recieve +1WS/+1BS/+1T and automatically pass Look out Sir! rolls while the Tyranid Prime is attached to the Apex Brood (Apex Brood is 5-10 points more expensive per model depending on the unit).
Hunter-Killer: Enemy Characters cannot refused challenges from the Prime.
Shadow in the Warp
May take: Adrenal Glands, Toxin Sacs, Regeneration, Psychic Shield
Fluff now details that it's designed to be the perfect warrior, created to fit any battlefield and seek out and enemy commanders while supported by specially evolved broods.

Parasite of Mortex:

+1WS, -3BS, -1S, +1T, -1W, -1A
Jump Infantry
Weapons and Biomorphs: Unchanged
Special Rules: Unchanged

Hive Guard:

-1WS, +1S, +1T, -1W
Unit 1-3 Hive Guard
Infantry (Character)
Weapons and Biomorphs: Rending claws, Scything Talons, Bonded Exoskeleton
Special Rules: Instinctive Behaviour - Feed
Blind Rampage
Rage
Shield Wall
May take: Lash Whip, Bonesword

Mycetic Hive Node:

Bought by HQ Models (Hive Tyrants: 1-3, Else 1)
No transport capacity
Provide Synapse
Can be configured to give units in range poison, shrouded, or terraform the surrounding terrain (makes it Dangerous Terrain)

Elites
Models:

Doom of Malantai (Clamshell package)
Hiveguard: Share a kit Tyrant Guard. 3 Models, with all the options for both units.
Erinye: Dual kit with Harpy. Different torso/head piece with gribbly tentacles
Zoanthrope (Doom)/Genethrope: Dual Plastic Kit
Crawling Plague: Named Venomthrope. Finecast. Has 3 rows of vents on its back, has a longer tail that wraps around a piece of scenery. Mouth tendrils are shorter and spread open around the mouth. Looks like it's about to spit something, and has liquid dripping from it's maw.

Rules:
Pyrovore:

Gains Torrent

Hive Guard:

New weapon upgrade (available to a limited number of units) that grant Skyfire with an "enhanced ability" to ground FMCs.

Lictors:

Small price bump,
Gains new rule: "Surprise!" - All shots against Lictors the turn after they appear are snapshots.
Deathleaper is now an upgrade character.

Ymgarl Genestealers:

Gains Lictor's "Surprise!" rule,
May purchase standard Genestealer biomorphs.

Erinye:

AA Variant Flying Monstrous Creature
Increased Swoop Speed
Grapples Flyers: Vector Strike, on a 4+ enemy flyer is dragged directly behind Erinye ended it's move, including a new facing
Can buy brood of Gargoyles to drop off during Movement phase on turn it doesn't Vector Strike

Zoanthropes:

Mastery Level 1
Devastation, Telepathy and Telekinesis Tables
New Biomorphs: Increased Shadow of the Warp range, Deny the Witch aura boost, "two others"
May upgrade to Mastery Level 2 but may only have 1 power
May be taken in the same Brood as Genethropes


Genethropes:

Mastery Level 1
Adaptation and Biomancy
New Biomorphs: Increased Shadow of the Warp range, Deny the Witch aura boost, "two others"
May upgrade to Mastery Level 2 but may only have 1 power
May be taken in the same Brood as Zoanthropes

Doom of Malan'tai:

Has access to Devastation, Adaptation, Telepathy, Telekenisis, Biomancy and comes with Essence Leech and 3 powers
Consumes a wound every time it casts a power (except Essence Leech), but can keep casting as long as it doesn't Perils or end up down to 1 wound (this means a max of 9 powers a turn)

Venomthrope:

Venomthropes create 5+ cover

Crawling Plague:

New Venomthrope character.
Has Torrent Weapon: AP-, Poison 4+. On a 3+ place a marker anywhere on where you placed the template. On the following turn place the small end of the flamer template on the marker and aim it in any direction. On a 4+ the marker stays in play (test each turn).
Gives Stealth to all models in 6", and has shrouding.
"It Lurks in the Mists": Instead of deploying on the board may be deployed at the start of any movement phase within 6" of any Venomthrope.
Is a mutation from Hive Fleet Karkinos who is specialized in toxic weaponry and Venomthropes.

Troops
Models:

Termagant (recut for more options: Spike rifles and Strangleweb, curled tails, Rippers no longer on sprues)



Rules:

Termagants gain fleet

Dedicated Transport
Models:

Mycetic Spore: Kit also makes Mycetic Hive Node model. Bell of Lost Souls said the following baout the new model:
-It is an enormous creature, with an immense abdomen/transport sac, that spills over the sides of a standard oval base.
-It has tiny vestigial arms similar to a Zoanthropes, and a head with a tentacle ringed maw.
-The giant abdomen/sac looks swollen, and has internal protuberances looking like Tyranid creatures are stretching the skin from within, about to rip their way out...
-It has forward arms options that can be upgraded for various biomorph/weapon options.
-The secondary creature build option replaces the abdomen/sac with something entirely different.

Rules:
Mycetic Spore:

Special Characters may join broods in pod
Monstrous Creature Broods may take Mycetic Spore Pods

Fast Attack
Models:

Harpy: Looks like image in codex, and is roughly the size of a Heldrake. "Dual-combo kit" with Erinye.

Rules:
Harpy:

Flying Monstrous Creature,
Vector Strike may either useSpore Min Cyst to create blasts along the path or Sonic Screech to half Initiative and causes a pinning test.
May purchase additional mines.
Stranglethorn Cannon may purchase new upgrades.
Designed to kill infantry hordes and provide support with its specialized Vector Strike
Can buy brood of Gargoyles to drop off during Movement phase on turn it doesn't Vector Strike

Raveners:

Red Terror is an upgrade character



Heavy Support
Models:

None.


Rules:
Carnifex:

Base cost the same
Upgrades "much, much" cheaper
Upgrades have a number of "may only purchase 1"
Tusked: Hammer of Wrath gains an AP value
Thornback: Increases the number of Hammer of Wrath hits
Enhanced Senses: Night Fighting
Tail Scythe and Tail Mace: 1 hit to all models in base to base contact at Initiative 1, with different stats
Living Battering Ram: Changed to allow Carnifex to assault contents of a building/transport if it was destroyed by the Carnifex's charge on a 4+. Roll once per brood.
Old One Eye is an upgrade character
All the options in the box are usable again

Tyrannofex:

Points reduction.

Användarvisningsbild
Kaptenen
Inlägg: 2401
Blev medlem: 19 aug 2012, 07:49

Re: Nya Tyranider i Novmeber?

Inlägg av Kaptenen »

November låter inte sannolikt längre, nu pekar alla rykten på Januari.

Liten sammanfattning från Faeith 212 och BoLS
_____________________

Tyranids have been more than confirmed for January, and yet we are still mostly in the dark about what that release will be. Rumors now have it that it will be a huge release with 10+ new kits (maybe a two month release?), all metal and finecast models being replaced with plastic and much more. Here is the latest rumors regarding Tyranids.


Please remember that these are rumors

via the Bols Lounge
Release will emphasize new plastic kits.
Every missing model will ship with the release.
Smaller amount of new unseen models, higher amount of reworked existing models.
All old metal models replaced with new plastic kits (aka NO finecast survives)
Roughly 10+ new models in the release (including replacement kits and combo-kit build options)
January 2014
_______________________

Jag gillar att plast ersätter Fine Cast, jag har aldrig gillat FC något vidare.

Skriv svar