Codex Grey Knights
Re: Codex Grey Knights
Kan lika gärna komma 2012 om man känner GW rätt. Jävla as:P
Re: Codex Grey Knights
Här är lite nya saker från bolls:
"The GK codex has been finalized and is currently at the printers.
There is a unit in the codex called a "Dreadknight" which is basically a psychically-infused super-terminator that counts as a monstrous creature. It looks sort of like a penitent engine but better. It has a Dreadnought CCW, lots of wounds and 2+ save.
The codex looks like it's pretty sick and will be on par with the Space Wolves for overall power. Terminators can be made troops by a special character. GKs lose fearless and gain ATSKNF. Power Armor Grey Knights get squad-based psychic powers, including a power that is like Hammerhands. There is also a squad-based psychic power that increase the strength of their storm bolters to 5.
Terminators have 2 wounds and come with a 4+ invulnerable save."
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"yep cortez can make henchmen troops, so you can get stormtroopers but they are now bs3 and not nearly as good. crusaders with a marine cost and coming with a pw and ss is much more attractive.
the other real winner for henchmen are the humans that come with bolters for 5pts or storm bolters for 7pts at bs 3
other troops are the palidan termies with 2 wounds and a 5++ and can get fnp with the apothicary
pergitor squads with all the extra special weapons can become troops too.
vindicar assassin is 0-3 and have the special rounds that are quite nasty
4d6+rend vs. armor
wound on a 2+
take inv save away for the rest of the game
loses his night fight rule but still has stealth.
psy cannons are str 7 with rending
drednight with gattiling psy cannon is only str 5 but 12 shots.
the palidan termies do not have EW.
havent read into the special chars much yet as i havent had time. but ill have a chance after x-mas.
some weapons that are new for the gk
sword that grants +2 str
halbriad that grants +2 int
one more but don't remember.
the basic grey knights top out at 20 pts little more for the justicar.
there are transports for the henchmen granted you can fit them in.
gk army has access to landraiders, rhinos, stormravens, and the chimera.
stern- beleive has a ss but have not read to him yet.\
the callidus assassin got better as when she/he appears it does d6 wounds to the unit that is ap 1/2 dont remember, then can shoot the flamer then assault as normal.
normal gk dont have access to meltas. meltas are a rare occurence in the codex. "
-----------
All GK units have psychic powers - including vehicles.
-The GKs will fill out many of the missing allied FOC slots with a full Space Marine vehicle selection (with nice GK equipment options)
"The GK codex has been finalized and is currently at the printers.
There is a unit in the codex called a "Dreadknight" which is basically a psychically-infused super-terminator that counts as a monstrous creature. It looks sort of like a penitent engine but better. It has a Dreadnought CCW, lots of wounds and 2+ save.
The codex looks like it's pretty sick and will be on par with the Space Wolves for overall power. Terminators can be made troops by a special character. GKs lose fearless and gain ATSKNF. Power Armor Grey Knights get squad-based psychic powers, including a power that is like Hammerhands. There is also a squad-based psychic power that increase the strength of their storm bolters to 5.
Terminators have 2 wounds and come with a 4+ invulnerable save."
--------------
"yep cortez can make henchmen troops, so you can get stormtroopers but they are now bs3 and not nearly as good. crusaders with a marine cost and coming with a pw and ss is much more attractive.
the other real winner for henchmen are the humans that come with bolters for 5pts or storm bolters for 7pts at bs 3
other troops are the palidan termies with 2 wounds and a 5++ and can get fnp with the apothicary
pergitor squads with all the extra special weapons can become troops too.
vindicar assassin is 0-3 and have the special rounds that are quite nasty
4d6+rend vs. armor
wound on a 2+
take inv save away for the rest of the game
loses his night fight rule but still has stealth.
psy cannons are str 7 with rending
drednight with gattiling psy cannon is only str 5 but 12 shots.
the palidan termies do not have EW.
havent read into the special chars much yet as i havent had time. but ill have a chance after x-mas.
some weapons that are new for the gk
sword that grants +2 str
halbriad that grants +2 int
one more but don't remember.
the basic grey knights top out at 20 pts little more for the justicar.
there are transports for the henchmen granted you can fit them in.
gk army has access to landraiders, rhinos, stormravens, and the chimera.
stern- beleive has a ss but have not read to him yet.\
the callidus assassin got better as when she/he appears it does d6 wounds to the unit that is ap 1/2 dont remember, then can shoot the flamer then assault as normal.
normal gk dont have access to meltas. meltas are a rare occurence in the codex. "
-----------
All GK units have psychic powers - including vehicles.
-The GKs will fill out many of the missing allied FOC slots with a full Space Marine vehicle selection (with nice GK equipment options)
Jag ser att du skriver men allt jag kan läsa är "jag är en ost, jag är en ost, jag är en ost"!
- theWatchman
- Inlägg: 2559
- Blev medlem: 10 jul 2009, 21:09
- speedfreek
- Inlägg: 6927
- Blev medlem: 21 aug 2008, 23:18
- Ort: Göteborg
Re: Codex Grey Knights
Yepp, April är bekräftat från GW nu.
http://www.games-workshop.com/gws/conte ... =14300088a
Riktigt gött, jag som stod i kvalet och valet mellan DE och GK. Tänkte det skulle bli någon kompromiss då jag troligen inte orkade vänta på GK men det känner jag absolut att jag kan köra nu och då jag verkligen inte tilltalades av nya DE så blir det perfekt, me very happy!
http://www.games-workshop.com/gws/conte ... =14300088a
Riktigt gött, jag som stod i kvalet och valet mellan DE och GK. Tänkte det skulle bli någon kompromiss då jag troligen inte orkade vänta på GK men det känner jag absolut att jag kan köra nu och då jag verkligen inte tilltalades av nya DE så blir det perfekt, me very happy!
Re: Codex Grey Knights
Nope.speedfreek skrev:Så inget på GothCon då...
"Felet med vår värld är att de dumma är så säkra på sin sak och de kloka så fulla av tvivel", Bertrand Russel.
Re: Codex Grey Knights
dags att pantsätta sin själ alt. sälja kroppsdelar då för att få loss lite figurer?
- black templars @ time of ending -
Re: Codex Grey Knights
det räcker mog med 3-4 boxar och nån ic blister för att ha en hel arme...
Jag ser att du skriver men allt jag kan läsa är "jag är en ost, jag är en ost, jag är en ost"!
Re: Codex Grey Knights
Tror också det. Och sist jag kollade kunde man betala med pengar på GW.
Re: Codex Grey Knights
Om det är som de säger att Termosarna är troops, så blir det nog en väldigt billig armé.Nefrums skrev:det räcker mog med 3-4 boxar och nån ic blister för att ha en hel arme...